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/external/chromium_org/third_party/mesa/src/docs/ |
MESA_resize_buffers.spec | 38 since most applications call glViewport in response to window size
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README.THREADS | 12 threaded applications.
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bugs.html | 37 and applications that the Mesa developers might not be familiar with.
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/ |
stw_ext_swapinterval.c | 39 * Required as some applications retrieve and call these functions
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/external/chromium_org/third_party/sfntly/cpp/src/test/tinyxml/ |
tinyxmlerror.cpp | 10 purpose, including commercial applications, and to alter it and
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/external/chromium_org/webkit/data/test_shell/js/ |
timers.html | 45 Javascript applications use setTimeout() as a mechanism to 'yield'
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/external/clang/include/clang/Tooling/ |
Refactoring.h | 142 /// Replacement applications happen independently of the success of 143 /// other applications. 181 /// Replacement applications happen independently of the success of other 182 /// applications.
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/external/freetype/builds/ |
ft2unix.h | 45 /* These changes will be transparent to client applications which use */
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/external/icu4c/i18n/ |
uspoof_build.cpp | 15 * Builder-related functions are kept in separate files so that applications not needing
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/external/jpeg/ |
jdatasrc.c | 10 * are sufficient for most applications, some will want to use a different 59 * In typical applications, this should read fresh data into the buffer 73 * In applications that need to be able to suspend compression due to input 119 * Writers of suspendable-input applications must note that skip_input_data
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/external/libexif/ |
libexif.spec | 26 that you can use to develop libexif applications.
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libexif.spec.in | 26 that you can use to develop libexif applications.
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/external/libmtp/src/ |
unicode.h | 6 * the devices) and UTF-8 (used by several applications).
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/external/libusb-compat/ |
configure.ac | 47 [build example applications (default n)])],
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/external/mesa3d/docs/ |
MESA_resize_buffers.spec | 38 since most applications call glViewport in response to window size
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README.THREADS | 12 threaded applications.
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bugs.html | 37 and applications that the Mesa developers might not be familiar with.
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_ext_swapinterval.c | 39 * Required as some applications retrieve and call these functions
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/external/proguard/docs/ |
GPL_exception.html | 34 the code of this program with the following stand-alone applications:
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/external/proguard/examples/ |
proguard.pro | 3 # Configuration files for typical applications will be very similar.
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proguardall.pro | 5 # Configuration files for typical applications will be very similar.
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proguardgui.pro | 3 # Configuration files for typical applications will be very similar.
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/external/qemu/distrib/jpeg-6b/ |
jdatasrc.c | 10 * are sufficient for most applications, some will want to use a different 59 * In typical applications, this should read fresh data into the buffer 73 * In applications that need to be able to suspend compression due to input 119 * Writers of suspendable-input applications must note that skip_input_data
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/external/qemu/distrib/sdl-1.2.15/ |
README.RISCOS | 14 Pre built libraries and many games and applications compiled for RISC OS using this library can be downloaded from The Unix Porting Project at http://www.riscos.info/unix/. 19 Compiling applications under RISC OS 70 Set to 3 to use a RISC OS sprite as the back buffer. This is usually the slowest for most SDL applications, however it may be useful in the future as Sprite acceleration is added to various hardware that runs RISC OS. 72 SDL$<appname>$CloseAction - set the action for the close icon. Again as programs don't match the specification you can set this to 0 to remove the close icon from the main window for applications where this does not affect the program.
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/external/qemu/distrib/sdl-1.2.15/Xcode/SDL/pkg-support/resources/ |
ReadMeDevLite.txt | 1 This directory is for developers. This directory contains some basic essentials you will need for developing SDL based applications on OS X. The SDL-devel package contains all of this stuff plus more, so you can ignore this if you install the SDL-devel.pkg. The SDL-devel package contains Xcode templates, SDL documentation, and different variations of SDLmain and NIB files for SDL.
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