/packages/apps/Launcher3/src/com/android/launcher3/ |
WidgetPreviewLoader.java | 24 import android.graphics.Shader; 528 previewDrawable.setTileModeXY(Shader.TileMode.REPEAT, 529 Shader.TileMode.REPEAT);
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/packages/apps/MusicFX/src/com/android/musicfx/seekbar/ |
ProgressBar.java | 27 import android.graphics.Shader; 350 Shader.TileMode.REPEAT, Shader.TileMode.CLAMP); [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
ir_to_mesa.cpp | [all...] |
/external/mesa3d/src/mesa/program/ |
ir_to_mesa.cpp | [all...] |
/development/samples/devbytes/graphics/FoldingLayout/src/com/example/android/foldinglayout/ |
FoldingLayout.java | 28 import android.graphics.Shader.TileMode;
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
api_validate.c | 116 * should always have a vertex program/shader). */ 136 ctx->Shader.CurrentVertexProgram; 252 * * a geometry shader is not active and <mode> does not match the 256 * * a geometry shader is active and the output primitive type of the 257 * geometry shader does not match the allowed begin modes for the
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mtypes.h | 95 * attributes. In GL_ARB_vertex_program shader the aliasing is optional. 143 * the aliased GL_NV_vertex_program shader attributes. 148 * include the NV shader attributes. 151 * include the OpenGL 2.0+ GLSL generic shader attributes. 237 VERT_RESULT_VAR0 = 19, /**< shader varying */ 308 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */ 337 FRAG_ATTRIB_VAR0 = 16, /**< shader varying */ 958 GLboolean _NeedVertices; /**< Use fast shader? */ [all...] |
/external/mesa3d/src/mesa/main/ |
api_validate.c | 116 * should always have a vertex program/shader). */ 136 ctx->Shader.CurrentVertexProgram; 252 * * a geometry shader is not active and <mode> does not match the 256 * * a geometry shader is active and the output primitive type of the 257 * geometry shader does not match the allowed begin modes for the
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mtypes.h | 95 * attributes. In GL_ARB_vertex_program shader the aliasing is optional. 143 * the aliased GL_NV_vertex_program shader attributes. 148 * include the NV shader attributes. 151 * include the OpenGL 2.0+ GLSL generic shader attributes. 237 VERT_RESULT_VAR0 = 19, /**< shader varying */ 308 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */ 337 FRAG_ATTRIB_VAR0 = 16, /**< shader varying */ 958 GLboolean _NeedVertices; /**< Use fast shader? */ [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/ |
libGLESv2.cpp | 283 void __stdcall glAttachShader(GLuint program, GLuint shader) 285 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader); 294 gl::Shader *shaderObject = context->getShader(shader); 310 if (context->getProgram(shader)) 957 void __stdcall glCompileShader(GLuint shader) 959 EVENT("(GLuint shader = %d)", shader); 967 gl::Shader *shaderObject = context->getShader(shader) [all...] |
/frameworks/base/core/java/android/view/ |
GLES20Canvas.java | 33 import android.graphics.Shader; 1421 final Shader shader = paint.getShader(); local 1445 final Shader shader = paint.getShader(); local [all...] |
View.java | 39 import android.graphics.Shader; [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_decoder_unittest_base.h | 121 Shader* GetShader(GLuint client_id) { 204 // Setups up a shader for testing glUniform.
