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  /external/mesa3d/src/gallium/drivers/r600/
r600_blit.c 191 surf_tmpl.u.tex.level = level;
192 surf_tmpl.u.tex.first_layer = layer;
193 surf_tmpl.u.tex.last_layer = layer;
199 surf_tmpl.u.tex.level = level;
200 surf_tmpl.u.tex.first_layer = layer;
201 surf_tmpl.u.tex.last_layer = layer;
238 struct r600_texture *tex; local
245 tex = (struct r600_texture *)view->texture;
246 assert(tex->is_depth && !tex->is_flushing_texture)
318 struct r600_texture *tex; local
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  /external/replicaisland/src/com/replica/replicaisland/
HudSystem.java 283 Texture tex = mFuelDrawable.getTexture(); local
284 mFuelDrawable.resize(tex.width, tex.height);
323 Texture tex = bitmap.getTexture(); local
324 bitmap.resize(tex.width, tex.height);
341 Texture tex = bitmap.getTexture(); local
342 bitmap.resize(tex.width, tex.height);
343 bitmap.setWidth((int)(tex.width * STOMP_BUTTON_SCALE))
355 Texture tex = mMovementSliderBaseDrawable.getTexture(); local
361 Texture tex = mMovementSliderButtonDrawable.getTexture(); local
367 Texture tex = mMovementSliderButtonDepressedDrawable.getTexture(); local
386 Texture tex = mCoinDrawable.getTexture(); local
406 Texture tex = mRubyDrawable.getTexture(); local
480 Texture tex = mDigitDrawables[x].getTexture(); local
487 Texture tex = mXDrawable.getTexture(); local
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  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_simple_shaders.c 106 * TEX OUT[0].writemask, IN[0], SAMP[0], 2D;
121 struct ureg_src tex; local
133 tex = ureg_DECL_fs_input( ureg,
149 tex_target, tex, sampler );
183 struct ureg_src tex; local
193 tex = ureg_DECL_fs_input( ureg,
211 tex_target, tex, sampler );
229 struct ureg_src tex; local
240 tex = ureg_DECL_fs_input( ureg,
262 tex_target, tex, depth_sampler )
283 struct ureg_src tex; local
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u_dirty_surfaces.h 80 if(ds->base.u.tex.level >= first && ds->base.u.tex.level <= last)
89 util_dirty_surfaces_use_levels_for_sampling(pipe, dss, (unsigned)pss->min_lod + psv->u.tex.first_level,
90 MIN2((unsigned)ceilf(pss->max_lod) + psv->u.tex.first_level, psv->u.tex.last_level), flush);
  /external/mesa3d/src/gallium/auxiliary/util/
u_simple_shaders.c 106 * TEX OUT[0].writemask, IN[0], SAMP[0], 2D;
121 struct ureg_src tex; local
133 tex = ureg_DECL_fs_input( ureg,
149 tex_target, tex, sampler );
183 struct ureg_src tex; local
193 tex = ureg_DECL_fs_input( ureg,
211 tex_target, tex, sampler );
229 struct ureg_src tex; local
240 tex = ureg_DECL_fs_input( ureg,
262 tex_target, tex, depth_sampler )
283 struct ureg_src tex; local
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u_dirty_surfaces.h 80 if(ds->base.u.tex.level >= first && ds->base.u.tex.level <= last)
89 util_dirty_surfaces_use_levels_for_sampling(pipe, dss, (unsigned)pss->min_lod + psv->u.tex.first_level,
90 MIN2((unsigned)ceilf(pss->max_lod) + psv->u.tex.first_level, psv->u.tex.last_level), flush);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
RenderTarget11.h 23 RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height);
24 RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height);
  /external/chromium_org/third_party/skia/include/utils/
SkMeshUtils.h 27 bool init(SkPoint tex[], uint16_t indices[],
34 const SkPoint* tex() const { return fTex; } function in class:SkMeshIndices
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorClouds.java 50 // tex->noisetype
54 // tex->stype
68 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
73 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
74 int noiseDepth = ((Number) tex.getFieldValue("noisedepth")).intValue();
75 int noiseBasis = ((Number) tex.getFieldValue("noisebasis")).intValue();
76 int noiseType = ((Number) tex.getFieldValue("noisetype")).intValue();
78 int sType = ((Number) tex.getFieldValue("stype")).intValue();
81 float[][] colorBand = this.computeColorband(tex, blenderContext);
84 BrightnessAndContrastData bacd = new BrightnessAndContrastData(tex);
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TextureGeneratorVoronoi.java 62 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
63 float voronoiWeight1 = ((Number) tex.getFieldValue("vn_w1")).floatValue();
64 float voronoiWeight2 = ((Number) tex.getFieldValue("vn_w2")).floatValue();
65 float voronoiWeight3 = ((Number) tex.getFieldValue("vn_w3")).floatValue();
66 float voronoiWeight4 = ((Number) tex.getFieldValue("vn_w4")).floatValue();
67 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
68 float outscale = ((Number) tex.getFieldValue("ns_outscale")).floatValue();
69 float mexp = ((Number) tex.getFieldValue("vn_mexp")).floatValue();
70 int distm = ((Number) tex.getFieldValue("vn_distm")).intValue();
71 int voronoiColorType = ((Number) tex.getFieldValue("vn_coltype")).intValue()
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TextureGeneratorWood.java 49 // tex->noisebasis2
54 // tex->stype
60 // tex->noisetype
73 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
81 float[][] colorBand = this.computeColorband(tex, blenderContext);
84 WoodIntensityData woodIntensityData = new WoodIntensityData(tex);
85 BrightnessAndContrastData bacd = new BrightnessAndContrastData(tex);
197 public WoodIntensityData(Structure tex) {
