/frameworks/base/docs/html/guide/topics/data/ |
install-location.jd | 11 <li>You can allow your application to install on the device's external storage.</li> 34 <p>Beginning with API Level 8, you can allow your application to be installed on the 36 for your application with the <a 39 <em>not</em> declare this attribute, your application will be installed on the internal storage 42 <p>To allow the system to install your application on the external storage, modify your 55 <p>If you declare "{@code preferExternal}", you request that your application be installed on the 56 external storage, but the system does not guarantee that your application will be installed on 58 storage. The user can also move your application between the two locations.</p> 60 <p>If you declare "{@code auto}", you indicate that your application may be installed on the 62 decide where to install your application based on several factors. The user can also move you [all...] |
/frameworks/base/docs/html/guide/topics/manifest/ |
service-element.jd | 20 <dd><code><a href="{@docRoot}guide/topics/manifest/application-element.html"><application></a></code></dd> 28 of the application's components. Unlike activities, services lack a 47 The <code><a href="{@docRoot}guide/topics/manifest/application-element.html"><application></a></code> element has its own 48 <code><a href="{@docRoot}guide/topics/manifest/application-element.html#enabled">enabled</a></code> attribute that applies to all 49 application components, including services. The 50 <code><a href="{@docRoot}guide/topics/manifest/application-element.html"><application></a></code> and {@code <service>} 60 components of the same application or applications [all...] |
compatible-screens-element.jd | 23 <dd>Specifies each screen configuration with which the application is compatible. Only one instance 26 specifies a specific screen size-density combination with which the application is compatible. 30 by external services (such as Google Play) to better understand the application's compatibility 32 <em>not</em> declared in this element is a screen with which the application is <em>not</em> 33 compatible. Thus, external services (such as Google Play) should not provide the application to 38 application, by not allowing users to install your application if they have a device with a screen 40 application absolutely does not work with specific screen configurations. Instead of using this 46 <p>If you want to set only a minimum screen <em>size</em> for your your application, then you 48 <supports-screens>}</a> element. For example, if you want your application to be availabl [all...] |
uses-feature-element.jd | 16 <li><a href="#testing">Testing the features required by your application</a></li> 38 <p style="margin-top:1em;">By specifying the features that your application requires, 39 you enable Google Play to present your application only to users whose 40 devices meet the application's feature requirements, rather than presenting it 66 application. 70 application depends. The element offers a <code>required</code> attribute that 71 lets you specify whether your application requires and cannot function without 75 application describe the device-variable features that it uses.</p> 77 <p>The set of available features that your application declares corresponds to 84 element, so if your application requires multiple features, it would declar [all...] |
supports-gl-texture-element.jd | 38 the application. 40 <p>An application "supports" a GL texture compression format if it is capable of 42 application is installed on a device. The application can provide the 48 <code>android:name</code> attribute. If your application supports multiple 58 (such as Google Play) or applications can check your application's 60 interacting with your application. For this reason, it's very important that 62 your application is capable of supporting. </p> 69 <p>Assuming that the application is built with SDK Platform Tools r3 or higher, 79 <dd>Specifies a single GL texture compression format supported by the application, [all...] |
/packages/apps/PackageInstaller/res/values-fr-rCA/ |
strings.xml | 23 <string name="security_settings_desc" msgid="2706691034244052604">"Autoriser cette application à :"</string> 27 <string name="install_done" msgid="3682715442154357097">"Application installée."</string> 28 <string name="install_confirm_question" msgid="7295206719219043890">"Voulez-vous installer cette application? Elle pourra :"</string> 29 <string name="install_confirm_question_no_perms" msgid="5918305641302873520">"Voulez-vous installer cette application? Elle n\'exige aucun accès particulier."</string> 30 <string name="install_confirm_question_update" msgid="4624159567361487964">"Voulez-vous installer une mise à jour pour cette application? Vos données existantes seront conservées. L\'application mise à jour aura accès à :"</string> 31 <string name="install_confirm_question_update_system" msgid="1302330093676416336">"Voulez-vous installer une mise à jour pour cette application intégrée? Vos données existantes seront conservées. L\'application mise à jour aura accès à :"</string> 32 <string name="install_confirm_question_update_no_perms" msgid="4885928136844618944">"Voulez-vous installer une mise à jour pour cette application? Vos données ne seront pas perdues. Aucun droit d\'accès spécial n\'est requis."</string> 33 <string name="install_confirm_question_update_system_no_perms" msgid="7676593512694724374">"Voulez-vous installer une mise à jour pour cette application intégrée? Vos données existantes ne seront pas perdues. Aucun droit d\'accès spécial n\'est requis (…) [all...] |
/frameworks/base/docs/html/guide/topics/resources/ |
localization.jd | 2 parent.title=Application Resources
37 your application should handle text, audio files, numbers, currency, and
38 graphics in ways appropriate to the locales where your application will be used.