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gles2_cmd_decoder.cc | 143 // highp, don't pretend like it's supported because shader compilation will 699 // Initialize or re-initialize the shader translator. 976 GL_INVALID_OPERATION, function_name, "shader passed for program"); 986 // Creates a Shader for the given shader. 987 Shader* CreateShader( 995 // Gets the shader info for the given shader. Returns NULL if none exists. 996 Shader* GetShader(GLuint client_id) { 1000 // Gets the shader info for the given shader. If it's not a shader generates 1004 Shader* shader = GetShader(client_id); local 4688 Shader* shader = GetShader(client_id); local 6665 Shader* shader = GetShaderInfoNotProgram(client_id, "glShaderSource"); local 6699 Shader* shader = GetShaderInfoNotProgram(client_id, "glCompileShader"); local 6718 Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderiv"); local 6747 Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderSource"); local 6762 Shader* shader = GetShaderInfoNotProgram( local 6794 Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderInfoLog"); local 6834 const Shader* shader = GetShader(client_id); local 6850 Shader* shader = GetShaderInfoNotProgram(shader_client_id, "glAttachShader"); local 6871 Shader* shader = GetShaderInfoNotProgram(shader_client_id, "glDetachShader"); local [all...] |
/external/chromium_org/third_party/WebKit/Source/core/fetch/ |
Resource.cpp | 907 case Resource::Shader: 908 return "Shader";
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/ |
meta.c | 278 * shader in _mesa_meta_generate_mipmap(). 356 GLuint shader; local 360 shader = _mesa_CreateShaderObjectARB(target); 361 _mesa_ShaderSourceARB(shader, 1, &source, NULL); 362 _mesa_CompileShaderARB(shader); 364 _mesa_GetShaderiv(shader, GL_COMPILE_STATUS, &ok); 366 return shader; 368 _mesa_GetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); 370 _mesa_DeleteObjectARB(shader); 376 _mesa_DeleteObjectARB(shader); [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
meta.c | 278 * shader in _mesa_meta_generate_mipmap(). 356 GLuint shader; local 360 shader = _mesa_CreateShaderObjectARB(target); 361 _mesa_ShaderSourceARB(shader, 1, &source, NULL); 362 _mesa_CompileShaderARB(shader); 364 _mesa_GetShaderiv(shader, GL_COMPILE_STATUS, &ok); 366 return shader; 368 _mesa_GetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); 370 _mesa_DeleteObjectARB(shader); 376 _mesa_DeleteObjectARB(shader); [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_context.h | 316 void xs_set_shader(GalliumD3D11Shader<>* shader) 318 if(shader != shaders[s].p) 320 shaders[s] = shader; 321 void* shader_cso = shader ? shader->object : default_shaders[s]; 394 ID3D11##Stage##Shader *pShader \ 401 ID3D11##Stage##Shader **ppShader \ 405 *ppShader = (ID3D11##Stage##Shader*)shaders[D3D11_STAGE_##XS].ref(); \ [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_context.h | 316 void xs_set_shader(GalliumD3D11Shader<>* shader) 318 if(shader != shaders[s].p) 320 shaders[s] = shader; 321 void* shader_cso = shader ? shader->object : default_shaders[s]; 394 ID3D11##Stage##Shader *pShader \ 401 ID3D11##Stage##Shader **ppShader \ 405 *ppShader = (ID3D11##Stage##Shader*)shaders[D3D11_STAGE_##XS].ref(); \ [all...] |
/packages/apps/UnifiedEmail/src/com/android/mail/browse/ |
ConversationItemView.java | 38 import android.graphics.Shader; 389 final Shader shader = new LinearGradient(rightBorder - padding, y, rightBorder, local 390 y, fgColor, Utils.getTransparentColor(fgColor), Shader.TileMode.CLAMP); 391 sFoldersPaint.setShader(shader); [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/recent/ |
RecentsPanelView.java | 35 import android.graphics.Shader.TileMode; [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_wm_surface_state.c | [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_cb_drawpixels.c | 143 * Make fragment shader for glDraw/CopyPixels. This shader is made 144 * by combining the pixel transfer shader with the user-defined shader. 210 /* already have the proper shader */ 215 * Create shader now 284 /* save the new shader */ 292 * Create a simple vertex shader that just passes through the 518 /* we'll do pixel transfer in a fragment shader */ 735 /* fragment shader state: TEX lookup program * [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_wm_surface_state.c | [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_cb_drawpixels.c | 143 * Make fragment shader for glDraw/CopyPixels. This shader is made 144 * by combining the pixel transfer shader with the user-defined shader. 210 /* already have the proper shader */ 215 * Create shader now 284 /* save the new shader */ 292 * Create a simple vertex shader that just passes through the 518 /* we'll do pixel transfer in a fragment shader */ 735 /* fragment shader state: TEX lookup program * [all...] |