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full:d3d
(Results
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246
) sorted by null
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/external/chromium_org/ui/surface/
d3d9_utils_win.cc
18
IDirect3D9Ex **
d3d
);
39
base::win::ScopedComPtr<IDirect3D9Ex>
d3d
;
40
HRESULT hr = create_func(D3D_SDK_VERSION,
d3d
.Receive());
47
UINT adapter_count =
d3d
->GetAdapterCount();
50
HRESULT hr =
d3d
->GetAdapterLUID(adapter, &luid);
77
hr =
d3d
->CreateDeviceEx(
/external/chromium_org/third_party/skia/gyp/
angle.gyp
1
# ANGLE is the Windows-specific translator from OGL ES 2.0 to
D3D
9
/external/skia/gyp/
angle.gyp
1
# ANGLE is the Windows-specific translator from OGL ES 2.0 to
D3D
9
/external/chromium_org/third_party/angle/extensions/
EGL_ANGLE_surface_d3d_texture_2d_share_handle.txt
41
backed by Direct3D 2D textures. For such surfaces, a
D3D
share
93
- added language about supported usage of the shared handle from
D3D
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Blit.h
32
// sourceRect, xoffset, yoffset are in
D3D
coordinates (0,0 in upper-left)
37
// sourceRect, xoffset, yoffset are in
D3D
coordinates (0,0 in upper-left)
VertexBuffer9.cpp
251
// Mapping from OpenGL-ES vertex attrib type to
D3D
decl type:
285
// D3DToCType maps from
D3D
vertex type (as enum D3DVertexType) to the corresponding C type.
295
// Encode the type/size combinations that
D3D
permits. For each type/size it expands to a widener that will provide the appropriate final size.
305
// VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each
D3D
vertex type & size combination.
329
// VertexTypeMapping maps GL type & normalized flag to preferred and fallback
D3D
vertex types (as D3DVertexType enums).
351
// Given a GL type & norm flag and a
D3D
type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat).
372
// Work out the default value rule for a
D3D
type (expressed as the C type) and
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/
dxgi_enums.cpp
29
/*
D3D
has to keep binary compatibility, so these tables will always work
30
* However, Gallium ->
D3D
conversion must use .[PIPE_xxx] = D3D11_xxx syntax */
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/
dxgi_enums.cpp
29
/*
D3D
has to keep binary compatibility, so these tables will always work
30
* However, Gallium ->
D3D
conversion must use .[PIPE_xxx] = D3D11_xxx syntax */
/external/chromium_org/third_party/mesa/src/docs/
RELNOTES-6.3.2
33
D3D
needs updating
RELNOTES-5.0.1
39
D3D
needs updating
RELNOTES-5.0.2
39
D3D
needs updating
RELNOTES-6.2
48
D3D
needs updating
RELNOTES-6.2.1
46
D3D
needs updating
RELNOTES-6.3.1
45
D3D
needs updating
RELNOTES-6.4
42
D3D
requires updates
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/docs/
source_layout.txt
1
Source layout and architecture of the Gallium
D3D
state tracker
/external/mesa3d/docs/
RELNOTES-6.3.2
33
D3D
needs updating
RELNOTES-5.0.1
39
D3D
needs updating
RELNOTES-5.0.2
39
D3D
needs updating
RELNOTES-6.2
48
D3D
needs updating
RELNOTES-6.2.1
46
D3D
needs updating
RELNOTES-6.3.1
45
D3D
needs updating
RELNOTES-6.4
42
D3D
requires updates
/external/mesa3d/src/gallium/state_trackers/d3d1x/docs/
source_layout.txt
1
Source layout and architecture of the Gallium
D3D
state tracker
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_state_framebuffer.c
278
/*
D3D
viewport is integer space. Convert fx,fy,etc. to
305
* screen-space coordinates slightly relative to
D3D
which is
329
prescale.translate[2] = 0.5; /*
D3D
clip space */
330
prescale.scale[2] = 0.5; /*
D3D
clip space */
337
/*
D3D
(and by implication SVGA) doesn't like dealing with zmax
498
/* need to express the plane in
D3D
-style coordinate space.
499
* GL coords get converted to
D3D
coords with the matrix:
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