nouveau_texture.c | 340 validate_teximage(struct gl_context *ctx, struct gl_texture_object *t, function 448 validate_teximage(ctx, t, i, 0, 0, 0, 527 if (!validate_teximage(ctx, t, level, 0, 0, 0, 602 validate_teximage(ctx, ti->TexObject, ti->Level, 686 if (!validate_teximage(ctx, t, 0, 0, 0, 0, s->width, s->height, 1))
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