42 applications. The principles apply whether you are developing your application
51 localized aspects of your application as much as possible from the core Java
55 <li>You can put most or all of the <em>contents</em> of your application's
73 data that your Android application needs. An application can include multiple
75 user runs the application, Android automatically selects and loads the
87 <strong>When you write your application:</strong> [all...] |
/frameworks/base/docs/html/training/notepad/ |
index.jd | 6 <p>This tutorial on writing a notepad application gives you a "hands-on" introduction 9 developing a simple notepad application and provides concrete examples of how to 10 set up the project, develop the application logic and user interface, and then 11 compile and run the application. </p> 13 <p>The tutorial presents the application development as a set of 16 application. The exercises explain each step in detail and provide all the 17 sample code you need to complete the application. </p> 20 Android application and will have learned many of the most important 22 your application, you can examine the code in an alternative implementation 23 of a Note Pad application, in the [all...] |
notepad-index.jd | 8 developing a simple notepad application and provides concrete examples of how to 9 set up the project, develop the application logic and user interface, and then 10 compile and run the application. </p> 12 <p>The tutorial presents the notepad application development as a set of 15 application. The exercises explain each step in detail and provide all the 16 sample code you need to complete the application. </p> 19 Android application and learned in depth about many of the most important 21 your application, you can examine the code in an alternative implementation 22 of a notepad application, in the 35 application concepts and terminology. If you aren't yet familiar with those, yo [all...] |
/frameworks/base/docs/html/google/play/billing/ |
billing_testing.jd | 31 <p>To test In-app Billing in an application you must install the application on an Android-powered 34 the most current version of the Google Play application installed. If a device is not running the 35 most current Google Play application, your application won't be able to send In-app Billing 155 Google Play. This enables you to verify that your application is handling the primary Google 156 Play responses correctly and that your application is able to verify signatures correctly.</p> 170 <p>You do not need to list the reserved products in your application's product list. Google Play 171 already knows about the reserved product IDs. Also, you do not need to upload your application to 173 install your application on a device, log into the device, and make billing requests using th [all...] |
/development/samples/SkeletonApp/ |
AndroidManifest.xml | 18 used by the system to determine how to start your application and 21 <!-- Declare the contents of this Android application. The namespace 23 supplies a unique name for the application. When writing your 24 own application, the package name must be changed from "com.example.*" 30 <!-- This package contains an application... The 'label' is the name 31 to display to the user for the overall application, and provides 34 <application android:label="@string/skeleton_app"> 36 <!-- An Activity in the application - this is something the user 57 </application>
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/external/chromium/net/base/ |
mime_util_unittest.cc | 77 EXPECT_TRUE(MatchesMimeType("application/*+xml", 78 "application/html+xml")); 79 EXPECT_TRUE(MatchesMimeType("application/*+xml", "application/+xml")); 85 EXPECT_FALSE(MatchesMimeType("application/*+xml", "application/xml")); 86 EXPECT_FALSE(MatchesMimeType("application/*+xml", 87 "application/html+xmlz")); 88 EXPECT_FALSE(MatchesMimeType("application/*+xml",
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/external/jmonkeyengine/engine/src/core/com/jme3/app/ |
package.html | 10 The <code>com.jme3.application</code> provides a toolset for jME3 applications 12 {@link com.jme3.app.Application} class will be extended and the update() method 15 An <code>Application</code> will typically provide the following services: 18 data assets included with the application, such as models and textures.</li> 25 {@link com.jme3.app.state.AppState}s, which are specific application 33 settings for the application. These settings may be set by the user 34 or the application itself.</li> 40 An example use of the Application class is as follows<br> 44 public class ExampleUse extends Application {<br>
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/external/jmonkeyengine/engine/src/core/com/jme3/system/ |
