/ndk/sources/cxx-stl/gabi++/include/ |
cmath | 69 using ::floor;
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/ndk/sources/cxx-stl/system/include/ |
cmath | 69 using ::floor;
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/prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/ |
cmath | 67 using ::floor;
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/prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/ |
cmath | 67 using ::floor;
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/prebuilts/ndk/5/sources/cxx-stl/system/include/ |
cmath | 69 using ::floor;
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/prebuilts/ndk/6/sources/cxx-stl/system/include/ |
cmath | 69 using ::floor;
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/prebuilts/ndk/7/sources/cxx-stl/gabi++/include/ |
cmath | 69 using ::floor;
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/prebuilts/ndk/7/sources/cxx-stl/system/include/ |
cmath | 69 using ::floor;
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/prebuilts/ndk/8/sources/cxx-stl/gabi++/include/ |
cmath | 69 using ::floor;
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/prebuilts/ndk/8/sources/cxx-stl/system/include/ |
cmath | 69 using ::floor;
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/prebuilts/ndk/9/sources/cxx-stl/EH/gabi++/include/ |
cmath | 69 using ::floor;
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/prebuilts/ndk/9/sources/cxx-stl/system/include/ |
cmath | 69 using ::floor;
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/external/chromium_org/third_party/WebKit/Source/platform/ |
LayoutUnitTest.cpp | 234 ASSERT_EQ(LayoutUnit(0).floor(), 0); 235 ASSERT_EQ(LayoutUnit(0.1).floor(), 0); 236 ASSERT_EQ(LayoutUnit(0.5).floor(), 0); 237 ASSERT_EQ(LayoutUnit(0.9).floor(), 0); 238 ASSERT_EQ(LayoutUnit(1.0).floor(), 1); 239 ASSERT_EQ(LayoutUnit(1.1).floor(), 1); 241 ASSERT_EQ(LayoutUnit(-0.1).floor(), -1); 242 ASSERT_EQ(LayoutUnit(-0.5).floor(), -1); 243 ASSERT_EQ(LayoutUnit(-0.9).floor(), -1); 244 ASSERT_EQ(LayoutUnit(-1.0).floor(), -1) [all...] |
/external/bouncycastle/bcprov/src/main/java/org/bouncycastle/math/ec/ |
SimpleBigDecimal.java | 154 public BigInteger floor() method in class:SimpleBigDecimal 162 return add(oneHalf.adjustScale(scale)).floor(); 167 return floor().intValue(); 172 return floor().longValue(); 197 BigInteger floorBigInt = floor();
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/external/libvorbis/doc/ |
07-floor1.tex | 4 \section{Floor type 1 setup and decode} \label{vorbis:spec:floor1} 8 Vorbis floor type one uses a piecewise straight-line representation to 16 \subsection{Floor 1 format} 20 Floor type one represents a spectral curve as a series of 21 line segments. Synthesis constructs a floor curve using iterative 28 full range of the spectral floor to be computed. 35 \item floor computation produces two new line segments, one running from 42 the codec setup header at floor 1 initialization time. Computation 51 For the below example, we assume a floor setup with an [n] of 128. 56 -45, 0, -25, -10, 30 and -10. We compute the floor in the followin [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestBrickTower.java | 184 Geometry floor = new Geometry("floor", floorBox); local 185 floor.setMaterial(mat3); 186 floor.setShadowMode(ShadowMode.Receive); 187 floor.setLocalTranslation(0, 0, 0); 188 floor.addControl(new RigidBodyControl(0)); 189 this.rootNode.attachChild(floor); 190 this.getPhysicsSpace().add(floor);
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TestBrickWall.java | 157 Geometry floor = new Geometry("floor", floorBox);
local 158 floor.setMaterial(mat3);
159 floor.setShadowMode(ShadowMode.Receive);
160 floor.setLocalTranslation(0, -0.1f, 0);
161 floor.addControl(new RigidBodyControl(new BoxCollisionShape(new Vector3f(10f, 0.1f, 5f)), 0));
162 this.rootNode.attachChild(floor);
163 this.getPhysicsSpace().add(floor);
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/external/replicaisland/tools/ |
ExtractPoints.js | 119 var column = Math.floor(tile.centerX / tileSizeX); 120 var row = Math.floor(tile.centerY / tileSizeY); 128 var tileIndex = Math.floor(row * tilesPerRow + column); 176 outputString += x + ":" + Math.floor(edge.startX) + "," + 177 Math.floor(edge.startY) + ":" + Math.floor(edge.endX) + "," + 178 Math.floor(edge.endY) + ":" + edge.normalX + "," + edge.normalY + 221 var offsetX = Math.floor(x % tilesPerRow) * tileSizeX; 222 var offsetY = Math.floor(x / tilesPerRow) * tileSizeY;
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/external/chromium_org/third_party/WebKit/PerformanceTests/Layout/resources/ |
floats.js | 44 var x = Math.floor(Math.random() * width); 45 var y = Math.floor(Math.random() * height);
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/external/chromium_org/third_party/WebKit/Source/devtools/front_end/ |
PaintProfilerView.js | 72 var maxBars = Math.floor((this._canvas.width - 2 * this._barPaddingWidth) / this._outerBarWidth); 75 var barCount = Math.floor(sampleCount / this._samplesPerBar); 127 var barLeft = Math.floor((screenLeft - this._barPaddingWidth) / this._outerBarWidth); 128 var barRight = Math.floor((screenRight - this._barPaddingWidth + this._innerBarWidth)/ this._outerBarWidth);
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/external/chromium_org/third_party/smhasher/src/ |
AvalancheTest.cpp | 23 int s = (int)floor(b*10);
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/external/chromium_org/tools/perf/page_sets/tough_canvas_cases/canvas2d_balls_common/ |
bouncing_balls_draw_ball_as_canvas_sprite.js | 29 var q = Math.floor(a / b); 36 var idx = safeMod(Math.floor(angle * spriteMapSize / (2 * Math.PI)),
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/external/chromium_org/ui/gfx/ |
rect.h | 114 int x = std::floor(rect.x() * x_scale); 115 int y = std::floor(rect.y() * y_scale); 130 int r = rect.width() == 0 ? x : std::floor(rect.right() * x_scale); 131 int b = rect.height() == 0 ? y : std::floor(rect.bottom() * y_scale);
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/external/chromium_org/webkit/data/test_shell/sort/ |
sort-heap.js | 5 var mid = Math.floor(sort.size/2 - 1); 42 var i = Math.floor(sort.size/2 - 1);
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestSpotLight.java | 103 Box floor = new Box(Vector3f.ZERO, 50, 1f, 50); local 104 TangentBinormalGenerator.generate(floor); 105 floor.scaleTextureCoordinates(new Vector2f(5, 5)); 106 Geometry floorGeom = new Geometry("Floor", floor);
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