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  /external/llvm/include/llvm/IR/
Metadata.h 76 /// Hash - If the MDNode is uniqued cache the hash to speed up lookup.
  /external/llvm/lib/CodeGen/
RegAllocBasic.cpp 60 /// the speed of the basic algorithm against other styles of allocators.
  /external/llvm/lib/Transforms/Utils/
LCSSA.cpp 132 // Speed up queries by creating a sorted vector of blocks.
  /external/mesa3d/docs/
intro.html 153 (LLVM/JIT-based high-speed rasterizer).
relnotes-7.10.2.html 50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32949">Bug 32949</a> - [glsl wine] Need for Speed renders incorrectly with GLSL enabled</li>
  /external/mesa3d/src/glx/
indirect_glx.c 404 ** PERFORMANCE NOTE: A mode dependent fill image can speed things up.
  /external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
de.po 242 msgid "Texture filtering quality vs. speed, AKA ?brilinear? texture filtering"
  /external/open-vcdiff/src/google/
vcencoder.h 87 // never from previously encoded target data. This will speed up the encoding
  /external/openssh/
sftp.0 155 Increasing this may slightly improve file transfer speed but will
  /external/openssl/crypto/bn/
expspeed.c 61 /* most of this code has been pilfered from my libdes speed.c program */
  /external/openssl/crypto/rc2/
rc2speed.c 194 printf("First we calculate the approximate speed ...\n");
  /external/oprofile/
ChangeLog-2006 256 if it's an anon sf, and we need to do cleanup. Speed
  /external/protobuf/src/google/protobuf/
message_lite.cc 218 // We only optimize this when using optimize_for = SPEED. In other cases
message_lite.h 67 // same features (at the expense of speed). optimize_for = LITE_RUNTIME
  /external/qemu/distrib/jpeg-6b/
change.log 188 * A range of speed vs. image quality tradeoffs are supported.
cjpeg.1 58 runs somewhat slower and needs much more memory. Image quality and speed of
jidctflt.c 14 * machines because of differences in roundoff behavior. Speed will depend
  /external/qemu/distrib/sdl-1.2.15/docs/html/
sdlopenaudio.html 217 >The desired size of the audio buffer in samples. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware. Good values seem to range between 512 and 8192 inclusive, depending on the application and CPU speed. Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time. A stereo sample consists of both right and left channels in LR ordering. Note that the number of samples is directly related to time by the following formula: ms = (samples*1000)/freq</P
sdlsetvideomode.html 199 usually slow down blitting on single CPU machines, but may provide a speed
  /external/qemu/distrib/sdl-1.2.15/include/
SDL_audio.h 52 * CPU speed. Smaller values yield faster response time, but can lead
  /external/qemu/distrib/sdl-1.2.15/src/audio/dc/
aica.c 193 envelope speed. f is the fastest, 1 is the slowest, and 0
  /external/qemu/distrib/sdl-1.2.15/src/timer/macos/
FastTimes.c 74 so for speed we always read lowmem directly. This is a Mac OS X no-no, but
  /external/qemu/distrib/sdl-1.2.15/src/video/quartz/
SDL_QuartzVideo.h 34 - Keyboard repeat/mouse speed adjust (if needed)
  /external/regex-re2/re2/testing/
dfa_test.cc 196 // NFA implementation instead. (The DFA loses its speed advantage
  /external/skia/src/pathops/
SkPathOpsLine.cpp 111 // OPTIMIZE: a specialty routine could speed this up -- may not be called very often though

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