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  /development/samples/browseable/HorizontalPaging/res/values/
base-strings.xml 27 applications that use ActionBar, using a ViewPager widget.
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/
LICENSE.md 8 including commercial applications, and to alter it and redistribute it
README.md 6 These types of applications demand high performance vector and matrix math,
  /external/chromium_org/chrome/android/java/src/org/chromium/chrome/browser/
ChromiumApplication.java 11 * Basic application functionality that should be shared among all browser applications that use
  /external/chromium_org/chrome/common/extensions/docs/templates/articles/
app_manifestVersion.html 4 Applications are simply bundles of resources, wrapped
  /external/chromium_org/components/navigation_interception/android/java/src/org/chromium/components/navigation_interception/
InterceptNavigationDelegate.java 14 * certain navigations to Intents to 3rd party applications.
  /external/chromium_org/third_party/mesa/src/docs/
README.MITS 33 performance of OpenGL applications on SMP machines.
36 3. Do applications have to be recoded to take advantage of MITS?
38 applications.
41 4. Will all applications benefit from the current implementation of MITS?
  /external/hyphenation/
AUTHORS 18 proprietary applications.
  /external/jpeg/
rdgif.c 22 #include "cdjpeg.h" /* Common decls for cjpeg/djpeg applications */
  /external/libpng/projects/beos/
x86-shared.txt 19 4) build your libpng.so applications (remember to include libz.a as
x86-static.txt 19 4) build your libpng.a applications (remember to include libz.a as
  /external/libpng/projects/cbuilder5/
zlib.readme.txt 5 zlib, and applications (such as libpng) should not assume anything
  /external/mesa3d/docs/
README.MITS 33 performance of OpenGL applications on SMP machines.
36 3. Do applications have to be recoded to take advantage of MITS?
38 applications.
41 4. Will all applications benefit from the current implementation of MITS?
  /external/opencv/
LICENSE_Android_NDK 7 including commercial applications, and to alter it and redistribute it freely,
  /external/qemu/distrib/jpeg-6b/
rdgif.c 22 #include "cdjpeg.h" /* Common decls for cjpeg/djpeg applications */
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_ResizeEvent.3 24 When \fBSDL_RESIZABLE\fP is passed as a \fBflag\fR to \fI\fBSDL_SetVideoMode\fP\fR the user is allowed to resize the applications window\&. When the window is resized an \fBSDL_VIDEORESIZE\fP is report, with the new window width and height values stored in \fBw\fR and \fBh\fR, respectively\&. When an \fBSDL_VIDEORESIZE\fP is received the window should be resized to the new dimensions using \fI\fBSDL_SetVideoMode\fP\fR\&.
  /external/tinyxml/
NOTICE 6 purpose, including commercial applications, and to alter it and
  /frameworks/base/docs/html/google/play/licensing/
index.jd 6 applications that you publish on Google Play. With Google Play Licensing, your application can
17 <p>The licensing service is a secure means of controlling access to your applications. When an
29 for paid applications that wish to verify that the current user did in fact pay for the application
38 your applications, read the following documents:</p>
  /frameworks/base/docs/html/guide/topics/data/
index.jd 16 <p>This class covers different strategies for cloud enabled applications. It covers syncing
  /frameworks/base/docs/html/tools/help/
layoutopt.jd 7 layouts and layout hierarchies of your applications.<p>
  /frameworks/base/docs/html/training/design-navigation/
index.jd 13 <p>This class is not specific to any particular version of the Android platform. It is also primarily design-focused and does not require knowledge of the Android SDK. That said, you should have experience using an Android device for a better understanding of the context in which Android applications run.</p>
15 <p>You should also have basic familiarity with the Action Bar (<a href="{@docRoot}design/patterns/actionbar.html">pattern docs</a> at Android Design), used across most applications in devices running Android 3.0 and later.</p>
24 <p>This class shows you how to plan out the high-level screen hierarchy for your application and then choose appropriate forms of navigation to allow users to effectively and intuitively traverse your content. Each lesson covers various stages in the interaction design process for navigation in Android applications, in roughly chronological order. After going through the lessons in this class, you should be able to apply the methodology and navigation paradigms outlined here to your own applications, providing a coherent navigation experience for your users.</p>
  /frameworks/base/packages/SystemUI/res/values-sw600dp-land/values-land-sw600dp/
dimens.xml 19 <!-- Recent Applications parameters -->
  /frameworks/base/packages/SystemUI/res/values-sw600dp-port/
dimens.xml 19 <!-- Recent Applications parameters -->
  /frameworks/native/opengl/include/GLES3/
gl3ext.h 20 * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
  /libcore/luni/src/main/java/javax/crypto/
package.html 8 This package provides the classes and interfaces for cryptographic applications implementing algorithms for encryption, decryption, or

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