/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nv10_state_fb.c | 76 BEGIN_NV04(push, NV17_3D(HIERZ_OFFSET), 1); 79 BEGIN_NV04(push, NV17_3D(HIERZ_WINDOW_X), 4); 85 BEGIN_NV04(push, NV17_3D(HIERZ_PITCH), 1); 88 BEGIN_NV04(push, NV17_3D(HIERZ_ENABLE), 1); 113 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); 126 BEGIN_NV04(push, NV10_3D(COLOR_OFFSET), 1); 139 BEGIN_NV04(push, NV10_3D(ZETA_OFFSET), 1); 149 BEGIN_NV04(push, NV10_3D(RT_FORMAT), 2); 170 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); 189 BEGIN_NV04(push, NV10_3D(VIEWPORT_TRANSLATE_X), 4) [all...] |
nv10_state_tnl.c | 62 BEGIN_NV04(push, NV10_3D(COLOR_MATERIAL), 1); 143 BEGIN_NV04(push, NV10_3D(FOG_MODE), 4); 149 BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3); 179 BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1); 187 BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1); 189 BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1); 191 BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1); 201 BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1); 204 BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1); 288 BEGIN_NV04(push, NV10_3D(LIGHT_POSITION_X(i)), 3) [all...] |
nv10_state_tex.c | 51 BEGIN_NV04(push, NV10_3D(TEX_GEN_COEFF(i, j)), 4); 55 BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(i,j)), 1); 59 BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(i,j)), 1); 77 BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1); 80 BEGIN_NV04(push, NV10_3D(TEX_MATRIX(i, 0)), 16); 84 BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1); 169 BEGIN_NV04(push, NV10_3D(TEX_ENABLE(i)), 1); 196 BEGIN_NV04(push, NV10_3D(TEX_NPOT_PITCH(i)), 1); 198 BEGIN_NV04(push, NV10_3D(TEX_NPOT_SIZE(i)), 1); 224 BEGIN_NV04(push, NV10_3D(TEX_FORMAT(i)), 1) [all...] |
nv20_state_fb.c | 70 BEGIN_NV04(push, NV25_3D(HIERZ_PITCH), 1); 72 BEGIN_NV04(push, NV25_3D(HIERZ_OFFSET), 1); 100 BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1); 113 BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1); 124 BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2); 142 BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); 145 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); 147 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1);
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nv20_state_tnl.c | 94 BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1); 162 BEGIN_NV04(push, NV20_3D(FOG_MODE), 4); 171 BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); 181 BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); 184 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); 192 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); 204 BEGIN_NV04(push, NV20_3D(LIGHT_POSITION_X(i)), 3); 207 BEGIN_NV04(push, NV20_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3); 213 BEGIN_NV04(push, NV20_3D(LIGHT_DIRECTION_X(i)), 3); 216 BEGIN_NV04(push, NV20_3D(LIGHT_HALF_VECTOR_X(i)), 3) [all...] |
nv10_render.c | 130 BEGIN_NV04(push, NV10_3D(VTXBUF_FMT(i)), 1); 145 BEGIN_NV04(push, NV10_3D(VTXBUF_OFFSET(i)), 1); 162 BEGIN_NV04(push, NV10_3D(VTXBUF_VALIDATE), 1); \ 166 BEGIN_NV04(push, NV10_3D(VTXBUF_BEGIN_END), 1); \ 169 BEGIN_NV04(push, NV10_3D(VTXBUF_BEGIN_END), 1); \ 193 BEGIN_NV04(push, SUBC_3D(m), n)
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nv20_render.c | 152 BEGIN_NV04(push, NV20_3D(VTXBUF_FMT(i)), 1); 167 BEGIN_NV04(push, NV20_3D(VTXBUF_OFFSET(i)), 1); 186 BEGIN_NV04(push, NV20_3D(VTXBUF_VALIDATE), 1); \ 190 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \ 193 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \ 217 BEGIN_NV04(push, SUBC_3D(m), n)
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/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_screen.c | 335 BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1); 337 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3); 342 BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1); 344 BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4); 349 BEGIN_NV04(push, NV50_2D(OPERATION), 1); 351 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1); 353 BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1); 355 BEGIN_NV04(push, SUBC_2D(0x0888), 1); 358 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1); 361 BEGIN_NV04(push, NV50_3D(COND_MODE), 1) [all...] |
nv50_shader_state.c | 62 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); 74 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); 91 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); 96 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); 101 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); 156 BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2); 159 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1); 161 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1); 163 BEGIN_NV04(push, NV50_3D(VP_START_ID), 1); 177 BEGIN_NV04(push, NV50_3D(FP_REG_ALLOC_TEMP), 1) [all...] |
nv50_surface.c | 103 BEGIN_NV04(push, SUBC_2D(mthd), 2); 106 BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5); 113 BEGIN_NV04(push, SUBC_2D(mthd), 5); 119 BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4); 128 BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4); 171 BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1); 173 BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4); 178 BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4); 183 BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4); 281 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4) [all...] |
nv50_vbo.c | 149 BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4); 156 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3); 162 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2); 168 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1); 171 BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1); 255 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2); 258 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2); 309 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n); 317 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1); 340 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1) [all...] |
nv50_state_validate.c | 15 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); 17 BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2); 26 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 5); 33 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); 36 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); 41 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); 44 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); 68 BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5); 74 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); 76 BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3) [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_state_fb.c | 76 BEGIN_NV04(push, NV17_3D(HIERZ_OFFSET), 1); 79 BEGIN_NV04(push, NV17_3D(HIERZ_WINDOW_X), 4); 85 BEGIN_NV04(push, NV17_3D(HIERZ_PITCH), 1); 88 BEGIN_NV04(push, NV17_3D(HIERZ_ENABLE), 1); 113 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); 126 BEGIN_NV04(push, NV10_3D(COLOR_OFFSET), 1); 139 BEGIN_NV04(push, NV10_3D(ZETA_OFFSET), 1); 149 BEGIN_NV04(push, NV10_3D(RT_FORMAT), 2); 170 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); 189 BEGIN_NV04(push, NV10_3D(VIEWPORT_TRANSLATE_X), 4) [all...] |
