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  /development/samples/ApiDemos/src/com/example/android/apis/animation/
BouncingBalls.java 30 import android.graphics.Shader;
166 50f, color, darkColor, Shader.TileMode.CLAMP);
MultiPropertyAnimation.java 32 import android.graphics.Shader;
157 50f, color, darkColor, Shader.TileMode.CLAMP);
  /external/chromium_org/remoting/android/java/src/org/chromium/chromoting/
DesktopView.java 16 import android.graphics.Shader;
107 new float[] {0.0f, 0.8f, 0.9f, 1.0f}, Shader.TileMode.CLAMP));
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_wm_state.c 157 * Override for NULL depthbuffer case, required by the Pixel Shader Computed
169 * If using the fragment shader backend, the program is always
172 if (ctx->Shader._CurrentFragmentProgram) {
173 struct brw_shader *shader = (struct brw_shader *) local
174 ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
176 if (shader != NULL && shader->ir != NULL) {
gen7_sol_state.c 44 ctx->Shader.CurrentVertexProgram;
115 ctx->Shader.CurrentVertexProgram;
brw_gs.c 195 ctx->Shader.CurrentVertexProgram;
brw_vs_surface_state.c 119 struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram;
gen6_vs_state.c 136 /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section
173 if (intel->ctx.Shader.CurrentVertexProgram == NULL)
gen7_wm_state.c 172 if (intel->ctx.Shader.CurrentFragmentProgram == NULL)
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_state.c 157 * Override for NULL depthbuffer case, required by the Pixel Shader Computed
169 * If using the fragment shader backend, the program is always
172 if (ctx->Shader._CurrentFragmentProgram) {
173 struct brw_shader *shader = (struct brw_shader *) local
174 ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
176 if (shader != NULL && shader->ir != NULL) {
gen7_sol_state.c 44 ctx->Shader.CurrentVertexProgram;
115 ctx->Shader.CurrentVertexProgram;
brw_gs.c 195 ctx->Shader.CurrentVertexProgram;
brw_vs_surface_state.c 119 struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram;
gen6_vs_state.c 136 /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section
173 if (intel->ctx.Shader.CurrentVertexProgram == NULL)
gen7_wm_state.c 172 if (intel->ctx.Shader.CurrentFragmentProgram == NULL)
  /frameworks/base/packages/SystemUI/src/com/android/systemui/recent/
FadedEdgeDrawHelper.java 25 import android.graphics.Shader;
97 mFade = new LinearGradient(0, 0, 0, 1, 0xCC000000, 0, Shader.TileMode.CLAMP);
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/colorpicker/
ColorSVRectView.java 28 import android.graphics.Shader;
195 0, .3f, .31f, 1}, Shader.TileMode.CLAMP);
  /packages/apps/Browser/src/com/android/browser/
TabBar.java 33 import android.graphics.Shader;
378 Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
382 Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
398 // TODO: We should change the matrix/shader only when needed
  /cts/tests/tests/graphics/src/android/graphics/cts/
PaintTest.java 30 import android.graphics.Shader;
153 Shader s = new Shader();
241 Shader s = new Shader();
761 Shader s = new Shader();
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Material.java 47 import com.jme3.shader.Shader;
48 import com.jme3.shader.Uniform;
49 import com.jme3.shader.VarType;
62 * those parameters map to uniforms which are defined in a shader.
64 * shader.
166 * of geometries. It sorted to reduce shader switches, if the shaders
365 * @see #setParam(java.lang.String, com.jme3.shader.VarType, java.lang.Object)
396 * Pass a parameter to the material shader.
503 * Pass a texture to the material shader
942 Shader shader = technique.getShader(); local
1012 Shader shader = technique.getShader(); local
    [all...]
  /frameworks/base/packages/Keyguard/src/com/android/keyguard/
KeyguardWidgetFrame.java 32 import android.graphics.Shader;
435 mGradientColor, 0, Shader.TileMode.CLAMP);
437 mGradientColor, 0, Shader.TileMode.CLAMP);
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/
EclipseControl.java 27 import android.graphics.Shader;
203 0, .3f, .31f, 1}, Shader.TileMode.CLAMP);
220 0, .3f, .31f, 1}, Shader.TileMode.CLAMP);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
FragmentShader.java 32 public class FragmentShader extends Shader {
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Gradient_Delegate.java 19 import android.graphics.Shader.TileMode;
22 * Base class for true Gradient shader delegate.
42 * Creates the base shader and do some basic test on the parameters.
  /cts/tests/tests/animation/src/android/animation/cts/
AnimationActivity.java 32 import android.graphics.Shader;
253 50f, color, darkColor, Shader.TileMode.CLAMP);

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