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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/CodeWarrior/
Required.py
4
Generated from /Volumes/Sap/
Applications
(Mac OS 9)/Metrowerks CodeWarrior 7.0/Metrowerks CodeWarrior/CodeWarrior IDE 4.2.5
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/Explorer/
URL_Suite.py
4
Generated from /
Applications
/Internet Explorer.app
__init__.py
2
Package generated from /
Applications
/Internet Explorer.app
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/Netscape/
Standard_URL_suite.py
6
Generated from /Volumes/Sap/
Applications
(Mac OS 9)/Netscape Communicator\xe2\x84\xa2 Folder/Netscape Communicator\xe2\x84\xa2
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/
terminalcommand.py
27
START_TERMINAL = "/usr/bin/open /
Applications
/Utilities/Terminal.app"
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/sqlite3/
__init__.py
13
# including commercial
applications
, and to alter it and redistribute it
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/sqlite3/
__init__.py
13
# including commercial
applications
, and to alter it and redistribute it
/prebuilts/tools/common/proguard/proguard4.7/examples/
retrace.pro
3
# Configuration files for typical
applications
will be very similar.
/sdk/eclipse/plugins/com.android.ide.eclipse.base/src/com/android/ide/eclipse/base/
InstallDetails.java
29
* for distinguishing between specific RCP
applications
vs. ADT + Eclipse.
/system/core/include/cutils/
misc.h
39
* for assigning to
applications
.
/external/qemu/distrib/sdl-1.2.15/
README.MacOSX
59
more. For each of your target
applications
, you need a seperate rule.
65
rm -rf $(DESTDIR)$(prefix)/
Applications
/APP_NAME.app
66
mkdir -p $(DESTDIR)$(prefix)/
Applications
/
67
cp -r $< /$(DESTDIR)$(prefix)
Applications
/
70
into $(DESTDIR)$(prefix)/
Applications
/.
72
Again, if you want to install multiple
applications
, you will have to augment
107
These instructions are for using Apple's Xcode IDE to build SDL
applications
.
/external/chromium_org/chrome/app/resources/
google_chrome_strings_fr.xtb
12
<translation id="7115445779188493842">Pour utiliser le lanceur d'
applications
, vous devez relancer Chrome sur le bureau.</translation>
17
<translation id="4167057906098955729">Vous pouvez consulter ici toutes les notifications qui vous sont transmises depuis les
applications
, les extensions et les sites Web Chrome.</translation>
28
<translation id="2896252579017640304">Lancer des
applications
Google Chrome</translation>
38
<translation id="8471072774411320686">Vous devez être connecté à Google Chrome pour utiliser les
applications
. Cela permet à Google Chrome de synchroniser vos
applications
, vos favoris, votre historique, vos mots de passe et vos autres paramètres sur tous vos appareils.</translation>
46
<translation id="2082230140685103752">Pour utiliser des
applications
Chrome, vous devez relancer Google Chrome sur le bureau.</translation>
47
<translation id="3080151273017101988">Poursuivre l'exécution d'
applications
en arrière-plan après la fermeture de Google Chrome</translation>
50
<translation id="7060865993964054389">Lanceur d'
applications
Google Chrome</translation>
69
<translation id="1434626383986940139">
Applications
Chrome Canary</translation>
77
<translation id="345168553362876363">Le lanceur d'
applications
Google Chrome est une plate-forme autonome pour les applications Google Chrome.</translation
[
all
...]
/frameworks/base/docs/html/training/notepad/
index.jd
7
to the Android framework and the tools you use to build
applications
on it.
32
applications
before, you can still use the tutorial, but you might need to work
52
for building Android
applications
. We recommend you complete the Hello World
124
<li>The Android SDK includes a variety of fully functioning sample
applications
126
applications
in the <code>samples/</code> directory of your downloaded SDK, or browser them
notepad-index.jd
6
to the Android framework and the tools you use to build
applications
on it.
31
applications
before, you can still use the tutorial, but you might need to work
52
for building Android
applications
. Before you start this tutorial, you should
124
<li>The Android SDK includes a variety of fully functioning sample
applications
126
applications
in the <code>samples/</code> directory of your downloaded SDK.</li>
/frameworks/base/docs/html/tools/publishing/
app-signing.jd
1
page.title=Signing Your
Applications
39
<li><a href="{@docRoot}tools/publishing/versioning.html">Versioning Your
Applications
</a></li>
46
<p>The Android system requires that all installed
applications
be digitally signed with a
49
relationships between
applications
. The certificate is not used to control which
applications
the
51
perfectly allowable, and typical, for Android
applications
to use self-signed certificates.</p>
53
<p>The important points to understand about signing Android
applications
are:</p>
56
<li>All
applications
<em>must</em> be signed. The system will not install an application
63
<li>You can use self-signed certificates to sign your
applications
. No certificate authority is
111
applications
. </p
[
all
...]
/frameworks/base/location/java/android/location/
LocationRequest.java
37
* appropriate for mapping
applications
that are showing your location
45
* triggered by other
applications
. This would be appropriate for
46
*
applications
that have no firm requirement for location, but can
50
*
applications
definitely want to receive
52
* available, but still want a low power impact. These
applications
57
* still receive locations triggered by other
applications
at a rate up
59
* many location aware
applications
, including background usage. Do be
68
* throttling on behalf of
applications
.
70
* <p>
Applications
cannot specify the exact location sources that are
75
* <p>Location requests from
applications
wit
[
all
...]
