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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_sampler_state.c 87 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
88 struct gl_texture_object *texObj = texUnit->_Current;
166 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
167 struct gl_texture_object *texObj = texUnit->_Current;
279 sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias +
gen7_sampler_state.c 41 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
42 struct gl_texture_object *texObj = texUnit->_Current;
146 sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias +
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_texcombine.c 654 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
656 if (texUnit->_ReallyEnabled &&
657 texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) {
675 if (texUnit->LodBias + samp->LodBias != 0.0F) {
677 const GLfloat bias = CLAMP(texUnit->LodBias + samp->LodBias,
721 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
722 if (texUnit->_ReallyEnabled &&
723 texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) {
726 const struct gl_texture_object *curObj = texUnit->_Current;
733 if (texUnit->LodBias + samp->LodBias != 0.0F)
    [all...]
s_fragprog.c 115 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
116 const struct gl_texture_object *texObj = texUnit->_Current;
136 lambda += lodBias + texUnit->LodBias + samp->LodBias;
  /external/mesa3d/src/mesa/swrast/
s_texcombine.c 646 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
648 if (texUnit->_ReallyEnabled &&
649 texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) {
667 if (texUnit->LodBias + samp->LodBias != 0.0F) {
669 const GLfloat bias = CLAMP(texUnit->LodBias + samp->LodBias,
713 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
714 if (texUnit->_ReallyEnabled &&
715 texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) {
718 const struct gl_texture_object *curObj = texUnit->_Current;
725 if (texUnit->LodBias + samp->LodBias != 0.0F)
    [all...]
s_fragprog.c 115 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
116 const struct gl_texture_object *texObj = texUnit->_Current;
136 lambda += lodBias + texUnit->LodBias + samp->LodBias;
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen7_sampler_state.c 41 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
42 struct gl_texture_object *texObj = texUnit->_Current;
146 sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias +
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
texparam.c 122 struct gl_texture_unit *texUnit;
130 texUnit = _mesa_get_current_tex_unit(ctx);
135 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
138 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
141 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
145 return texUnit->CurrentTex[TEXTURE_CUBE_INDEX];
151 return texUnit->CurrentTex[TEXTURE_RECT_INDEX];
158 return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX];
165 return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX];
170 return texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX]
    [all...]
ffvertex_prog.c 243 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
245 if (texUnit->_ReallyEnabled)
255 if (texUnit->TexGenEnabled) {
259 translate_texgen( texUnit->TexGenEnabled & (1<<0),
260 texUnit->GenS.Mode );
262 translate_texgen( texUnit->TexGenEnabled & (1<<1),
263 texUnit->GenT.Mode );
265 translate_texgen( texUnit->TexGenEnabled & (1<<2),
266 texUnit->GenR.Mode );
268 translate_texgen( texUnit->TexGenEnabled & (1<<3)
    [all...]
ff_fragment_shader.cpp 429 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
430 const struct gl_texture_object *texObj = texUnit->_Current;
431 const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine;
435 if (!texUnit->_ReallyEnabled || !texUnit->Enabled)
447 translate_tex_src_bit(texUnit->_ReallyEnabled);
458 translate_mode(texUnit->EnvMode, comb->ModeRGB);
460 translate_mode(texUnit->EnvMode, comb->ModeA);
479 key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0;
    [all...]
teximage.h 107 const struct gl_texture_unit *texUnit,
  /external/mesa3d/src/mesa/main/
texparam.c 122 struct gl_texture_unit *texUnit;
130 texUnit = _mesa_get_current_tex_unit(ctx);
135 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
138 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
141 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
145 return texUnit->CurrentTex[TEXTURE_CUBE_INDEX];
151 return texUnit->CurrentTex[TEXTURE_RECT_INDEX];
158 return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX];
165 return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX];
170 return texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX]
    [all...]
ffvertex_prog.c 243 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
245 if (texUnit->_ReallyEnabled)
255 if (texUnit->TexGenEnabled) {
259 translate_texgen( texUnit->TexGenEnabled & (1<<0),
260 texUnit->GenS.Mode );
262 translate_texgen( texUnit->TexGenEnabled & (1<<1),
263 texUnit->GenT.Mode );
265 translate_texgen( texUnit->TexGenEnabled & (1<<2),
266 texUnit->GenR.Mode );
268 translate_texgen( texUnit->TexGenEnabled & (1<<3)
    [all...]
ff_fragment_shader.cpp 429 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
430 const struct gl_texture_object *texObj = texUnit->_Current;
431 const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine;
435 if (!texUnit->_ReallyEnabled || !texUnit->Enabled)
447 translate_tex_src_bit(texUnit->_ReallyEnabled);
458 translate_mode(texUnit->EnvMode, comb->ModeRGB);
460 translate_mode(texUnit->EnvMode, comb->ModeA);
479 key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0;
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
i830_texblend.c 392 struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit];
401 tmp_sz = i830SetTexEnvCombine(i830, texUnit->_CurrentCombine, blendUnit,
402 GetTexelOp(unit), tmp, texUnit->EnvColor);
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLUniformManager.cpp 33 void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const {
42 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit));
45 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit));
GrGLUniformManager.h 56 void setSampler(UniformHandle, GrGLint texUnit) const;
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_texblend.c 392 struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit];
401 tmp_sz = i830SetTexEnvCombine(i830, texUnit->_CurrentCombine, blendUnit,
402 GetTexelOp(unit), tmp, texUnit->EnvColor);
  /external/skia/src/gpu/gl/
GrGLUniformManager.cpp 33 void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const {
42 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit));
45 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit));
GrGLUniformManager.h 56 void setSampler(UniformHandle, GrGLint texUnit) const;
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.h 91 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; };
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_tex.c 263 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
274 _mesa_unclamped_float_rgba_to_ubyte(c, texUnit->EnvColor);
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tex.c 263 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
274 _mesa_unclamped_float_rgba_to_ubyte(c, texUnit->EnvColor);
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 91 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; };
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.h 60 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);

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