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  /ndk/sources/cxx-stl/gabi++/include/
cmath 69 using ::floor;
  /ndk/sources/cxx-stl/system/include/
cmath 69 using ::floor;
  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/
cmath 67 using ::floor;
  /prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/
cmath 67 using ::floor;
  /prebuilts/ndk/5/sources/cxx-stl/system/include/
cmath 69 using ::floor;
  /prebuilts/ndk/6/sources/cxx-stl/system/include/
cmath 69 using ::floor;
  /prebuilts/ndk/7/sources/cxx-stl/gabi++/include/
cmath 69 using ::floor;
  /prebuilts/ndk/7/sources/cxx-stl/system/include/
cmath 69 using ::floor;
  /prebuilts/ndk/8/sources/cxx-stl/gabi++/include/
cmath 69 using ::floor;
  /prebuilts/ndk/8/sources/cxx-stl/system/include/
cmath 69 using ::floor;
  /prebuilts/ndk/9/sources/cxx-stl/EH/gabi++/include/
cmath 69 using ::floor;
  /prebuilts/ndk/9/sources/cxx-stl/system/include/
cmath 69 using ::floor;
  /external/chromium_org/third_party/WebKit/Source/platform/
LayoutUnitTest.cpp 234 ASSERT_EQ(LayoutUnit(0).floor(), 0);
235 ASSERT_EQ(LayoutUnit(0.1).floor(), 0);
236 ASSERT_EQ(LayoutUnit(0.5).floor(), 0);
237 ASSERT_EQ(LayoutUnit(0.9).floor(), 0);
238 ASSERT_EQ(LayoutUnit(1.0).floor(), 1);
239 ASSERT_EQ(LayoutUnit(1.1).floor(), 1);
241 ASSERT_EQ(LayoutUnit(-0.1).floor(), -1);
242 ASSERT_EQ(LayoutUnit(-0.5).floor(), -1);
243 ASSERT_EQ(LayoutUnit(-0.9).floor(), -1);
244 ASSERT_EQ(LayoutUnit(-1.0).floor(), -1)
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  /external/bouncycastle/bcprov/src/main/java/org/bouncycastle/math/ec/
SimpleBigDecimal.java 154 public BigInteger floor() method in class:SimpleBigDecimal
162 return add(oneHalf.adjustScale(scale)).floor();
167 return floor().intValue();
172 return floor().longValue();
197 BigInteger floorBigInt = floor();
  /external/libvorbis/doc/
07-floor1.tex 4 \section{Floor type 1 setup and decode} \label{vorbis:spec:floor1}
8 Vorbis floor type one uses a piecewise straight-line representation to
16 \subsection{Floor 1 format}
20 Floor type one represents a spectral curve as a series of
21 line segments. Synthesis constructs a floor curve using iterative
28 full range of the spectral floor to be computed.
35 \item floor computation produces two new line segments, one running from
42 the codec setup header at floor 1 initialization time. Computation
51 For the below example, we assume a floor setup with an [n] of 128.
56 -45, 0, -25, -10, 30 and -10. We compute the floor in the followin
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestBrickTower.java 184 Geometry floor = new Geometry("floor", floorBox); local
185 floor.setMaterial(mat3);
186 floor.setShadowMode(ShadowMode.Receive);
187 floor.setLocalTranslation(0, 0, 0);
188 floor.addControl(new RigidBodyControl(0));
189 this.rootNode.attachChild(floor);
190 this.getPhysicsSpace().add(floor);
TestBrickWall.java 157 Geometry floor = new Geometry("floor", floorBox); local
158 floor.setMaterial(mat3);
159 floor.setShadowMode(ShadowMode.Receive);
160 floor.setLocalTranslation(0, -0.1f, 0);
161 floor.addControl(new RigidBodyControl(new BoxCollisionShape(new Vector3f(10f, 0.1f, 5f)), 0));
162 this.rootNode.attachChild(floor);
163 this.getPhysicsSpace().add(floor);
  /external/replicaisland/tools/
ExtractPoints.js 119 var column = Math.floor(tile.centerX / tileSizeX);
120 var row = Math.floor(tile.centerY / tileSizeY);
128 var tileIndex = Math.floor(row * tilesPerRow + column);
176 outputString += x + ":" + Math.floor(edge.startX) + "," +
177 Math.floor(edge.startY) + ":" + Math.floor(edge.endX) + "," +
178 Math.floor(edge.endY) + ":" + edge.normalX + "," + edge.normalY +
221 var offsetX = Math.floor(x % tilesPerRow) * tileSizeX;
222 var offsetY = Math.floor(x / tilesPerRow) * tileSizeY;
  /external/chromium_org/third_party/WebKit/PerformanceTests/Layout/resources/
floats.js 44 var x = Math.floor(Math.random() * width);
45 var y = Math.floor(Math.random() * height);
  /external/chromium_org/third_party/WebKit/Source/devtools/front_end/
PaintProfilerView.js 72 var maxBars = Math.floor((this._canvas.width - 2 * this._barPaddingWidth) / this._outerBarWidth);
75 var barCount = Math.floor(sampleCount / this._samplesPerBar);
127 var barLeft = Math.floor((screenLeft - this._barPaddingWidth) / this._outerBarWidth);
128 var barRight = Math.floor((screenRight - this._barPaddingWidth + this._innerBarWidth)/ this._outerBarWidth);
  /external/chromium_org/third_party/smhasher/src/
AvalancheTest.cpp 23 int s = (int)floor(b*10);
  /external/chromium_org/tools/perf/page_sets/tough_canvas_cases/canvas2d_balls_common/
bouncing_balls_draw_ball_as_canvas_sprite.js 29 var q = Math.floor(a / b);
36 var idx = safeMod(Math.floor(angle * spriteMapSize / (2 * Math.PI)),
  /external/chromium_org/ui/gfx/
rect.h 114 int x = std::floor(rect.x() * x_scale);
115 int y = std::floor(rect.y() * y_scale);
130 int r = rect.width() == 0 ? x : std::floor(rect.right() * x_scale);
131 int b = rect.height() == 0 ? y : std::floor(rect.bottom() * y_scale);
  /external/chromium_org/webkit/data/test_shell/sort/
sort-heap.js 5 var mid = Math.floor(sort.size/2 - 1);
42 var i = Math.floor(sort.size/2 - 1);
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestSpotLight.java 103 Box floor = new Box(Vector3f.ZERO, 50, 1f, 50); local
104 TangentBinormalGenerator.generate(floor);
105 floor.scaleTextureCoordinates(new Vector2f(5, 5));
106 Geometry floorGeom = new Geometry("Floor", floor);

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