/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_wm_sampler_state.c | 87 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 88 struct gl_texture_object *texObj = texUnit->_Current; 166 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 167 struct gl_texture_object *texObj = texUnit->_Current; 279 sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias +
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gen7_sampler_state.c | 41 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 42 struct gl_texture_object *texObj = texUnit->_Current; 146 sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias +
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_texcombine.c | 654 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 656 if (texUnit->_ReallyEnabled && 657 texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) { 675 if (texUnit->LodBias + samp->LodBias != 0.0F) { 677 const GLfloat bias = CLAMP(texUnit->LodBias + samp->LodBias, 721 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 722 if (texUnit->_ReallyEnabled && 723 texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) { 726 const struct gl_texture_object *curObj = texUnit->_Current; 733 if (texUnit->LodBias + samp->LodBias != 0.0F) [all...] |
s_fragprog.c | 115 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 116 const struct gl_texture_object *texObj = texUnit->_Current; 136 lambda += lodBias + texUnit->LodBias + samp->LodBias;
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/external/mesa3d/src/mesa/swrast/ |
s_texcombine.c | 646 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 648 if (texUnit->_ReallyEnabled && 649 texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) { 667 if (texUnit->LodBias + samp->LodBias != 0.0F) { 669 const GLfloat bias = CLAMP(texUnit->LodBias + samp->LodBias, 713 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 714 if (texUnit->_ReallyEnabled && 715 texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) { 718 const struct gl_texture_object *curObj = texUnit->_Current; 725 if (texUnit->LodBias + samp->LodBias != 0.0F) [all...] |
s_fragprog.c | 115 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 116 const struct gl_texture_object *texObj = texUnit->_Current; 136 lambda += lodBias + texUnit->LodBias + samp->LodBias;
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
gen7_sampler_state.c | 41 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 42 struct gl_texture_object *texObj = texUnit->_Current; 146 sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias +
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
texparam.c | 122 struct gl_texture_unit *texUnit; 130 texUnit = _mesa_get_current_tex_unit(ctx); 135 return texUnit->CurrentTex[TEXTURE_1D_INDEX]; 138 return texUnit->CurrentTex[TEXTURE_2D_INDEX]; 141 return texUnit->CurrentTex[TEXTURE_3D_INDEX]; 145 return texUnit->CurrentTex[TEXTURE_CUBE_INDEX]; 151 return texUnit->CurrentTex[TEXTURE_RECT_INDEX]; 158 return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX]; 165 return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX]; 170 return texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] [all...] |
ffvertex_prog.c | 243 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; 245 if (texUnit->_ReallyEnabled) 255 if (texUnit->TexGenEnabled) { 259 translate_texgen( texUnit->TexGenEnabled & (1<<0), 260 texUnit->GenS.Mode ); 262 translate_texgen( texUnit->TexGenEnabled & (1<<1), 263 texUnit->GenT.Mode ); 265 translate_texgen( texUnit->TexGenEnabled & (1<<2), 266 texUnit->GenR.Mode ); 268 translate_texgen( texUnit->TexGenEnabled & (1<<3) [all...] |
ff_fragment_shader.cpp | 429 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; 430 const struct gl_texture_object *texObj = texUnit->_Current; 431 const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine; 435 if (!texUnit->_ReallyEnabled || !texUnit->Enabled) 447 translate_tex_src_bit(texUnit->_ReallyEnabled); 458 translate_mode(texUnit->EnvMode, comb->ModeRGB); 460 translate_mode(texUnit->EnvMode, comb->ModeA); 479 key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0; [all...] |
teximage.h | 107 const struct gl_texture_unit *texUnit,
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/external/mesa3d/src/mesa/main/ |
texparam.c | 122 struct gl_texture_unit *texUnit; 130 texUnit = _mesa_get_current_tex_unit(ctx); 135 return texUnit->CurrentTex[TEXTURE_1D_INDEX]; 138 return texUnit->CurrentTex[TEXTURE_2D_INDEX]; 141 return texUnit->CurrentTex[TEXTURE_3D_INDEX]; 145 return texUnit->CurrentTex[TEXTURE_CUBE_INDEX]; 151 return texUnit->CurrentTex[TEXTURE_RECT_INDEX]; 158 return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX]; 165 return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX]; 170 return texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] [all...] |
ffvertex_prog.c | 243 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; 245 if (texUnit->_ReallyEnabled) 255 if (texUnit->TexGenEnabled) { 259 translate_texgen( texUnit->TexGenEnabled & (1<<0), 260 texUnit->GenS.Mode ); 262 translate_texgen( texUnit->TexGenEnabled & (1<<1), 263 texUnit->GenT.Mode ); 265 translate_texgen( texUnit->TexGenEnabled & (1<<2), 266 texUnit->GenR.Mode ); 268 translate_texgen( texUnit->TexGenEnabled & (1<<3) [all...] |
ff_fragment_shader.cpp | 429 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; 430 const struct gl_texture_object *texObj = texUnit->_Current; 431 const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine; 435 if (!texUnit->_ReallyEnabled || !texUnit->Enabled) 447 translate_tex_src_bit(texUnit->_ReallyEnabled); 458 translate_mode(texUnit->EnvMode, comb->ModeRGB); 460 translate_mode(texUnit->EnvMode, comb->ModeA); 479 key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0; [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
i830_texblend.c | 392 struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit]; 401 tmp_sz = i830SetTexEnvCombine(i830, texUnit->_CurrentCombine, blendUnit, 402 GetTexelOp(unit), tmp, texUnit->EnvColor);
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLUniformManager.cpp | 33 void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const { 42 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit)); 45 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit));
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GrGLUniformManager.h | 56 void setSampler(UniformHandle, GrGLint texUnit) const;
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i830_texblend.c | 392 struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit]; 401 tmp_sz = i830SetTexEnvCombine(i830, texUnit->_CurrentCombine, blendUnit, 402 GetTexelOp(unit), tmp, texUnit->EnvColor);
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/external/skia/src/gpu/gl/ |
GrGLUniformManager.cpp | 33 void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const { 42 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit)); 45 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit));
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GrGLUniformManager.h | 56 void setSampler(UniformHandle, GrGLint texUnit) const;
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/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
GLClientState.h | 91 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; };
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
radeon_tex.c | 263 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 274 _mesa_unclamped_float_rgba_to_ubyte(c, texUnit->EnvColor);
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_tex.c | 263 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 274 _mesa_unclamped_float_rgba_to_ubyte(c, texUnit->EnvColor);
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/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
GLClientState.h | 91 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; };
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
GL2Encoder.h | 60 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
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