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    Searched refs:useFenceSync (Results 1 - 4 of 4) sorted by null

  /frameworks/native/include/private/gui/
SyncFeatures.h 37 bool useFenceSync() const;
  /frameworks/native/libs/gui/
SyncFeatures.cpp 62 if (useFenceSync()) {
76 bool SyncFeatures::useFenceSync() const {
87 return (useNativeFenceSync() || useFenceSync()) && mHasWaitSync;
GLConsumer.cpp 120 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) :
131 mUseFenceSync(useFenceSync),
680 } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
    [all...]
  /frameworks/native/include/gui/
GLConsumer.h 64 // texture will be bound in updateTexImage. useFenceSync specifies whether
86 bool useFenceSync = true, bool isControlledByApp = false);

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