SystemListener.java | 36 * The <code>ContextListener> provides a means for an application 42 * Callback to indicate the application to initialize. This method 49 * Called to notify the application that the resolution has changed. 56 * Callback to update the application state, and render the scene 62 * Called when the user requests to close the application. This 66 * @param esc If true, the user pressed ESC to close the application. 71 * Called when the application gained focus. The display 78 * Called when the application lost focus. The display 94 * by the user or requested by the application itself). Typically
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/external/qemu/android/ |
multitouch-port.h | 24 * application running on an Android device that provides touch events, and is 31 * NOTE: Application on the device side depends on these values. Any changes 32 * made here must be reflected in the app too. Application location is at 45 * region. This descriptor is also sent to the MT emulation application on the 48 * NOTE: Application on the device side depends on that structure. Any changes 49 * made here must be reflected in the app too. Application location is at 82 * application on the device. 89 /* Sends framebuffer update to the multi-touch emulation application, running on 96 * application on the device.
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/frameworks/native/opengl/libs/GLES_trace/ |
DESIGN.txt | 16 Application runtime: 18 While the application is running, all its GLES calls are directly routed to their corresponding 24 Application shutdown: 26 Currently, the application is killed when the user stops tracing from the frontend GUI. We need 27 to explore if a more graceful method of stopping the application, or detaching tracing from the 28 application is required. 31 Enabling tracing while the application is running: 33 In order to allow tracing of an already running application, we allow DdmServer to enable 34 OpenGL tracing. In such a case, the application already has its GL hooks set up to point to the
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/SystemEvents/ |
Power_Suite.py | 76 class application(aetools.ComponentItem): class in inherits:aetools.ComponentItem 77 """application - The System Events application """ 90 """properties - every property of the System Events application """ 106 applications = application 107 application._superclassnames = [] 113 application._privpropdict = { 118 application._privelemdict = { 136 'capp' : application,
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/packages/apps/PackageInstaller/res/values-fr/ |
strings.xml | 23 <string name="security_settings_desc" msgid="2706691034244052604">"Autoriser cette application à :"</string> 27 <string name="install_done" msgid="3682715442154357097">"Application installée."</string> 28 <string name="install_confirm_question" msgid="7295206719219043890">"Voulez-vous installer cette application ? Elle pourra :"</string> 29 <string name="install_confirm_question_no_perms" msgid="5918305641302873520">"Voulez-vous installer cette application ? Elle n\'exige aucun accès particulier."</string> 30 <string name="install_confirm_question_update" msgid="4624159567361487964">"Voulez-vous installer une mise à jour pour cette application ? Vos données existantes seront conservées. L\'application mise à jour pourra :"</string> 31 <string name="install_confirm_question_update_system" msgid="1302330093676416336">"Voulez-vous installer une mise à jour pour cette application intégrée ? Vos données existantes seront conservées. L\'application mise à jour pourra :"</string> 32 <string name="install_confirm_question_update_no_perms" msgid="4885928136844618944">"Voulez-vous installer une mise à jour pour cette application ? Vos données ne seront pas perdues. Aucun droit d\'accès spécial n\'est requis."</string> 33 <string name="install_confirm_question_update_system_no_perms" msgid="7676593512694724374">"Voulez-vous installer une mise à jour pour cette application intégrée ? Vos données existantes ne seront pas perdues. Aucun droit d\'accès spécial n\'est requi (…) [all...] |
/frameworks/base/docs/html/google/backup/ |
index.jd | 9 higher. The backup service is <em>not</em> designed for synchronizing application data with other 11 application lifecycle.</p> 17 transparent to your application.</p> 23 <p class="note"><strong>Note:</strong> Registering your application with Android Backup 26 data backup in your application, then it will back up using whichever transport is enabled 27 on the device. Registering with Android Backup Service allows your application to back up 42 <application> 46 </application> 51 <code><application></code> element.</p> 53 <p>When a device that uses Android Backup Service runs your application, [all...] |
/frameworks/base/docs/html/google/play/licensing/ |
