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  /external/qemu/distrib/sdl-1.2.15/docs/html/
cdrom.html 188 number of "frames". Each frame is ~2K in size, and at normal playing speed,
sdlsetcolorkey.html 127 >RLE acceleration can substantially speed up blitting of images with large
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_OpenAudio.3 25 .IP "\fBdesired\fR->\fBsamples\fR" 10The desired size of the audio buffer in samples\&. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware\&. Good values seem to range between 512 and 8192 inclusive, depending on the application and CPU speed\&. Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time\&. A stereo sample consists of both right and left channels in LR ordering\&. Note that the number of samples is directly related to time by the following formula: ms = (samples*1000)/freq
  /external/qemu/distrib/zlib-1.2.3/
adler32.c 80 /* initial Adler-32 value (deferred check for len == 1 speed) */
  /external/qemu/
migration.c 32 /* Migration speed throttling */
  /external/regex-re2/benchlog/
mktable 89 printf JGR "yaxis min 0 max $y size 1 label : speed (MB/s)\n";
  /external/regex-re2/util/
sparse_set.h 31 // these sets are temporary values and used in situations where speed is
  /external/replicaisland/src/com/replica/replicaisland/
PhysicsComponent.java 69 // if our speed is below inertia, we need to overcome inertia before we can move.
  /external/skia/include/core/
SkChecksum.h 19 * always available). Clients should only be used in circumstances where speed
  /external/skia/src/views/
SkEventSink.cpp 195 // overwrite without resize/reallocating our struct (for speed)
  /external/stlport/doc/
README.evc8 90 Optimization: maximise speed and enable whole program optimization for release builds
README.evc9 87 Optimization: maximise speed and enable whole program optimization for release builds
  /external/svox/pico/lib/
picoktab.h 157 /* to speed up processing for often used combinations of properties
  /external/v8/include/
v8-preparser.h 111 // data that can be used by the V8 parser to speed up parsing.
  /external/valgrind/main/callgrind/
callgrind.h 121 speed as the "none" tool (ie. at minimal slowdown).
  /external/yaffs2/yaffs2/
yaffs_packedtags2.c 25 * speed scanning
  /external/zlib/src/
adler32.c 88 /* initial Adler-32 value (deferred check for len == 1 speed) */
  /external/zxing/qr_scanner/src/com/google/zxing/client/android/
PlanarYUVLuminanceSource.java 26 * superfluous pixels around the perimeter and speed up decoding.
  /frameworks/base/core/java/android/animation/
FloatKeyframeSet.java 29 * int, exists to speed up the getValue() method when there is no custom
IntKeyframeSet.java 29 * float, exists to speed up the getValue() method when there is no custom
  /frameworks/base/core/jni/android/graphics/
PathMeasure.cpp 32 The C side does have this risk, but it chooses for speed over safety. If it
  /frameworks/base/docs/html/google/gcm/
index.jd 48 <p>GCM's Cloud Connection Service (CCS) lets you communicate with Android devices over a persistent XMPP connection. The primary advantages of CCS are speed, and the ability to receive upstream messages (that is, messages from a device to the cloud). You can use the service in tandem with existing GCM APIs. Use <a href="https://services.google.com/fb/forms/gcm/">this form</a> to sign up for CCS. <a href="{@docRoot}google/gcm/ccs.html">Learn more &raquo;</a></p>
  /frameworks/base/docs/html/tools/testing/
what_to_test.jd 81 <a href="{@docRoot}tools/help/emulator.html#netspeed">Network Speed Emulation</a>.
  /frameworks/base/location/tests/locationtests/src/android/location/
LocationTest.java 207 message = "speedTest: getSpeed didn't return 0 when there was no speed.";
  /frameworks/base/tests/TileBenchmark/res/values/
strings.xml 35 <!-- The speed of auto-scrolling [CHAR LIMIT=30] -->

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