198 int waveform = ((Number) tex.getFieldValue("noisebasis2")).intValue();//wave form: TEX_SIN=0, TEX_SAW=1, TEX_TRI=2
203 noisebasis = ((Number) tex.getFieldValue("noisebasis")).intValue()
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TextureGeneratorDistnoise.java 62 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
63 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
64 float distAmount = ((Number) tex.getFieldValue("dist_amount")).floatValue();
65 int noisebasis = ((Number) tex.getFieldValue("noisebasis")).intValue();
66 int noisebasis2 = ((Number) tex.getFieldValue("noisebasis2")).intValue();
72 float[][] colorBand = this.computeColorband(tex, blenderContext);
75 BrightnessAndContrastData bacd = new BrightnessAndContrastData(tex);
TextureGeneratorStucci.java 61 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
62 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
63 int noisebasis = ((Number) tex.getFieldValue("noisebasis")).intValue();
64 int noisetype = ((Number) tex.getFieldValue("noisetype")).intValue();
65 float turbul = ((Number) tex.getFieldValue("turbul")).floatValue();
67 int stype = ((Number) tex.getFieldValue("stype")).intValue();
77 float[][] colorBand = this.computeColorband(tex, blenderContext);
  /external/jmonkeyengine/engine/src/test/jme3test/asset/
TestAbsoluteLocators.java 57 Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.jpg"); local
64 if (tex == null)
  /external/skia/include/utils/
SkMeshUtils.h 27 bool init(SkPoint tex[], uint16_t indices[],
34 const SkPoint* tex() const { return fTex; } function in class:SkMeshIndices
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
TextureBase.java 34 TextureBase tex = objects[0]; local
35 tex.load();
  /external/jmonkeyengine/engine/src/core/com/jme3/ui/
Picture.java 137 Texture2D tex = (Texture2D) assetManager.loadTexture(key); local
138 setTexture(assetManager, tex, useAlpha);
145 * @param tex The texture
150 public void setTexture(AssetManager assetManager, Texture2D tex, boolean useAlpha){
157 material.setTexture("Texture", tex);
  /external/jmonkeyengine/engine/src/test/jme3test/conversion/
TestMipMapGen.java 69 Texture tex = assetManager.loadTexture("Interface/Logo/Monkey.png"); local
70 tex.setMinFilter(Texture.MinFilter.Trilinear);
72 Texture texCustomMip = tex.clone();
78 mat1.setTexture("ColorMap", tex);
  /external/chromium_org/gpu/command_buffer/tests/
gl_unittests.cc 38 GLuint tex = 0; local
39 glGenTextures(1, &tex);
42 glBindTexture(GL_TEXTURE_2D, tex);
54 tex, 0);
62 glDeleteTextures(1, &tex);
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
texobj.h 70 struct gl_texture_object *tex);
74 struct gl_texture_object *tex)
76 if (*ptr != tex)
77 _mesa_reference_texobj_(ptr, tex);
124 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex);
  /external/mesa3d/src/mesa/main/
texobj.h 70 struct gl_texture_object *tex);
74 struct gl_texture_object *tex)
76 if (*ptr != tex)
77 _mesa_reference_texobj_(ptr, tex);
124 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex);
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_state_sampler.c 268 struct pipe_resource *tex = view->texture; local
269 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
274 pipe_resource_reference(&lp->mapped_vs_tex[i], tex);
279 for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
292 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
303 tex->width0, tex->height0, tex->depth0,
304 view->u.tex.first_level, tex->last_level
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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_sampler.c 268 struct pipe_resource *tex = view->texture; local
269 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
274 pipe_resource_reference(&lp->mapped_vs_tex[i], tex);
279 for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
292 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
303 tex->width0, tex->height0, tex->depth0,
304 view->u.tex.first_level, tex->last_level
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_state_fs.c 212 key->tex[i].texture_target = svga->curr.sampler_views[i]->texture->target;
214 key->tex[i].width_height_idx = idx++;
215 key->tex[i].unnormalized = TRUE;
219 key->tex[i].swizzle_r = svga->curr.sampler_views[i]->swizzle_r;
220 key->tex[i].swizzle_g = svga->curr.sampler_views[i]->swizzle_g;
221 key->tex[i].swizzle_b = svga->curr.sampler_views[i]->swizzle_b;
222 key->tex[i].swizzle_a = svga->curr.sampler_views[i]->swizzle_a;
230 key->tex[i].compare_mode = svga->curr.sampler[i]->compare_mode;
231 key->tex[i].compare_func = svga->curr.sampler[i]->compare_func;
237 key->tex[i].sprite_texgen
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  /external/mesa3d/src/gallium/drivers/svga/
svga_state_fs.c 212 key->tex[i].texture_target = svga->curr.sampler_views[i]->texture->target;
214 key->tex[i].width_height_idx = idx++;
215 key->tex[i].unnormalized = TRUE;
219 key->tex[i].swizzle_r = svga->curr.sampler_views[i]->swizzle_r;
220 key->tex[i].swizzle_g = svga->curr.sampler_views[i]->swizzle_g;
221 key->tex[i].swizzle_b = svga->curr.sampler_views[i]->swizzle_b;
222 key->tex[i].swizzle_a = svga->curr.sampler_views[i]->swizzle_a;
230 key->tex[i].compare_mode = svga->curr.sampler[i]->compare_mode;
231 key->tex[i].compare_func = svga->curr.sampler[i]->compare_func;
237 key->tex[i].sprite_texgen
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