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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
Feature.java 5 import com.jme3.math.Quaternion;
131 Quaternion rot = new Quaternion(new float[] { rotArray.get(0).floatValue(), rotArray.get(1).floatValue(), rotArray.get(2).floatValue() });
233 // bone.setBindTransforms(new Vector3f(0,0,0), new Quaternion().fromAngles(x, y, z), new Vector3f(1,1,1));
237 Quaternion parentLocalRotation = bone.getLocalRotation().mult(transform.getRotation());
ConstraintRotLimit.java 6 import com.jme3.math.Quaternion;
88 Quaternion[] rotations = track.getRotations();
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsCharacter.java 40 import com.jme3.math.Quaternion;
60 protected final Quaternion tmp_inverseWorldRotation = new Quaternion();
  /external/jmonkeyengine/engine/src/core/com/jme3/input/
FlyByCamera.java 39 import com.jme3.math.Quaternion;
264 Quaternion q = new Quaternion();
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
MatParam.java 202 // can be either ColorRGBA, Vector4f or Quaternion
223 } else if (value instanceof Quaternion) {
224 Quaternion[] quatArr = (Quaternion[]) value;
238 // can be either ColorRGBA, Vector4f or Quaternion
247 } else if (value instanceof Quaternion) {
248 Quaternion quat = (Quaternion) value;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
BillboardControl.java 41 import com.jme3.math.Quaternion;
196 Quaternion rot=new Quaternion().fromRotationMatrix(orient);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsCharacter.java 47 import com.jme3.math.Quaternion;
66 protected final Quaternion tmp_inverseWorldRotation = new Quaternion();
PhysicsRigidBody.java 50 import com.jme3.math.Quaternion;
174 public void setPhysicsRotation(Quaternion rotation) {
220 * Gets the physics object rotation as a quaternion, converts the bullet Matrix3f value,
223 public Quaternion getPhysicsRotation(){
228 * Gets the physics object rotation as a quaternion, converts the bullet Matrix3f value
229 * @param rotation the rotation of the actual physics object is stored in this Quaternion
231 public Quaternion getPhysicsRotation(Quaternion rotation){
233 rotation = new Quaternion();
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestRenderToMemory.java 39 import com.jme3.math.Quaternion;
221 Quaternion q = new Quaternion();
TestTransparentSSAO.java 26 cam.setRotation(new Quaternion(-0.0044764364f, 0.9767943f, 0.21314798f, 0.020512417f));
29 // cam.setRotation(new Quaternion(-0.017481906f, 0.98241085f, -0.12393151f, -0.13857932f));
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/objects/
ObjectHelper.java 45 import com.jme3.math.Quaternion;
207 Quaternion quaternion = t.getRotation(); local
209 quaternion.toAxes(axes);
218 Quaternion quaternion = t.getRotation(); local
220 quaternion.toAxes(axes);
305 globalMatrix.setRotationQuaternion(new Quaternion().fromAngles(rot.get(0).floatValue(), rot.get(1).floatValue(), rot.get(2).floatValue()));
310 Quaternion rotation = localMatrix.toRotationQuat();
367 Quaternion rotation = result.toRotationQuat();
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Uniform.java 252 this.value = Quaternion.ZERO;
328 Quaternion[] v4a = (Quaternion[]) value;
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNodeCluster.java 14 import com.jme3.math.Quaternion;
106 cam.setRotation(new Quaternion(0.022630932f, 0.9749435f, -0.18736298f, 0.11776358f));
341 terrain.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Y));
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestAttachDriver.java 243 Quaternion quat=new Quaternion();
290 bridge.setPhysicsRotation(Quaternion.DIRECTION_Z.toRotationMatrix());
TestHoveringTank.java 146 spaceCraft.setLocalRotation(new Quaternion(new float[]{0, 0.01f, 0}));
165 Quaternion rot = spaceCraft.getWorldRotation();
222 Quaternion rot = spaceCraft.getWorldRotation();
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Camera.java 130 protected Quaternion rotation;
223 rotation = new Quaternion();
590 * <code>getRotation</code> retrieves the rotation quaternion of the camera.
594 public Quaternion getRotation() {
681 public void setRotation(Quaternion rotation) {
705 * @see Camera#setAxes(com.jme3.math.Quaternion)
718 public void setAxes(Quaternion axes) {
852 public void setFrame(Vector3f location, Quaternion axes) {
    [all...]
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
CharacterControl.java 14 import com.jme3.math.Quaternion;
133 Quaternion localRotationQuat = spatial.getLocalRotation();
RigidBodyControl.java 17 import com.jme3.math.Quaternion;
194 private Quaternion getSpatialRotation(){
  /external/jmonkeyengine/engine/src/test/jme3test/animation/
TestMotionPath.java 47 import com.jme3.math.Quaternion;
84 motionControl.setRotation(new Quaternion().fromAngleNormalAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y));
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestPssmShadow.java 41 import com.jme3.math.Quaternion;
106 cam.setRotation(new Quaternion(0.2905285f, 0.3816416f, -0.12772122f, 0.86811876f));
TestSpotLightTerrain.java 43 import com.jme3.math.Quaternion;
103 cam.setRotation(new Quaternion(-0.04562731f, 0.89917684f, -0.09668826f, -0.4243236f));
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Spatial.java 318 * @return the Spatial's world rotation quaternion.
320 public Quaternion getWorldRotation() {
369 Quaternion q = vars.quat1;
373 Quaternion rot = localTransform.getRotation();
395 * Unlike {@link Quaternion#lookAt(com.jme3.math.Vector3f, com.jme3.math.Vector3f) }
781 public Quaternion getLocalRotation() {
800 * @param quaternion
803 public void setLocalRotation(Quaternion quaternion) {
804 localTransform.setRotation(quaternion);
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/games/
CubeField.java 45 import com.jme3.math.Quaternion;
158 Quaternion rot = new Quaternion();
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestPostWater.java 15 import com.jme3.math.Quaternion;
82 //cam.setRotation(new Quaternion().fromAngleAxis(0.5f, Vector3f.UNIT_Z));
84 cam.setRotation(new Quaternion(0.052168474f, 0.9443102f, -0.18395276f, 0.2678024f));
87 cam.setRotation(new Quaternion().fromAngles(new float[]{FastMath.PI * 0.06f, FastMath.PI * 0.65f, 0}));
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
AngleAxis.h 34 * but rather to make easier the creation of other rotation (Quaternion, rotation Matrix)
37 * \sa class Quaternion, class Transform, MatrixBase::UnitX()
59 typedef Quaternion<Scalar> QuaternionType;
74 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */
154 /** Set \c *this from a quaternion.
181 // let's use the robust Quaternion implementation:

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