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  /external/chromium_org/third_party/mesa/src/src/glx/apple/
apple_glx_context.c 45 #include <OpenGL/CGLTypes.h>
46 #include <OpenGL/CGLCurrent.h>
47 #include <OpenGL/OpenGL.h>
390 * say we are using X for raster drawing after OpenGL rendering,
393 * Someday the X11 and OpenGL rendering must be unified at some
397 * multiple clients to the same OpenGL surface. In fact it could
398 * all be OpenGL.
  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 84 transformation stage of OpenGL. However, some rasterization hardware
113 Additions to Chapter 2 of the 1.1 Specification (OpenGL Operation)
  /external/mesa3d/src/glx/apple/
apple_glx_context.c 45 #include <OpenGL/CGLTypes.h>
46 #include <OpenGL/CGLCurrent.h>
47 #include <OpenGL/OpenGL.h>
390 * say we are using X for raster drawing after OpenGL rendering,
393 * Someday the X11 and OpenGL rendering must be unified at some
397 * multiple clients to the same OpenGL surface. In fact it could
398 * all be OpenGL.
  /external/chromium_org/third_party/mesa/src/docs/
MESA_copy_sub_buffer.spec 27 OpenGL 1.0 or later is required.
74 implicit glFlush before it returns. Subsequent OpenGL commands
MESA_pixmap_colormap.spec 27 OpenGL 1.0 or later is required.
MESA_resize_buffers.spec 54 Additions to the OpenGL Specification (no particular section)
MESA_set_3dfx_mode.spec 27 OpenGL 1.0 or later is required.
MESA_texture_array.spec 30 OpenGL 1.2 or GL_EXT_texture3D is required.
38 Written based on the wording of the OpenGL 2.0 specification and
79 http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011557
80 http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=000516
81 http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011903
133 existing COMPARE_R_TO_TEXTURE token in OpenGL 2.0; the alternate name
155 Additions to Chapter 2 of the OpenGL 2.0 Specification (OpenGL Operation)
159 Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization)
565 Additions to Chapter 4 of the OpenGL 2.0 Specification (Per-Fragment Operations
    [all...]
MESA_swap_control.spec 53 Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation)
  /external/chromium_org/ui/gl/
gl_bindings.h 23 // The standard OpenGL native extension headers are also included.
27 #include <OpenGL/OpenGL.h>
gl_context_cgl.cc 7 #include <OpenGL/CGLRenderers.h>
8 #include <OpenGL/CGLTypes.h>
219 // using OpenGL might change the current context.
  /external/mesa3d/docs/
MESA_copy_sub_buffer.spec 27 OpenGL 1.0 or later is required.
74 implicit glFlush before it returns. Subsequent OpenGL commands
MESA_pixmap_colormap.spec 27 OpenGL 1.0 or later is required.
MESA_resize_buffers.spec 54 Additions to the OpenGL Specification (no particular section)
MESA_set_3dfx_mode.spec 27 OpenGL 1.0 or later is required.
MESA_texture_array.spec 30 OpenGL 1.2 or GL_EXT_texture3D is required.
38 Written based on the wording of the OpenGL 2.0 specification and
79 http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011557
80 http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=000516
81 http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011903
133 existing COMPARE_R_TO_TEXTURE token in OpenGL 2.0; the alternate name
155 Additions to Chapter 2 of the OpenGL 2.0 Specification (OpenGL Operation)
159 Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization)
565 Additions to Chapter 4 of the OpenGL 2.0 Specification (Per-Fragment Operations
    [all...]
MESA_swap_control.spec 53 Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation)
  /external/qemu/distrib/sdl-1.2.15/src/video/quartz/
SDL_QuartzVideo.h 37 - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2)
56 #include <OpenGL/OpenGL.h> /* For CGL functions and types */
95 NSOpenGLContext *gl_context; /* OpenGL rendering context */
103 NSView *view; /* the window's view; draw 2D and OpenGL into this view */
125 void *opengl_library; /* dynamically loaded OpenGL library. */
191 /* OpenGL functions */
  /external/chromium_org/third_party/mesa/src/src/mapi/glapi/gen/
mesadef.py 44 print 'DESCRIPTION \'Mesa (OpenGL work-alike) for Win32\''
49 print '; Note: The OpenGL functions use the STDCALL'
  /external/mesa3d/src/mapi/glapi/gen/
mesadef.py 44 print 'DESCRIPTION \'Mesa (OpenGL work-alike) for Win32\''
49 print '; Note: The OpenGL functions use the STDCALL'
  /device/generic/goldfish/opengl/
Android.mk 1 # This is the top-level build file for the Android HW OpenGL ES emulation
  /build/target/board/generic/
BoardConfig.mk 44 # Build and enable the OpenGL ES View renderer. When running on the emulator,
  /sdk/emulator/opengl/
Android.mk 1 # This is the top-level build file for the Android HW OpenGL ES emulation
  /external/chromium_org/third_party/skia/src/views/sdl/
SkOSWindow_SDL.cpp 71 #include <OpenGL/gl.h>
  /external/skia/src/views/sdl/
SkOSWindow_SDL.cpp 71 #include <OpenGL/gl.h>

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