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  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/CodeWarrior/
Required.py 4 Generated from /Volumes/Sap/Applications (Mac OS 9)/Metrowerks CodeWarrior 7.0/Metrowerks CodeWarrior/CodeWarrior IDE 4.2.5
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/Explorer/
URL_Suite.py 4 Generated from /Applications/Internet Explorer.app
__init__.py 2 Package generated from /Applications/Internet Explorer.app
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/Netscape/
Standard_URL_suite.py 6 Generated from /Volumes/Sap/Applications (Mac OS 9)/Netscape Communicator\xe2\x84\xa2 Folder/Netscape Communicator\xe2\x84\xa2
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/
terminalcommand.py 27 START_TERMINAL = "/usr/bin/open /Applications/Utilities/Terminal.app"
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/sqlite3/
__init__.py 13 # including commercial applications, and to alter it and redistribute it
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/sqlite3/
__init__.py 13 # including commercial applications, and to alter it and redistribute it
  /prebuilts/tools/common/proguard/proguard4.7/examples/
retrace.pro 3 # Configuration files for typical applications will be very similar.
  /sdk/eclipse/plugins/com.android.ide.eclipse.base/src/com/android/ide/eclipse/base/
InstallDetails.java 29 * for distinguishing between specific RCP applications vs. ADT + Eclipse.
  /system/core/include/cutils/
misc.h 39 * for assigning to applications.
  /external/qemu/distrib/sdl-1.2.15/
README.MacOSX 59 more. For each of your target applications, you need a seperate rule.
65 rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app
66 mkdir -p $(DESTDIR)$(prefix)/Applications/
67 cp -r $< /$(DESTDIR)$(prefix)Applications/
70 into $(DESTDIR)$(prefix)/Applications/.
72 Again, if you want to install multiple applications, you will have to augment
107 These instructions are for using Apple's Xcode IDE to build SDL applications.
  /external/chromium_org/chrome/app/resources/
google_chrome_strings_fr.xtb 12 <translation id="7115445779188493842">Pour utiliser le lanceur d'applications, vous devez relancer Chrome sur le bureau.</translation>
17 <translation id="4167057906098955729">Vous pouvez consulter ici toutes les notifications qui vous sont transmises depuis les applications, les extensions et les sites Web Chrome.</translation>
28 <translation id="2896252579017640304">Lancer des applications Google Chrome</translation>
38 <translation id="8471072774411320686">Vous devez être connecté à Google Chrome pour utiliser les applications. Cela permet à Google Chrome de synchroniser vos applications, vos favoris, votre historique, vos mots de passe et vos autres paramètres sur tous vos appareils.</translation>
46 <translation id="2082230140685103752">Pour utiliser des applications Chrome, vous devez relancer Google Chrome sur le bureau.</translation>
47 <translation id="3080151273017101988">Poursuivre l'exécution d'applications en arrière-plan après la fermeture de Google Chrome</translation>
50 <translation id="7060865993964054389">Lanceur d'applications Google Chrome</translation>
69 <translation id="1434626383986940139">Applications Chrome Canary</translation>
77 <translation id="345168553362876363">Le lanceur d'applications Google Chrome est une plate-forme autonome pour les applications Google Chrome.</translation
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  /frameworks/base/docs/html/training/notepad/
index.jd 7 to the Android framework and the tools you use to build applications on it.
32 applications before, you can still use the tutorial, but you might need to work
52 for building Android applications. We recommend you complete the Hello World
124 <li>The Android SDK includes a variety of fully functioning sample applications
126 applications in the <code>samples/</code> directory of your downloaded SDK, or browser them
notepad-index.jd 6 to the Android framework and the tools you use to build applications on it.
31 applications before, you can still use the tutorial, but you might need to work
52 for building Android applications. Before you start this tutorial, you should
124 <li>The Android SDK includes a variety of fully functioning sample applications
126 applications in the <code>samples/</code> directory of your downloaded SDK.</li>
  /frameworks/base/docs/html/tools/publishing/
app-signing.jd 1 page.title=Signing Your Applications
39 <li><a href="{@docRoot}tools/publishing/versioning.html">Versioning Your Applications</a></li>
46 <p>The Android system requires that all installed applications be digitally signed with a
49 relationships between applications. The certificate is not used to control which applications the
51 perfectly allowable, and typical, for Android applications to use self-signed certificates.</p>
53 <p>The important points to understand about signing Android applications are:</p>
56 <li>All applications <em>must</em> be signed. The system will not install an application
63 <li>You can use self-signed certificates to sign your applications. No certificate authority is
111 applications. </p
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  /frameworks/base/location/java/android/location/
LocationRequest.java 37 * appropriate for mapping applications that are showing your location
45 * triggered by other applications. This would be appropriate for
46 * applications that have no firm requirement for location, but can
50 * applications definitely want to receive
52 * available, but still want a low power impact. These applications
57 * still receive locations triggered by other applications at a rate up
59 * many location aware applications, including background usage. Do be
68 * throttling on behalf of applications.
