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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_render_t.c 34 #include "main/light.h"
205 COPY_4V(ctx->Light.Material.Attrib[attr], (float *)v);
nv04_state_raster.c 212 if (ctx->Light.ShadeModel == GL_SMOOTH)
  /external/mesa3d/src/mesa/vbo/
vbo_context.c 138 cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
  /external/skia/src/effects/
SkEmbossMask.cpp 81 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) {
86 int specular = light.fSpecular;
87 int ambient = light.fAmbient;
88 SkFixed lx = SkScalarToFixed(light.fDirection[0]);
89 SkFixed ly = SkScalarToFixed(light.fDirection[1]);
90 SkFixed lz = SkScalarToFixed(light.fDirection[2]);
132 // R = 2 (Light * Normal) Normal - Light
143 // value in the light, and just pass that in to this function
    [all...]
  /frameworks/base/data/fonts/
Android.mk 117 $(eval $(call create-font-symlink,Roboto-Light.ttf,Roboto-Regular.ttf))
128 Roboto-Light.ttf \
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
attrib.c 42 #include "light.h"
81 GLboolean Light[MAX_LIGHTS];
268 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
275 attr->Light[i] = ctx->Light.Light[i].Enabled;
277 attr->Lighting = ctx->Light.Enabled;
358 memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
519 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
527 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING)
1055 const struct gl_light_attrib *light; local
    [all...]
context.c 103 #include "light.h"
    [all...]
ffvertex_prog.c 142 if (ctx->Light.Material.Attrib[attr][0] != 0.0F)
171 key->separate_specular = (ctx->Light.Model.ColorControl ==
174 if (ctx->Light.Enabled) {
177 if (ctx->Light.Model.LocalViewer)
180 if (ctx->Light.Model.TwoSide)
183 if (ctx->Light.ColorMaterialEnabled) {
184 key->light_color_material_mask = ctx->Light._ColorMaterialBitmask;
188 struct gl_light *light = &ctx->Light.Light[i] local
    [all...]
  /external/mesa3d/src/mesa/main/
attrib.c 42 #include "light.h"
81 GLboolean Light[MAX_LIGHTS];
268 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
275 attr->Light[i] = ctx->Light.Light[i].Enabled;
277 attr->Lighting = ctx->Light.Enabled;
358 memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
519 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
527 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING)
1055 const struct gl_light_attrib *light; local
    [all...]
context.c 103 #include "light.h"
    [all...]
ffvertex_prog.c 142 if (ctx->Light.Material.Attrib[attr][0] != 0.0F)
171 key->separate_specular = (ctx->Light.Model.ColorControl ==
174 if (ctx->Light.Enabled) {
177 if (ctx->Light.Model.LocalViewer)
180 if (ctx->Light.Model.TwoSide)
183 if (ctx->Light.ColorMaterialEnabled) {
184 key->light_color_material_mask = ctx->Light._ColorMaterialBitmask;
188 struct gl_light *light = &ctx->Light.Light[i] local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/
t_dd_dmatmp.h 409 else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
449 ctx->Light.ShadeModel == GL_FLAT &&
998 } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
1032 if (ctx->Light.ShadeModel == GL_FLAT) {
1222 ok = (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH);
1232 ctx->Light.ShadeModel == GL_FLAT &&
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 3 import com.jme3.light.*;
65 private ArrayList<Light> lightList = new ArrayList<Light>(8);
487 Light l = list.get(i);
488 if (l.getType() == Light.Type.Ambient){
524 Light light = lightList.get(i); local
525 Light.Type lightType = light.getType();
526 ColorRGBA col = light.getColor()
    [all...]
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_dmatmp.h 409 else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
449 ctx->Light.ShadeModel == GL_FLAT &&
998 } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {
1032 if (ctx->Light.ShadeModel == GL_FLAT) {
1222 ok = (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH);
1232 ctx->Light.ShadeModel == GL_FLAT &&
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_context.c 288 (ctx->Light.Enabled &&
289 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
521 (ctx->Light.Enabled &&
522 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
542 swrast->_InterpMode[i] = ctx->Light.ShadeModel;
  /external/mesa3d/src/mesa/swrast/
s_context.c 288 (ctx->Light.Enabled &&
289 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
521 (ctx->Light.Enabled &&
522 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
542 swrast->_InterpMode[i] = ctx->Light.ShadeModel;
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_draw.c 99 ctx->Light.ShadeModel != GL_FLAT &&
105 ctx->Light.ShadeModel != GL_FLAT &&
brw_sf_state.c 285 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
gen7_sol_state.c 208 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION)
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_state_init.c 267 TCL_CHECK( tcl_lighting_add4, ctx->Light.Enabled, 4 )
268 TCL_CHECK( tcl_lighting_add6, ctx->Light.Enabled, 6 )
269 TCL_CHECK( tcl_light_add6, ctx->Light.Enabled && ctx->Light.Light[atom->idx].Enabled, 6 )
712 ALLOC_STATE( glt, tcl_lighting_add4, GLT_STATE_SIZE, "GLT/light-global", 0 );
729 ALLOC_STATE( lit[0], tcl_light_add6, LIT_STATE_SIZE, "LIT/light-0", 0 );
730 ALLOC_STATE( lit[1], tcl_light_add6, LIT_STATE_SIZE, "LIT/light-1", 1 );
731 ALLOC_STATE( lit[2], tcl_light_add6, LIT_STATE_SIZE, "LIT/light-2", 2 );
732 ALLOC_STATE( lit[3], tcl_light_add6, LIT_STATE_SIZE, "LIT/light-3", 3 )
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_tcl.c 38 #include "main/light.h"
268 if (prim == GL_POLYGON && ctx->Light.ShadeModel == GL_FLAT)
375 if (ctx->Light.Enabled) {
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
SceneLoader.java 36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.Light;
38 import com.jme3.light.PointLight;
39 import com.jme3.light.SpotLight;
74 private Light light; field in class:SceneLoader
100 light = null;
145 checkTopNode("light");
148 if (light instanceof DirectionalLight
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_draw.c 99 ctx->Light.ShadeModel != GL_FLAT &&
105 ctx->Light.ShadeModel != GL_FLAT &&
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state_init.c 267 TCL_CHECK( tcl_lighting_add4, ctx->Light.Enabled, 4 )
268 TCL_CHECK( tcl_lighting_add6, ctx->Light.Enabled, 6 )
269 TCL_CHECK( tcl_light_add6, ctx->Light.Enabled && ctx->Light.Light[atom->idx].Enabled, 6 )
712 ALLOC_STATE( glt, tcl_lighting_add4, GLT_STATE_SIZE, "GLT/light-global", 0 );
729 ALLOC_STATE( lit[0], tcl_light_add6, LIT_STATE_SIZE, "LIT/light-0", 0 );
730 ALLOC_STATE( lit[1], tcl_light_add6, LIT_STATE_SIZE, "LIT/light-1", 1 );
731 ALLOC_STATE( lit[2], tcl_light_add6, LIT_STATE_SIZE, "LIT/light-2", 2 );
732 ALLOC_STATE( lit[3], tcl_light_add6, LIT_STATE_SIZE, "LIT/light-3", 3 )
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tcl.c 38 #include "main/light.h"
268 if (prim == GL_POLYGON && ctx->Light.ShadeModel == GL_FLAT)
375 if (ctx->Light.Enabled) {

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