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  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_rasterpos.c 29 #include "main/light.h"
122 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor;
123 const struct gl_light *light; local
128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
131 foreach (light, &ctx->Light.EnabledList) {
133 GLfloat VP[3]; /* vector from vertex to light pos */
137 if (!(light->_Flags & LIGHT_POSITIONAL)) {
138 /* light at infinity */
139 COPY_3V(VP, light->_VP_inf_norm)
    [all...]
t_vb_normals.c 97 (!ctx->Light.Enabled &&
  /external/mesa3d/src/mesa/tnl/
t_rasterpos.c 29 #include "main/light.h"
122 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor;
123 const struct gl_light *light; local
128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
131 foreach (light, &ctx->Light.EnabledList) {
133 GLfloat VP[3]; /* vector from vertex to light pos */
137 if (!(light->_Flags & LIGHT_POSITIONAL)) {
138 /* light at infinity */
139 COPY_3V(VP, light->_VP_inf_norm)
    [all...]
t_vb_normals.c 97 (!ctx->Light.Enabled &&
  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java 42 import com.jme3.light.AmbientLight;
43 import com.jme3.light.Light;
505 private List<Light> lights;
534 lights = new ArrayList<Light>();
603 * This method adds a light to the result set.
604 * @param light
605 * light to be added to the result set
608 public void addLight(Light light) {
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_gs.c 175 key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
176 if (key->primitive == _3DPRIM_QUADLIST && ctx->Light.ShadeModel != GL_FLAT) {
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_feedback.c 63 if (ctx->Light.ShadeModel == GL_SMOOTH) {
89 if (ctx->Light.ShadeModel == GL_SMOOTH) {
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_gs.c 175 key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
176 if (key->primitive == _3DPRIM_QUADLIST && ctx->Light.ShadeModel != GL_FLAT) {
  /external/mesa3d/src/mesa/swrast/
s_feedback.c 63 if (ctx->Light.ShadeModel == GL_SMOOTH) {
89 if (ctx->Light.ShadeModel == GL_SMOOTH) {
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_state.c 39 #include "main/light.h"
579 if (ctx->Light.Enabled &&
580 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
590 else if (ctx->Light.Enabled) {
612 * factors together with tcl spec light (need tcl fallback) */
661 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
663 ctx->Light.Model.Ambient,
664 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
668 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient );
675 * - light[p].color
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state.c 39 #include "main/light.h"
579 if (ctx->Light.Enabled &&
580 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
590 else if (ctx->Light.Enabled) {
612 * factors together with tcl spec light (need tcl fallback) */
661 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
663 ctx->Light.Model.Ambient,
664 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
668 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient );
675 * - light[p].color
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_rasterizer.c 87 if (ctx->Light.ShadeModel == GL_FLAT)
90 if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)
98 ctx->Light._ClampVertexColor;
st_atom_shader.c 150 st->ctx->Light._ClampVertexColor;
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast_setup/
ss_triangle.c 133 if (ctx->Light.ShadeModel == GL_FLAT) {
249 if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
  /external/mesa3d/src/mesa/state_tracker/
st_atom_rasterizer.c 87 if (ctx->Light.ShadeModel == GL_FLAT)
90 if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)
98 ctx->Light._ClampVertexColor;
st_atom_shader.c 150 st->ctx->Light._ClampVertexColor;
  /external/mesa3d/src/mesa/swrast_setup/
ss_triangle.c 133 if (ctx->Light.ShadeModel == GL_FLAT) {
249 if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
enable.c 34 #include "light.h"
335 if (ctx->Light.ColorMaterialEnabled == state)
339 ctx->Light.ColorMaterialEnabled = state;
386 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
389 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
391 insert_at_tail(&ctx->Light.EnabledList,
392 &ctx->Light.Light[cap-GL_LIGHT0])
    [all...]
  /external/mesa3d/src/mesa/main/
enable.c 34 #include "light.h"
335 if (ctx->Light.ColorMaterialEnabled == state)
339 ctx->Light.ColorMaterialEnabled = state;
386 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
389 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
391 insert_at_tail(&ctx->Light.EnabledList,
392 &ctx->Light.Light[cap-GL_LIGHT0])
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_state.c 41 #include "main/light.h"
777 if (ctx->Light.Enabled &&
778 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
789 else if (ctx->Light.Enabled) {
846 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
848 ctx->Light.Model.Ambient,
849 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
853 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient );
860 * - light[p].colors
861 * - light[p].enable
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state.c 41 #include "main/light.h"
777 if (ctx->Light.Enabled &&
778 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
789 else if (ctx->Light.Enabled) {
846 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
848 ctx->Light.Model.Ambient,
849 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
853 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient );
860 * - light[p].colors
861 * - light[p].enable
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderLoader.java 40 import com.jme3.light.Light;
100 } else if (object instanceof Light) {
102 loadingResults.addLight((Light) object);
  /external/chromium_org/third_party/skia/src/sfnt/
SkOTTable_OS_2_V0.h 30 ((Light, SkTEndian_SwapBE16(300)))
SkOTTable_OS_2_VA.h 31 ((Light, SkTEndian_SwapBE16(3)))
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
SpotLight.java 32 package com.jme3.light;
42 * Represents a spot light.
43 * A spot light emmit a cone of light from a position and in a direction.
47 * can be used to attenuate the influence of the light depending on the
48 * distance between the light and the effected object.
50 * the spot inner angle determin the cone of light where light has full influence.
51 * the spot outer angle determin the cone global cone of light of the spot light
    [all...]

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