/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
BouncingBalls.java | 30 import android.graphics.Shader; 166 50f, color, darkColor, Shader.TileMode.CLAMP);
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MultiPropertyAnimation.java | 32 import android.graphics.Shader; 157 50f, color, darkColor, Shader.TileMode.CLAMP);
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/external/chromium_org/remoting/android/java/src/org/chromium/chromoting/ |
DesktopView.java | 16 import android.graphics.Shader; 107 new float[] {0.0f, 0.8f, 0.9f, 1.0f}, Shader.TileMode.CLAMP));
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_wm_state.c | 157 * Override for NULL depthbuffer case, required by the Pixel Shader Computed 169 * If using the fragment shader backend, the program is always 172 if (ctx->Shader._CurrentFragmentProgram) { 173 struct brw_shader *shader = (struct brw_shader *) local 174 ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]; 176 if (shader != NULL && shader->ir != NULL) {
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gen7_sol_state.c | 44 ctx->Shader.CurrentVertexProgram; 115 ctx->Shader.CurrentVertexProgram;
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brw_gs.c | 195 ctx->Shader.CurrentVertexProgram;
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brw_vs_surface_state.c | 119 struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram;
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gen6_vs_state.c | 136 /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section 173 if (intel->ctx.Shader.CurrentVertexProgram == NULL)
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gen7_wm_state.c | 172 if (intel->ctx.Shader.CurrentFragmentProgram == NULL)
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_wm_state.c | 157 * Override for NULL depthbuffer case, required by the Pixel Shader Computed 169 * If using the fragment shader backend, the program is always 172 if (ctx->Shader._CurrentFragmentProgram) { 173 struct brw_shader *shader = (struct brw_shader *) local 174 ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]; 176 if (shader != NULL && shader->ir != NULL) {
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gen7_sol_state.c | 44 ctx->Shader.CurrentVertexProgram; 115 ctx->Shader.CurrentVertexProgram;
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brw_gs.c | 195 ctx->Shader.CurrentVertexProgram;
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brw_vs_surface_state.c | 119 struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram;
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gen6_vs_state.c | 136 /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section 173 if (intel->ctx.Shader.CurrentVertexProgram == NULL)
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gen7_wm_state.c | 172 if (intel->ctx.Shader.CurrentFragmentProgram == NULL)
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/frameworks/base/packages/SystemUI/src/com/android/systemui/recent/ |
FadedEdgeDrawHelper.java | 25 import android.graphics.Shader; 97 mFade = new LinearGradient(0, 0, 0, 1, 0xCC000000, 0, Shader.TileMode.CLAMP);
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/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/colorpicker/ |
ColorSVRectView.java | 28 import android.graphics.Shader; 195 0, .3f, .31f, 1}, Shader.TileMode.CLAMP);
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/packages/apps/Browser/src/com/android/browser/ |
TabBar.java | 33 import android.graphics.Shader; 378 Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); 382 Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); 398 // TODO: We should change the matrix/shader only when needed
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/cts/tests/tests/graphics/src/android/graphics/cts/ |
PaintTest.java | 30 import android.graphics.Shader; 153 Shader s = new Shader(); 241 Shader s = new Shader(); 761 Shader s = new Shader();
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
Material.java | 47 import com.jme3.shader.Shader; 48 import com.jme3.shader.Uniform; 49 import com.jme3.shader.VarType; 62 * those parameters map to uniforms which are defined in a shader. 64 * shader. 166 * of geometries. It sorted to reduce shader switches, if the shaders 365 * @see #setParam(java.lang.String, com.jme3.shader.VarType, java.lang.Object) 396 * Pass a parameter to the material shader. 503 * Pass a texture to the material shader 942 Shader shader = technique.getShader(); local 1012 Shader shader = technique.getShader(); local [all...] |
/frameworks/base/packages/Keyguard/src/com/android/keyguard/ |
KeyguardWidgetFrame.java | 32 import android.graphics.Shader; 435 mGradientColor, 0, Shader.TileMode.CLAMP); 437 mGradientColor, 0, Shader.TileMode.CLAMP);
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/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/ |
EclipseControl.java | 27 import android.graphics.Shader; 203 0, .3f, .31f, 1}, Shader.TileMode.CLAMP); 220 0, .3f, .31f, 1}, Shader.TileMode.CLAMP);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
FragmentShader.java | 32 public class FragmentShader extends Shader {
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
Gradient_Delegate.java | 19 import android.graphics.Shader.TileMode; 22 * Base class for true Gradient shader delegate. 42 * Creates the base shader and do some basic test on the parameters.
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/cts/tests/tests/animation/src/android/animation/cts/ |
AnimationActivity.java | 32 import android.graphics.Shader; 253 50f, color, darkColor, Shader.TileMode.CLAMP);
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