70 * <p>Applications cannot specify the exact location sources that are
75 * <p>Location requests from applications wit
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  /frameworks/base/core/res/
AndroidManifest.xml 292 <!-- Allows an application (Phone) to send a request to other applications
294 <p>Not for use by third-party applications. -->
319 <p>Not for use by third-party applications.
399 <p>Not for use by third-party applications. -->
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  /frameworks/base/docs/html/about/versions/
android-3.2.jd 93 control over how their applications are displayed across different screen sizes.
101 provide density abstraction, which means that applications do not need to
115 is important for applications because it represents the shortest possible width
140 <p>Additionally, applications can still query the system and manage UI and
276 added in a later platform release. Applications that require
285 <p>Android 3.2 provides a new screen compatibility mode for applications
296 applications, the platform allows the application to disable it using manifest
301 to control compatibility mode in your applications, please review the <a
308 <p>To meet the needs of applications running on 720p televisions or similar with
310 <code>tvdpi</code>, with an approximate dpi of 213. Applications can query fo
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android-2.0.jd 16 <li><a href="#apps">Built-in Applications</a></li>
47 skins, sample applications, and more. The downloadable platform is fully
121 <h2 id="apps">Built-in Applications</h2>
124 built-in applications:</p>
239 <li>Debug- and release-mode application signing. Release-mode signing includes integrated support for <code>zipalign</code> optimization. For more information, see <a href="{@docRoot}tools/publishing/app-signing.html#releasecompile">Signing Your Applications</a>.</li>
312 <li>New WallpaperManager API replaces and extends the wallpaper APIs that were previously in Context, to allow applications to request and set the system wallpaper.</li>
313 <li>New Service APIs to help applications correctly handle Service life-cycle, in particular low memory situations where a Service may be killed while it is running.
320 <li>WindowManager.LayoutParams has new constants that allow a window to wake up the screen when it is displayed and show the window even if the screen is locked. This allows applications to more cleanly implement things like alarm clocks that should wake the device.</li>
321 <li>New Intent APIs that broadcast the docking state of the device and allow applications to launch special activities when the device is placed in a desktop or car dock.</li>
  /frameworks/base/docs/html/sdk/
terms.jd 32 3.1 Subject to the terms of this License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable and non-exclusive license to use the SDK solely to develop applications to run on the Android platform.
42 3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you.
50 4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under this License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications.
52 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) this License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries).
54 4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.
58 4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so.
64 5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.
73 <h3>7. Third Party Applications</h3>
74 7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, yo (…)
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terms_body.html 55 applications to run on the Android platform.
79 prior notice to you and that future versions of the SDK may be incompatible with applications
97 under this License Agreement in or to any software applications that you develop using the SDK,
98 including any intellectual property rights that subsist in those applications.
101 4.2 You agree to use the SDK and write applications only for purposes that are permitted by
107 4.3 You agree that if you use the SDK to develop applications for general public users, you
125 through the Android platform and/or applications for the Android platform, and for the consequences
141 be solely responsible for all applications that are developed under your developer credentials.
159 7. Third Party Applications for the Android Platform
162 7.1 If you use the SDK to run applications developed by a third party or that access data
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win-usb.jd 40 3.1 Subject to the terms of this License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable and non-exclusive license to use the SDK solely to develop applications to run on the Android platform.
50 3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you.
58 4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under this License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications.
60 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) this License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries).
62 4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.
66 4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so.
72 5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.
81 <h3>7. Third Party Applications</h3>
82 7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, yo (…)
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  /external/jpeg/
change.log 20 parameter structs; this may be useful in some applications.
25 extensions but claim to be version 1.01. Applications that generate their
74 This change requires applications to be recompiled, but does not require
122 may be of use in other applications.
126 decoding modes available to suspending-input applications. However,
127 existing applications that use suspending input will need to be changed
  /external/libvpx/libvpx/
usage.dox 4 supported codecs. This abstraction allows applications using this SDK to
43 implementations. Applications \ref MUSTNOT attempt to examine or override
142 Applications that wish to have fine grained control over how and where
166 vpx_codec_set_mem_map() is called. For instance, some applications may choose
168 maps at once with one call. Other applications may set one map at a time,
183 two. Applications \ref MUST honor the alignment requested. Failure to do so
  /external/qemu/distrib/jpeg-6b/
change.log 20 parameter structs; this may be useful in some applications.
25 extensions but claim to be version 1.01. Applications that generate their
74 This change requires applications to be recompiled, but does not require
122 may be of use in other applications.
126 decoding modes available to suspending-input applications. However,
127 existing applications that use suspending input will need to be changed

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