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  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
AdvancedBlendActivity.java 31 import android.graphics.Shader;
69 mScaledShader = new BitmapShader(texture, Shader.TileMode.MIRROR,
70 Shader.TileMode.MIRROR);
75 mScaled2Shader = new BitmapShader(texture, Shader.TileMode.MIRROR,
76 Shader.TileMode.MIRROR);
82 Color.BLACK, Color.WHITE, Shader.TileMode.CLAMP);
MoreShadersActivity.java 33 import android.graphics.Shader;
71 mScaledShader = new BitmapShader(texture, Shader.TileMode.MIRROR,
72 Shader.TileMode.MIRROR);
77 mScaled2Shader = new BitmapShader(texture, Shader.TileMode.MIRROR,
78 Shader.TileMode.MIRROR);
84 Color.RED, 0x7f00ff00, Shader.TileMode.CLAMP);
90 Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR);
Alpha8BitmapActivity.java 29 import android.graphics.Shader;
56 BitmapShader shader = new BitmapShader(texture, local
57 Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
71 mBitmapPaint.setShader(shader);
  /external/chromium_org/third_party/angle/src/libGLESv2/
Program.h 31 class Shader;
72 bool attachShader(Shader *shader);
73 bool detachShader(Shader *shader);
ResourceManager.h 34 class Shader;
55 void deleteShader(GLuint shader);
61 Shader *getShader(GLuint handle);
90 typedef HASH_MAP<GLuint, Shader*> ShaderMap;
  /cts/tests/tests/graphics/src/android/graphics/cts/
BitmapShaderTest.java 24 import android.graphics.Shader;
26 import android.graphics.Shader.TileMode;
46 BitmapShader shader = new BitmapShader(tile, Shader.TileMode.REPEAT, local
47 Shader.TileMode.REPEAT);
49 paint.setShader(shader);
Interpolator_ResultTest.java 21 import android.graphics.Shader.TileMode;
ComposeShaderTest.java 28 import android.graphics.Shader;
31 import android.graphics.Shader.TileMode;
43 Color.GREEN, Color.BLUE, Shader.TileMode.CLAMP);
45 Color.GREEN, Color.RED, Shader.TileMode.CLAMP);
46 ComposeShader shader = new ComposeShader(blueGradient, redGradient, PorterDuff.Mode.SCREEN); local
51 paint.setShader(shader);
84 ComposeShader shader = new ComposeShader(blueShader, redShader, xferMode); local
89 paint.setShader(shader);
  /external/chromium_org/gpu/command_buffer/service/
memory_program_cache.h 31 Shader* shader_a,
33 Shader* shader_b,
39 const Shader* shader_a,
41 const Shader* shader_b,
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_clip.c 52 /* if we have a vertex shader that writes clip vertex we need to pass
55 if (ctx->Shader.CurrentVertexProgram)
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 33 package com.jme3.shader;
47 public final class Shader extends NativeObject implements Savable {
52 * True if the shader is fully compiled & linked.
69 * Maps attribute name to the location of the attribute in the shader.
74 * Type of shader. The shader will control the pipeline of it's type.
94 * Shader source describes a shader object in OpenGL. Each shader source
110 throw new NullPointerException("The shader type must be specified");
294 ShaderSource shader = new ShaderSource(type); local
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/system/
NullRenderer.java 44 import com.jme3.shader.Shader;
45 import com.jme3.shader.Shader.ShaderSource;
101 public void setShader(Shader shader) {
104 public void deleteShader(Shader shader) {
  /external/mesa3d/src/mesa/state_tracker/
st_atom_clip.c 52 /* if we have a vertex shader that writes clip vertex we need to pass
55 if (ctx->Shader.CurrentVertexProgram)
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
uniforms.c 134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT);
144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2);
155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3);
168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT);
185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2);
196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3);
208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4);
215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT);
222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2)
    [all...]
  /external/mesa3d/src/mesa/main/
uniforms.c 134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT);
144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2);
155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3);
168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT);
185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2);
196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3);
208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4);
215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT);
222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2)
    [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Shader.java 33 public abstract class Shader extends SceneGraphBase {
46 public Shader() {
  /external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/
BitmapDrawableTest.java 7 import android.graphics.Shader;
99 drawable.setTileModeXY(Shader.TileMode.REPEAT, Shader.TileMode.MIRROR);
100 assertEquals(Shader.TileMode.REPEAT, drawable.getTileModeX());
101 assertEquals(Shader.TileMode.MIRROR, drawable.getTileModeY());
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Vertices.java 54 Shader s = new BitmapShader(bm, Shader.TileMode.CLAMP,
55 Shader.TileMode.CLAMP);
  /external/chromium_org/third_party/skia/src/animator/
SkPaintParts.h 51 DECLARE_DRAW_MEMBER_INFO(Shader);
56 void addPostlude(SkShader* shader);
  /external/skia/src/animator/
SkPaintParts.h 51 DECLARE_DRAW_MEMBER_INFO(Shader);
56 void addPostlude(SkShader* shader);
  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
AssetManager.java 40 import com.jme3.shader.Shader;
41 import com.jme3.shader.ShaderKey;
249 * Loads shader file(s), shouldn't be used by end-user in most cases.
253 public Shader loadShader(ShaderKey key);
  /frameworks/base/graphics/java/android/graphics/
SweepGradient.java 19 public class SweepGradient extends Shader {
38 * A subclass of Shader that draws a sweep gradient around a center point.
70 * A subclass of Shader that draws a sweep gradient around a center point.
91 protected Shader copy() {
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/colorpicker/
ColorBrightnessView.java 27 import android.graphics.Shader;
92 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
137 0, .3f, .31f, 1 }, Shader.TileMode.CLAMP);
159 Shader sg = new LinearGradient(
161 color1, color2, Shader.TileMode.CLAMP);
ColorOpacityView.java 28 import android.graphics.Shader;
97 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
142 0, .3f, .31f, 1 }, Shader.TileMode.CLAMP);
160 Shader sg = new LinearGradient(
161 mBorder, mBorder, mWidth - mBorder, mBorder, color1, color2, Shader.TileMode.CLAMP);
ColorSaturationView.java 27 import android.graphics.Shader;
92 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
137 0, .3f, .31f, 1 }, Shader.TileMode.CLAMP);
158 Shader sg = new LinearGradient(
160 color1, color2, Shader.TileMode.CLAMP);

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