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full:applications
(Results
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4211
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/development/samples/browseable/HorizontalPaging/res/values/
base-strings.xml
27
applications
that use ActionBar, using a ViewPager widget.
/external/chromium-trace/trace-viewer/third_party/gl-matrix/
LICENSE.md
8
including commercial
applications
, and to alter it and redistribute it
README.md
6
These types of
applications
demand high performance vector and matrix math,
/external/chromium_org/chrome/android/java/src/org/chromium/chrome/browser/
ChromiumApplication.java
11
* Basic application functionality that should be shared among all browser
applications
that use
/external/chromium_org/chrome/common/extensions/docs/templates/articles/
app_manifestVersion.html
4
Applications
are simply bundles of resources, wrapped
/external/chromium_org/components/navigation_interception/android/java/src/org/chromium/components/navigation_interception/
InterceptNavigationDelegate.java
14
* certain navigations to Intents to 3rd party
applications
.
/external/chromium_org/third_party/mesa/src/docs/
README.MITS
33
performance of OpenGL
applications
on SMP machines.
36
3. Do
applications
have to be recoded to take advantage of MITS?
38
applications
.
41
4. Will all
applications
benefit from the current implementation of MITS?
/external/hyphenation/
AUTHORS
18
proprietary
applications
.
/external/jpeg/
rdgif.c
22
#include "cdjpeg.h" /* Common decls for cjpeg/djpeg
applications
*/
/external/libpng/projects/beos/
x86-shared.txt
19
4) build your libpng.so
applications
(remember to include libz.a as
x86-static.txt
19
4) build your libpng.a
applications
(remember to include libz.a as
/external/libpng/projects/cbuilder5/
zlib.readme.txt
5
zlib, and
applications
(such as libpng) should not assume anything
/external/mesa3d/docs/
README.MITS
33
performance of OpenGL
applications
on SMP machines.
36
3. Do
applications
have to be recoded to take advantage of MITS?
38
applications
.
41
4. Will all
applications
benefit from the current implementation of MITS?
/external/opencv/
LICENSE_Android_NDK
7
including commercial
applications
, and to alter it and redistribute it freely,
/external/qemu/distrib/jpeg-6b/
rdgif.c
22
#include "cdjpeg.h" /* Common decls for cjpeg/djpeg
applications
*/
/external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_ResizeEvent.3
24
When \fBSDL_RESIZABLE\fP is passed as a \fBflag\fR to \fI\fBSDL_SetVideoMode\fP\fR the user is allowed to resize the
applications
window\&. When the window is resized an \fBSDL_VIDEORESIZE\fP is report, with the new window width and height values stored in \fBw\fR and \fBh\fR, respectively\&. When an \fBSDL_VIDEORESIZE\fP is received the window should be resized to the new dimensions using \fI\fBSDL_SetVideoMode\fP\fR\&.
/external/tinyxml/
NOTICE
6
purpose, including commercial
applications
, and to alter it and
/frameworks/base/docs/html/google/play/licensing/
index.jd
6
applications
that you publish on Google Play. With Google Play Licensing, your application can
17
<p>The licensing service is a secure means of controlling access to your
applications
. When an
29
for paid
applications
that wish to verify that the current user did in fact pay for the application
38
your
applications
, read the following documents:</p>
/frameworks/base/docs/html/guide/topics/data/
index.jd
16
<p>This class covers different strategies for cloud enabled
applications
. It covers syncing
/frameworks/base/docs/html/tools/help/
layoutopt.jd
7
layouts and layout hierarchies of your
applications
.<p>
/frameworks/base/docs/html/training/design-navigation/
index.jd
13
<p>This class is not specific to any particular version of the Android platform. It is also primarily design-focused and does not require knowledge of the Android SDK. That said, you should have experience using an Android device for a better understanding of the context in which Android
applications
run.</p>
15
<p>You should also have basic familiarity with the Action Bar (<a href="{@docRoot}design/patterns/actionbar.html">pattern docs</a> at Android Design), used across most
applications
in devices running Android 3.0 and later.</p>
24
<p>This class shows you how to plan out the high-level screen hierarchy for your application and then choose appropriate forms of navigation to allow users to effectively and intuitively traverse your content. Each lesson covers various stages in the interaction design process for navigation in Android
applications
, in roughly chronological order. After going through the lessons in this class, you should be able to apply the methodology and navigation paradigms outlined here to your own
applications
, providing a coherent navigation experience for your users.</p>
/frameworks/base/packages/SystemUI/res/values-sw600dp-land/values-land-sw600dp/
dimens.xml
19
<!-- Recent
Applications
parameters -->
/frameworks/base/packages/SystemUI/res/values-sw600dp-port/
dimens.xml
19
<!-- Recent
Applications
parameters -->
/frameworks/native/opengl/include/GLES3/
gl3ext.h
20
*
Applications
using OpenGL-ES-2-only extensions should include gl2ext.h
/libcore/luni/src/main/java/javax/crypto/
package.html
8
This package provides the classes and interfaces for cryptographic
applications
implementing algorithms for encryption, decryption, or
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