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  /packages/apps/Launcher3/src/com/android/launcher3/
WidgetPreviewLoader.java 24 import android.graphics.Shader;
528 previewDrawable.setTileModeXY(Shader.TileMode.REPEAT,
529 Shader.TileMode.REPEAT);
  /packages/apps/MusicFX/src/com/android/musicfx/seekbar/
ProgressBar.java 27 import android.graphics.Shader;
350 Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
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  /external/chromium_org/third_party/mesa/src/src/mesa/program/
ir_to_mesa.cpp     [all...]
  /external/mesa3d/src/mesa/program/
ir_to_mesa.cpp     [all...]
  /development/samples/devbytes/graphics/FoldingLayout/src/com/example/android/foldinglayout/
FoldingLayout.java 28 import android.graphics.Shader.TileMode;
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
api_validate.c 116 * should always have a vertex program/shader). */
136 ctx->Shader.CurrentVertexProgram;
252 * * a geometry shader is not active and <mode> does not match the
256 * * a geometry shader is active and the output primitive type of the
257 * geometry shader does not match the allowed begin modes for the
mtypes.h 95 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
143 * the aliased GL_NV_vertex_program shader attributes.
148 * include the NV shader attributes.
151 * include the OpenGL 2.0+ GLSL generic shader attributes.
237 VERT_RESULT_VAR0 = 19, /**< shader varying */
308 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
337 FRAG_ATTRIB_VAR0 = 16, /**< shader varying */
958 GLboolean _NeedVertices; /**< Use fast shader? */
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  /external/mesa3d/src/mesa/main/
api_validate.c 116 * should always have a vertex program/shader). */
136 ctx->Shader.CurrentVertexProgram;
252 * * a geometry shader is not active and <mode> does not match the
256 * * a geometry shader is active and the output primitive type of the
257 * geometry shader does not match the allowed begin modes for the
mtypes.h 95 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
143 * the aliased GL_NV_vertex_program shader attributes.
148 * include the NV shader attributes.
151 * include the OpenGL 2.0+ GLSL generic shader attributes.
237 VERT_RESULT_VAR0 = 19, /**< shader varying */
308 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
337 FRAG_ATTRIB_VAR0 = 16, /**< shader varying */
958 GLboolean _NeedVertices; /**< Use fast shader? */
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  /external/chromium_org/third_party/angle/src/libGLESv2/
libGLESv2.cpp 283 void __stdcall glAttachShader(GLuint program, GLuint shader)
285 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
294 gl::Shader *shaderObject = context->getShader(shader);
310 if (context->getProgram(shader))
957 void __stdcall glCompileShader(GLuint shader)
959 EVENT("(GLuint shader = %d)", shader);
967 gl::Shader *shaderObject = context->getShader(shader)
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  /frameworks/base/core/java/android/view/
GLES20Canvas.java 33 import android.graphics.Shader;
1421 final Shader shader = paint.getShader(); local
1445 final Shader shader = paint.getShader(); local
    [all...]
View.java 39 import android.graphics.Shader;
    [all...]
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_decoder_unittest_base.h 121 Shader* GetShader(GLuint client_id) {
204 // Setups up a shader for testing glUniform.
gles2_cmd_decoder.cc 143 // highp, don't pretend like it's supported because shader compilation will
699 // Initialize or re-initialize the shader translator.
976 GL_INVALID_OPERATION, function_name, "shader passed for program");
986 // Creates a Shader for the given shader.
987 Shader* CreateShader(
995 // Gets the shader info for the given shader. Returns NULL if none exists.
996 Shader* GetShader(GLuint client_id) {
1000 // Gets the shader info for the given shader. If it's not a shader generates
1004 Shader* shader = GetShader(client_id); local
4688 Shader* shader = GetShader(client_id); local
6665 Shader* shader = GetShaderInfoNotProgram(client_id, "glShaderSource"); local
6699 Shader* shader = GetShaderInfoNotProgram(client_id, "glCompileShader"); local
6718 Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderiv"); local
6747 Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderSource"); local
6762 Shader* shader = GetShaderInfoNotProgram( local
6794 Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderInfoLog"); local
6834 const Shader* shader = GetShader(client_id); local
6850 Shader* shader = GetShaderInfoNotProgram(shader_client_id, "glAttachShader"); local
6871 Shader* shader = GetShaderInfoNotProgram(shader_client_id, "glDetachShader"); local
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  /external/chromium_org/third_party/WebKit/Source/core/fetch/
Resource.cpp 907 case Resource::Shader:
908 return "Shader";
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
meta.c 278 * shader in _mesa_meta_generate_mipmap().
