/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_triangle.c | 81 ASSERT(ctx->Light.ShadeModel==GL_FLAT); \ 107 ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \ [all...] |
s_aatritemp.h | 122 if (ctx->Light.ShadeModel == GL_SMOOTH) {
|
/external/chromium_org/third_party/mesa/src/src/mesa/vbo/ |
vbo_save_draw.c | 36 #include "main/light.h" 113 if (ctx->Light.ColorMaterialEnabled) {
|
/external/mesa3d/src/mesa/drivers/x11/ |
xm_tri.c | 1029 if ( ctx->Light.ShadeModel==GL_SMOOTH 1056 if ( ctx->Light.ShadeModel==GL_FLAT [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_aalinetemp.h | 141 if (ctx->Light.ShadeModel == GL_SMOOTH) {
|
s_linetemp.h | 224 if (ctx->Light.ShadeModel == GL_SMOOTH) {
|
s_triangle.c | 81 ASSERT(ctx->Light.ShadeModel==GL_FLAT); \ 107 ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \ [all...] |
s_aatritemp.h | 122 if (ctx->Light.ShadeModel == GL_SMOOTH) {
|
/external/mesa3d/src/mesa/vbo/ |
vbo_save_draw.c | 36 #include "main/light.h" 113 if (ctx->Light.ColorMaterialEnabled) {
|
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
Material.java | 36 import com.jme3.light.*; 620 Light l = lightList.get(j); 630 * Uploads the lights in the light list as two uniform arrays.<br/><br/> 633 * // g_LightColor.rgb is the diffuse/specular color of the light.<br/> 634 * // g_Lightcolor.a is the type of light, 0 = Directional, 1 = Point, <br/> 638 * // g_LightPosition.xyz is the position of the light (for point lights)<br/> 639 * // or the direction of the light (for directional lights).<br/> 640 * // g_LightPosition.w is the inverse radius (1/r) of the light (for attenuation) <br/> 666 Light l = lightList.get(i); 697 // skip this light. Does not increase lightInde [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
Spatial.java | 39 import com.jme3.light.Light; 40 import com.jme3.light.LightList; 119 protected static final int RF_TRANSFORM = 0x01, // need light resort + combine transforms 121 RF_LIGHTLIST = 0x04; // changes in light lists 294 * {@link #addLight(com.jme3.light.Light) } and 295 * {@link #removeLight(com.jme3.light.Light) } methods. 297 * @return The local light lis [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
ff_fragment_shader.cpp | 84 if (ctx->Light.Enabled && 85 (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) 355 if (ctx->Light.Enabled) { [all...] |
/external/mesa3d/src/mesa/main/ |
ff_fragment_shader.cpp | 84 if (ctx->Light.Enabled && 85 (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) 355 if (ctx->Light.Enabled) { [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_vs.c | 410 key.clamp_vertex_color = ctx->Light._ClampVertexColor;
|
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nv10_state_frag.c | 341 if (ctx->Fog.ColorSumEnabled || ctx->Light.Enabled) {
|
/external/chromium_org/third_party/skia/src/sfnt/ |
SkOTTable_OS_2_V1.h | 28 ((Light, SkTEndian_SwapBE16(300)))
|
SkOTTable_OS_2_V2.h | 28 ((Light, SkTEndian_SwapBE16(300)))
|
SkOTTable_OS_2_V3.h | 28 ((Light, SkTEndian_SwapBE16(300)))
|
/external/chromium_org/third_party/skia/src/views/ |
SkWidgets.cpp | 242 SkEmbossMaskFilter::Light light; local 244 light.fDirection[0] = SK_Scalar1/2; 245 light.fDirection[1] = SK_Scalar1/2; 246 light.fDirection[2] = SK_Scalar1/3; 247 light.fAmbient = 0x48; 248 light.fSpecular = 0x80; 252 light.fDirection[0] = -light.fDirection[0]; 253 light.fDirection[1] = -light.fDirection[1] [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vs.c | 410 key.clamp_vertex_color = ctx->Light._ClampVertexColor;
|
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_state_frag.c | 341 if (ctx->Fog.ColorSumEnabled || ctx->Light.Enabled) {
|
/external/skia/src/sfnt/ |
SkOTTable_OS_2_V1.h | 28 ((Light, SkTEndian_SwapBE16(300)))
|
SkOTTable_OS_2_V2.h | 28 ((Light, SkTEndian_SwapBE16(300)))
|
SkOTTable_OS_2_V3.h | 28 ((Light, SkTEndian_SwapBE16(300)))
|
/external/skia/src/views/ |
SkWidgets.cpp | 242 SkEmbossMaskFilter::Light light; local 244 light.fDirection[0] = SK_Scalar1/2; 245 light.fDirection[1] = SK_Scalar1/2; 246 light.fDirection[2] = SK_Scalar1/3; 247 light.fAmbient = 0x48; 248 light.fSpecular = 0x80; 252 light.fDirection[0] = -light.fDirection[0]; 253 light.fDirection[1] = -light.fDirection[1] [all...] |