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    Searched refs:Light (Results 76 - 100 of 212) sorted by null

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  /external/skia/src/sfnt/
SkOTTable_OS_2_V0.h 30 ((Light, SkTEndian_SwapBE16(300)))
SkOTTable_OS_2_VA.h 31 ((Light, SkTEndian_SwapBE16(3)))
SkPanose.h 59 ((Light, 3))
239 ((Light, 3))
387 ((Light, 3))
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen6_sf_state.c 124 bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT;
260 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
gen7_sf_state.c 40 bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT;
284 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_lines.c 229 (ctx->Light.Enabled &&
230 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR));
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TriangleCollector.java 35 import com.jme3.light.Light;
237 for (Light light : inGeom.getWorldLightList()){
238 outGeom.addLight(light);
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_sf_state.c 124 bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT;
260 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
gen7_sf_state.c 40 bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT;
284 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
  /external/mesa3d/src/mesa/swrast/
s_lines.c 229 (ctx->Light.Enabled &&
230 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR));
  /frameworks/base/data/fonts/
fonts.mk 27 Roboto-Light.ttf \
  /frameworks/base/services/java/com/android/server/power/
DisplayPowerState.java 59 private final LightsService.Light mBacklight;
75 DisplayBlanker displayBlanker, LightsService.Light backlight) {
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nouveau_vbo_t.c 110 if (ctx->Light.Enabled) {
171 if (ctx->Fog.ColorSumEnabled && !ctx->Light.Enabled)
182 if (ctx->Light.Enabled ||
186 if (ctx->Light.Enabled && render->mode == IMM) {
192 if (ctx->Light.Model.TwoSide) {
nouveau_render_t.c 34 #include "main/light.h"
205 COPY_4V(ctx->Light.Material.Attrib[attr], (float *)v);
nv04_state_raster.c 212 if (ctx->Light.ShadeModel == GL_SMOOTH)
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_vbo_t.c 110 if (ctx->Light.Enabled) {
171 if (ctx->Fog.ColorSumEnabled && !ctx->Light.Enabled)
182 if (ctx->Light.Enabled ||
186 if (ctx->Light.Enabled && render->mode == IMM) {
192 if (ctx->Light.Model.TwoSide) {
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
driverfuncs.c 267 ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
290 GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
300 ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_cliptmp.h 169 if (ctx->Light.ShadeModel == GL_FLAT)
240 if (ctx->Light.ShadeModel == GL_FLAT) {
303 if (ctx->Light.ShadeModel == GL_FLAT) {
  /external/chromium_org/third_party/skia/src/sfnt/
SkPanose.h 59 ((Light, 3))
239 ((Light, 3))
387 ((Light, 3))
  /external/mesa3d/src/mesa/drivers/common/
driverfuncs.c 267 ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
290 GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
300 ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
  /external/mesa3d/src/mesa/tnl/
t_vb_cliptmp.h 169 if (ctx->Light.ShadeModel == GL_FLAT)
240 if (ctx->Light.ShadeModel == GL_FLAT) {
303 if (ctx->Light.ShadeModel == GL_FLAT) {
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
get.c 512 { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float },
550 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
551 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
552 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
553 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
554 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA }
    [all...]
  /external/mesa3d/src/mesa/main/
get.c 512 { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float },
550 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
551 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
552 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
553 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
554 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA }
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_context.c 138 cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
  /external/chromium_org/third_party/skia/src/effects/
SkEmbossMask.cpp 81 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) {
86 int specular = light.fSpecular;
87 int ambient = light.fAmbient;
88 SkFixed lx = SkScalarToFixed(light.fDirection[0]);
89 SkFixed ly = SkScalarToFixed(light.fDirection[1]);
90 SkFixed lz = SkScalarToFixed(light.fDirection[2]);
132 // R = 2 (Light * Normal) Normal - Light
143 // value in the light, and just pass that in to this function
    [all...]

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