HomeSort by relevance Sort by last modified time
    Searched full:d3d (Results 101 - 125 of 246) sorted by null

1 2 3 45 6 7 8 910

  /external/chromium_org/win8/metro_driver/
chrome_app_view_ash.h 191 // Set the D3D swap chain and nothing else.
  /external/mesa3d/docs/
RELNOTES-4.0 146 D3D needs updating
RELNOTES-6.1 101 D3D needs updating
RELNOTES-6.3 111 D3D needs updating
relnotes-6.5.1.html 134 D3D needs updating
relnotes-6.5.2.html 121 D3D needs updating
relnotes-6.5.3.html 114 D3D unsupported
RELNOTES-3.5 42 D3D not updated
  /external/mesa3d/include/CL/
cl_ext.h 27 /* (OpenGL, D3D) dependencies. */
  /external/mesa3d/src/gallium/drivers/svga/
svga_state.c 267 /* Always use D3D style coordinate space as this is the only one
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
TextureStorage11.cpp 249 // we handle that here by skipping the d3d texture creation
470 // we handle that here by skipping the d3d texture creation
Image9.cpp 156 // compute the d3d format that will be used
434 // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D
  /external/chromium_org/third_party/angle/src/libGLESv2/
Program.cpp 71 // The D3D compiler includes a fake file path in some of the warning or error
  /external/chromium_org/third_party/mesa/src/docs/
RELNOTES-3.5 42 D3D not updated
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/
r300_state_inlines.h 63 /* XXX we can also offer the D3D versions of some of these... */
  /external/chromium_org/ui/surface/
accelerated_surface_transformer_win.h 104 // Synchronously copy from a D3D surface into a caller-allocated buffer. This
accelerated_surface_transformer_win_unittest.cc 123 ScopedComPtr<IDirect3D9> d3d; local
124 EXPECT_HRESULT_SUCCEEDED(device()->GetDirect3D(d3d.Receive()));
126 EXPECT_HRESULT_SUCCEEDED(d3d->GetAdapterIdentifier(0, 0, &info));
    [all...]
  /external/mesa3d/src/gallium/drivers/r300/
r300_state_inlines.h 63 /* XXX we can also offer the D3D versions of some of these... */
  /external/skia/tests/
GLProgramsTest.cpp 236 // Some long shaders run out of temporary registers in the D3D compiler on ANGLE.
  /external/chromium_org/gpu/config/
gpu_driver_bug_list_json.cc 201 "description": "Some drivers are unable to reset the D3D device in the GPU process sandbox",
  /external/chromium_org/third_party/angle/src/
build_angle.gypi 376 '<(windows_sdk_path)/Redist/D3D/<(winsdk_arch)/d3dcompiler_46.dll',
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_format_other.c 325 * otherwise the results won't match D3D's CxV8U8 definition.
  /external/mesa3d/src/gallium/auxiliary/util/
u_format_other.c 325 * otherwise the results won't match D3D's CxV8U8 definition.
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_tgsi_insn.c 184 /* Immediates are appended after TGSI constants in the D3D
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_tcl.c 530 /* Still using the D3D based hardware-rasterizer from the radeon;
531 * need to put the card into D3D mode to make it work:

Completed in 945 milliseconds

1 2 3 45 6 7 8 910