/frameworks/base/core/res/
AndroidManifest.xml
292
<!-- Allows an application (Phone) to send a request to other
applications
294
<p>Not for use by third-party
applications
. -->
319
<p>Not for use by third-party
applications
.
399
<p>Not for use by third-party
applications
. -->
[
all
...]
/frameworks/base/docs/html/about/versions/
android-3.2.jd
93
control over how their
applications
are displayed across different screen sizes.
101
provide density abstraction, which means that
applications
do not need to
115
is important for
applications
because it represents the shortest possible width
140
<p>Additionally,
applications
can still query the system and manage UI and
276
added in a later platform release.
Applications
that require
285
<p>Android 3.2 provides a new screen compatibility mode for
applications
296
applications
, the platform allows the application to disable it using manifest
301
to control compatibility mode in your
applications
, please review the <a
308
<p>To meet the needs of
applications
running on 720p televisions or similar with
310
<code>tvdpi</code>, with an approximate dpi of 213.
Applications
can query fo
[
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...]
android-2.0.jd
16
<li><a href="#apps">Built-in
Applications
</a></li>
47
skins, sample
applications
, and more. The downloadable platform is fully
121
<h2 id="apps">Built-in
Applications
</h2>
124
built-in
applications
:</p>
239
<li>Debug- and release-mode application signing. Release-mode signing includes integrated support for <code>zipalign</code> optimization. For more information, see <a href="{@docRoot}tools/publishing/app-signing.html#releasecompile">Signing Your
Applications
</a>.</li>
312
<li>New WallpaperManager API replaces and extends the wallpaper APIs that were previously in Context, to allow
applications
to request and set the system wallpaper.</li>
313
<li>New Service APIs to help
applications
correctly handle Service life-cycle, in particular low memory situations where a Service may be killed while it is running.
320
<li>WindowManager.LayoutParams has new constants that allow a window to wake up the screen when it is displayed and show the window even if the screen is locked. This allows
applications
to more cleanly implement things like alarm clocks that should wake the device.</li>
321
<li>New Intent APIs that broadcast the docking state of the device and allow
applications
to launch special activities when the device is placed in a desktop or car dock.</li>
/frameworks/base/docs/html/sdk/
terms.jd
32
3.1 Subject to the terms of this License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable and non-exclusive license to use the SDK solely to develop
applications
to run on the Android platform.
42
3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with
applications
developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you.
50
4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under this License Agreement in or to any software
applications
that you develop using the SDK, including any intellectual property rights that subsist in those
applications
.
52
4.2 You agree to use the SDK and write
applications
only for purposes that are permitted by (a) this License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries).
54
4.3 You agree that if you use the SDK to develop
applications
for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.
58
4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or
applications
for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so.
64
5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all
applications
that are developed under your developer credentials.
73
<h3>7. Third Party
Applications
</h3>
74
7.1 If you use the SDK to run
applications
developed by a third party or that access data, content or resources provided by a third party, yo (…)
[
all
...]
terms_body.html
55
applications
to run on the Android platform.
79
prior notice to you and that future versions of the SDK may be incompatible with
applications
97
under this License Agreement in or to any software
applications
that you develop using the SDK,
98
including any intellectual property rights that subsist in those
applications
.
101
4.2 You agree to use the SDK and write
applications
only for purposes that are permitted by
107
4.3 You agree that if you use the SDK to develop
applications
for general public users, you
125
through the Android platform and/or
applications
for the Android platform, and for the consequences
141
be solely responsible for all
applications
that are developed under your developer credentials.
159
7. Third Party
Applications
for the Android Platform
162
7.1 If you use the SDK to run
applications
developed by a third party or that access data
[
all
...]
win-usb.jd
40
3.1 Subject to the terms of this License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable and non-exclusive license to use the SDK solely to develop
applications
to run on the Android platform.
50
3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with
applications
developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you.
58
4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under this License Agreement in or to any software
applications
that you develop using the SDK, including any intellectual property rights that subsist in those
applications
.
60
4.2 You agree to use the SDK and write
applications
only for purposes that are permitted by (a) this License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries).
62
4.3 You agree that if you use the SDK to develop
applications
for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.
66
4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or
applications
for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so.
72
5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all
applications
that are developed under your developer credentials.
81
<h3>7. Third Party
Applications
</h3>
82
7.1 If you use the SDK to run
applications
developed by a third party or that access data, content or resources provided by a third party, yo (…)
[
all
...]
/external/jpeg/
change.log
20
parameter structs; this may be useful in some
applications
.
25
extensions but claim to be version 1.01.
Applications
that generate their
74
This change requires
applications
to be recompiled, but does not require
122
may be of use in other
applications
.
126
decoding modes available to suspending-input
applications
. However,
127
existing
applications
that use suspending input will need to be changed
/external/libvpx/libvpx/
usage.dox
4
supported codecs. This abstraction allows
applications
using this SDK to
43
implementations.
Applications
\ref MUSTNOT attempt to examine or override
142
Applications
that wish to have fine grained control over how and where
166
vpx_codec_set_mem_map() is called. For instance, some
applications
may choose
168
maps at once with one call. Other
applications
may set one map at a time,
183
two.
Applications
\ref MUST honor the alignment requested. Failure to do so
/external/qemu/distrib/jpeg-6b/
change.log
20
parameter structs; this may be useful in some
applications
.
25
extensions but claim to be version 1.01.
Applications
that generate their
74
This change requires
applications
to be recompiled, but does not require
122
may be of use in other
applications
.
126
decoding modes available to suspending-input
applications
. However,
127
existing
applications
that use suspending input will need to be changed
Completed in 744 milliseconds
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