nv10_state_tnl.c | 62 BEGIN_NV04(push, NV10_3D(COLOR_MATERIAL), 1); 143 BEGIN_NV04(push, NV10_3D(FOG_MODE), 4); 149 BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3); 179 BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1); 187 BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1); 189 BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1); 191 BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1); 201 BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1); 204 BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1); 288 BEGIN_NV04(push, NV10_3D(LIGHT_POSITION_X(i)), 3) [all...] |
nv10_state_tex.c | 51 BEGIN_NV04(push, NV10_3D(TEX_GEN_COEFF(i, j)), 4); 55 BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(i,j)), 1); 59 BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(i,j)), 1); 77 BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1); 80 BEGIN_NV04(push, NV10_3D(TEX_MATRIX(i, 0)), 16); 84 BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1); 169 BEGIN_NV04(push, NV10_3D(TEX_ENABLE(i)), 1); 196 BEGIN_NV04(push, NV10_3D(TEX_NPOT_PITCH(i)), 1); 198 BEGIN_NV04(push, NV10_3D(TEX_NPOT_SIZE(i)), 1); 224 BEGIN_NV04(push, NV10_3D(TEX_FORMAT(i)), 1) [all...] |
nv20_state_fb.c | 70 BEGIN_NV04(push, NV25_3D(HIERZ_PITCH), 1); 72 BEGIN_NV04(push, NV25_3D(HIERZ_OFFSET), 1); 100 BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1); 113 BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1); 124 BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2); 142 BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); 145 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); 147 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1);
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nv20_state_tnl.c | 94 BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1); 162 BEGIN_NV04(push, NV20_3D(FOG_MODE), 4); 171 BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); 181 BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); 184 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); 192 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); 204 BEGIN_NV04(push, NV20_3D(LIGHT_POSITION_X(i)), 3); 207 BEGIN_NV04(push, NV20_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3); 213 BEGIN_NV04(push, NV20_3D(LIGHT_DIRECTION_X(i)), 3); 216 BEGIN_NV04(push, NV20_3D(LIGHT_HALF_VECTOR_X(i)), 3) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/ |
nv30_state_validate.c | 104 BEGIN_NV04(push, SUBC_3D(0x1da4), 1); 106 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); 110 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); 113 BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 4); 130 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); 132 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3); 135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3); 148 BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2); 158 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1); 161 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1) [all...] |
nv30_screen.c | 277 BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2); 458 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); 460 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13); 475 BEGIN_NV04(push, SUBC_3D(0x03b0), 1); 477 BEGIN_NV04(push, SUBC_3D(0x1d80), 1); 480 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); 482 BEGIN_NV04(push, SUBC_3D(0x17e0), 3); 486 BEGIN_NV04(push, SUBC_3D(0x1f80), 16); 490 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1); 493 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2) [all...] |
/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_state_validate.c | 104 BEGIN_NV04(push, SUBC_3D(0x1da4), 1); 106 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); 110 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); 113 BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 4); 130 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); 132 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3); 135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3); 148 BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2); 158 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1); 161 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1) [all...] |
nv30_screen.c | 277 BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2); 458 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); 460 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13); 475 BEGIN_NV04(push, SUBC_3D(0x03b0), 1); 477 BEGIN_NV04(push, SUBC_3D(0x1d80), 1); 480 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); 482 BEGIN_NV04(push, SUBC_3D(0x17e0), 3); 486 BEGIN_NV04(push, SUBC_3D(0x1f80), 16); 490 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1); 493 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/ |
nv50_shader_state.c | 62 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); 74 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); 91 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); 96 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); 101 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); 156 BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2); 159 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1); 161 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1); 163 BEGIN_NV04(push, NV50_3D(VP_START_ID), 1); 177 BEGIN_NV04(push, NV50_3D(FP_REG_ALLOC_TEMP), 1) [all...] |
nv50_surface.c | 103 BEGIN_NV04(push, SUBC_2D(mthd), 2); 106 BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5); 113 BEGIN_NV04(push, SUBC_2D(mthd), 5); 119 BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4); 128 BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4); 171 BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1); 173 BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4); 178 BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4); 183 BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4); 281 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4) [all...] |
nv50_vbo.c | 149 BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4); 156 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3); 162 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2); 168 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1); 171 BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1); 255 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2); 258 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2); 309 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n); 317 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1); 340 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1) [all...] |
nv50_state_validate.c | 15 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); 17 BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2); 26 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 5); 33 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); 36 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); 41 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); 44 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); 68 BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5); 74 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); 76 BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3) [all...] |