/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
Feature.java | 5 import com.jme3.math.Quaternion;
131 Quaternion rot = new Quaternion(new float[] { rotArray.get(0).floatValue(), rotArray.get(1).floatValue(), rotArray.get(2).floatValue() });
233 // bone.setBindTransforms(new Vector3f(0,0,0), new Quaternion().fromAngles(x, y, z), new Vector3f(1,1,1));
237 Quaternion parentLocalRotation = bone.getLocalRotation().mult(transform.getRotation());
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ConstraintRotLimit.java | 6 import com.jme3.math.Quaternion;
88 Quaternion[] rotations = track.getRotations();
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
PhysicsCharacter.java | 40 import com.jme3.math.Quaternion; 60 protected final Quaternion tmp_inverseWorldRotation = new Quaternion();
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/external/jmonkeyengine/engine/src/core/com/jme3/input/ |
FlyByCamera.java | 39 import com.jme3.math.Quaternion;
264 Quaternion q = new Quaternion();
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
MatParam.java | 202 // can be either ColorRGBA, Vector4f or Quaternion 223 } else if (value instanceof Quaternion) { 224 Quaternion[] quatArr = (Quaternion[]) value; 238 // can be either ColorRGBA, Vector4f or Quaternion 247 } else if (value instanceof Quaternion) { 248 Quaternion quat = (Quaternion) value;
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/ |
BillboardControl.java | 41 import com.jme3.math.Quaternion; 196 Quaternion rot=new Quaternion().fromRotationMatrix(orient);
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
PhysicsCharacter.java | 47 import com.jme3.math.Quaternion; 66 protected final Quaternion tmp_inverseWorldRotation = new Quaternion();
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PhysicsRigidBody.java | 50 import com.jme3.math.Quaternion; 174 public void setPhysicsRotation(Quaternion rotation) { 220 * Gets the physics object rotation as a quaternion, converts the bullet Matrix3f value, 223 public Quaternion getPhysicsRotation(){ 228 * Gets the physics object rotation as a quaternion, converts the bullet Matrix3f value 229 * @param rotation the rotation of the actual physics object is stored in this Quaternion 231 public Quaternion getPhysicsRotation(Quaternion rotation){ 233 rotation = new Quaternion();
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestRenderToMemory.java | 39 import com.jme3.math.Quaternion; 221 Quaternion q = new Quaternion();
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TestTransparentSSAO.java | 26 cam.setRotation(new Quaternion(-0.0044764364f, 0.9767943f, 0.21314798f, 0.020512417f)); 29 // cam.setRotation(new Quaternion(-0.017481906f, 0.98241085f, -0.12393151f, -0.13857932f));
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/objects/ |
ObjectHelper.java | 45 import com.jme3.math.Quaternion;
207 Quaternion quaternion = t.getRotation();
local 209 quaternion.toAxes(axes);
218 Quaternion quaternion = t.getRotation();
local 220 quaternion.toAxes(axes);
305 globalMatrix.setRotationQuaternion(new Quaternion().fromAngles(rot.get(0).floatValue(), rot.get(1).floatValue(), rot.get(2).floatValue()));
310 Quaternion rotation = localMatrix.toRotationQuat();
367 Quaternion rotation = result.toRotationQuat(); [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Uniform.java | 252 this.value = Quaternion.ZERO; 328 Quaternion[] v4a = (Quaternion[]) value;
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/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNodeCluster.java | 14 import com.jme3.math.Quaternion; 106 cam.setRotation(new Quaternion(0.022630932f, 0.9749435f, -0.18736298f, 0.11776358f)); 341 terrain.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Y));
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestAttachDriver.java | 243 Quaternion quat=new Quaternion(); 290 bridge.setPhysicsRotation(Quaternion.DIRECTION_Z.toRotationMatrix());
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TestHoveringTank.java | 146 spaceCraft.setLocalRotation(new Quaternion(new float[]{0, 0.01f, 0})); 165 Quaternion rot = spaceCraft.getWorldRotation(); 222 Quaternion rot = spaceCraft.getWorldRotation();
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Camera.java | 130 protected Quaternion rotation; 223 rotation = new Quaternion(); 590 * <code>getRotation</code> retrieves the rotation quaternion of the camera. 594 public Quaternion getRotation() { 681 public void setRotation(Quaternion rotation) { 705 * @see Camera#setAxes(com.jme3.math.Quaternion) 718 public void setAxes(Quaternion axes) { 852 public void setFrame(Vector3f location, Quaternion axes) { [all...] |
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
CharacterControl.java | 14 import com.jme3.math.Quaternion; 133 Quaternion localRotationQuat = spatial.getLocalRotation();
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RigidBodyControl.java | 17 import com.jme3.math.Quaternion; 194 private Quaternion getSpatialRotation(){
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/external/jmonkeyengine/engine/src/test/jme3test/animation/ |
TestMotionPath.java | 47 import com.jme3.math.Quaternion; 84 motionControl.setRotation(new Quaternion().fromAngleNormalAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y));
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestPssmShadow.java | 41 import com.jme3.math.Quaternion; 106 cam.setRotation(new Quaternion(0.2905285f, 0.3816416f, -0.12772122f, 0.86811876f));
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TestSpotLightTerrain.java | 43 import com.jme3.math.Quaternion; 103 cam.setRotation(new Quaternion(-0.04562731f, 0.89917684f, -0.09668826f, -0.4243236f));
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
Spatial.java | 318 * @return the Spatial's world rotation quaternion. 320 public Quaternion getWorldRotation() { 369 Quaternion q = vars.quat1; 373 Quaternion rot = localTransform.getRotation(); 395 * Unlike {@link Quaternion#lookAt(com.jme3.math.Vector3f, com.jme3.math.Vector3f) } 781 public Quaternion getLocalRotation() { 800 * @param quaternion 803 public void setLocalRotation(Quaternion quaternion) { 804 localTransform.setRotation(quaternion); [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/games/ |
CubeField.java | 45 import com.jme3.math.Quaternion; 158 Quaternion rot = new Quaternion();
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/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestPostWater.java | 15 import com.jme3.math.Quaternion; 82 //cam.setRotation(new Quaternion().fromAngleAxis(0.5f, Vector3f.UNIT_Z)); 84 cam.setRotation(new Quaternion(0.052168474f, 0.9443102f, -0.18395276f, 0.2678024f)); 87 cam.setRotation(new Quaternion().fromAngles(new float[]{FastMath.PI * 0.06f, FastMath.PI * 0.65f, 0}));
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/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
AngleAxis.h | 34 * but rather to make easier the creation of other rotation (Quaternion, rotation Matrix) 37 * \sa class Quaternion, class Transform, MatrixBase::UnitX() 59 typedef Quaternion<Scalar> QuaternionType; 74 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */ 154 /** Set \c *this from a quaternion. 181 // let's use the robust Quaternion implementation:
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