356 GLuint shader; local
360 shader = _mesa_CreateShaderObjectARB(target);
361 _mesa_ShaderSourceARB(shader, 1, &source, NULL);
362 _mesa_CompileShaderARB(shader);
364 _mesa_GetShaderiv(shader, GL_COMPILE_STATUS, &ok);
366 return shader;
368 _mesa_GetShaderiv(shader, GL_INFO_LOG_LENGTH, &size);
370 _mesa_DeleteObjectARB(shader);
376 _mesa_DeleteObjectARB(shader);
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  /external/mesa3d/src/mesa/drivers/common/
meta.c 278 * shader in _mesa_meta_generate_mipmap().
356 GLuint shader; local
360 shader = _mesa_CreateShaderObjectARB(target);
361 _mesa_ShaderSourceARB(shader, 1, &source, NULL);
362 _mesa_CompileShaderARB(shader);
364 _mesa_GetShaderiv(shader, GL_COMPILE_STATUS, &ok);
366 return shader;
368 _mesa_GetShaderiv(shader, GL_INFO_LOG_LENGTH, &size);
370 _mesa_DeleteObjectARB(shader);
376 _mesa_DeleteObjectARB(shader);
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_context.h 316 void xs_set_shader(GalliumD3D11Shader<>* shader)
318 if(shader != shaders[s].p)
320 shaders[s] = shader;
321 void* shader_cso = shader ? shader->object : default_shaders[s];
394 ID3D11##Stage##Shader *pShader \
401 ID3D11##Stage##Shader **ppShader \
405 *ppShader = (ID3D11##Stage##Shader*)shaders[D3D11_STAGE_##XS].ref(); \
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  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_context.h 316 void xs_set_shader(GalliumD3D11Shader<>* shader)
318 if(shader != shaders[s].p)
320 shaders[s] = shader;
321 void* shader_cso = shader ? shader->object : default_shaders[s];
394 ID3D11##Stage##Shader *pShader \
401 ID3D11##Stage##Shader **ppShader \
405 *ppShader = (ID3D11##Stage##Shader*)shaders[D3D11_STAGE_##XS].ref(); \
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  /packages/apps/UnifiedEmail/src/com/android/mail/browse/
ConversationItemView.java 38 import android.graphics.Shader;
389 final Shader shader = new LinearGradient(rightBorder - padding, y, rightBorder, local
390 y, fgColor, Utils.getTransparentColor(fgColor), Shader.TileMode.CLAMP);
391 sFoldersPaint.setShader(shader);
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  /frameworks/base/packages/SystemUI/src/com/android/systemui/recent/
RecentsPanelView.java 35 import android.graphics.Shader.TileMode;
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_wm_surface_state.c     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_cb_drawpixels.c 143 * Make fragment shader for glDraw/CopyPixels. This shader is made
144 * by combining the pixel transfer shader with the user-defined shader.
210 /* already have the proper shader */
215 * Create shader now
284 /* save the new shader */
292 * Create a simple vertex shader that just passes through the
518 /* we'll do pixel transfer in a fragment shader */
735 /* fragment shader state: TEX lookup program *
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_surface_state.c     [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_cb_drawpixels.c 143 * Make fragment shader for glDraw/CopyPixels. This shader is made
144 * by combining the pixel transfer shader with the user-defined shader.
210 /* already have the proper shader */
215 * Create shader now
284 /* save the new shader */
292 * Create a simple vertex shader that just passes through the
518 /* we'll do pixel transfer in a fragment shader */
735 /* fragment shader state: TEX lookup program *
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