licensing-reference.jd | 2 parent.title=Application Licensing 54 access to the application, based on the license response. </td> 86 application to a specific device. Called from LicenseValidator. Implementing 124 <td>One-way IPC callback implementation over which the application receives an 135 licensing server. In general, an application should handle all of these response 153 <td>The application is licensed to the user. The user has purchased the 154 application or the application only exists as a draft.</td> 161 <td>The application is licensed to the user, but there is an updated application [all...] |
/frameworks/base/docs/html/tools/devices/ |
index.jd | 39 To thoroughly test your application, you should create an AVD for each general device configuration 40 (for example, different screen sizes and platform versions) with which your application is compatible 41 and test your application on each one.</p> 46 <li>The API Level of the target is important, because your application will not be able to run 47 on a system image whose API Level is less than that required by your application, as specified 49 <code>minSdkVersion</code></a> attribute of the application's manifest file. For more 50 information about the relationship between system API Level and application 55 by your application, because it allows you to test the 56 forward-compatibility of your application. Forward-compatibility testing ensures that, when 57 users who have downloaded your application receive a system update, your application wil [all...] |
/frameworks/base/docs/html/tools/testing/ |
activity_test.jd | 57 <a href="#InstallCompletedTestApp">Installing the Completed Test Application File</a> 82 instrumentation to give you control over your main application while you are testing it. The entire Android testing environment is discussed in the document 86 This tutorial demonstrates the Android testing tools by presenting a simple Android application and then leading you step-by-step through the creation of a test application for it. 87 The test application demonstrates these key points: 91 An Android test is itself an Android application that is linked to the application under test by entries in its <code>AndroidManifest.xml</code> file. 94 Instead of Android components, an Android test application contains one or more test cases. Each of these is a separate class definition. 100 Android test case classes for activities extend JUnit and also connect you to the application under test with instrumentation. You can send keystroke or touch events directly to the UI. 103 You choose an Android test case class based on the type of component (application, activity, content provider, or service) you are testing [all...] |
/external/libnfc-nxp/src/ |
phOsalNfc_Timer.h | 59 * OSAL timer message .This message type will be posted to calling application thread. 104 * When a timer is created, it is not started by default. The application has to 113 * Application,phOsalNfc; 114 * Application=>phOsalNfc [label="phOsalNfc_Timer_Create()",URL="\ref phOsalNfc_Timer_Create"]; 115 * Application<<phOsalNfc [label="Returns Valid timer ID"]; 136 * \param[in] Application_callback Application Callback interface to be called 140 * Application,phOsalNfc; 141 * Application=>phOsalNfc [label="phOsalNfc_Timer_Create()", URL="\ref phOsalNfc_Timer_Create"]; 142 * Application<<phOsalNfc [label="TIMERID"]; 143 * Application=>phOsalNfc [label="phOsalNfc_Timer_Start(TIMERID, TIMEOUT, CB)", URL="\ref phOsalNfc_Timer_Start"] [all...] |
/frameworks/base/docs/html/guide/practices/ |
screens-distribution.jd | 13 <li>If necessary, you can control distribution of your application based on the device 37 <p>Although we recommend that you design your application to function properly on multiple 39 application to certain types of screens, such as only tablets and other large devices or only 42 application supports.</p> 44 <p>However, before you decide to restrict your application to certain screen configurations, you 47 them to the best of your ability. By supporting multiple screens, your application can be made 55 need to filter your application from larger screens. As long as you follow the <a 57 Independence</a>, your application should work well on larger screens such as tablets. However, you 58 might discover that your application can't scale up well or perhaps you've decided to publish two 59 versions of your application for different screen configurations. In such a case, you can use the < [all...] |
/development/samples/Home/src/com/example/android/home/ |
ApplicationInfo.java | 24 * Represents a launchable application. An application is made of a name (or title), an intent 29 * The application name. 34 * The intent used to start the application. 39 * The application icon. 49 * Creates the application intent based on a component name and various launch flags.
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