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  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestPostFilters.java 84 envMap = assetManager.loadTexture("Textures/Sky/St Peters/StPeters.hdr");
86 envMap = assetManager.loadTexture("Textures/Sky/St Peters/StPeters.jpg");
TestTransparentCartoonEdge.java 86 Texture t = assetManager.loadTexture("Textures/ColorRamp/toon.png");
  /packages/wallpapers/Basic/src/com/android/wallpaper/nexus/
NexusRS.java 98 mScript.set_gTBackground(loadTexture(R.drawable.pyramid_background));
121 private Allocation loadTexture(int id) {
  /cts/suite/cts/deviceTests/opengl/src/com/android/cts/opengl/reference/
GLGameActivity.java 144 public static int loadTexture(AssetManager manager, String path) {
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
WaterFilter.java 249 normalTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/water_normalmap.dds");
251 foamTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/foam.jpg");
254 causticsTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/caustics.jpg");
256 heightTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/heightmap.jpg");
    [all...]
SimpleWaterProcessor.java 264 normalTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/water_normalmap.dds");
265 dudvTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/dudv_map.jpg");
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/
MaterialExtensionLoader.java 82 tex = assetManager.loadTexture(texKey);
  /external/jmonkeyengine/engine/src/test/jme3test/input/
TestCameraNode.java 77 mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestTransparentShadow.java 111 mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestSceneWater.java 92 mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
TestSimpleWater.java 99 mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
  /packages/wallpapers/NoiseField/src/com/android/noisefield/
NoiseFieldRS.java 163 private Allocation loadTexture(int id) {
171 mDotAllocation = loadTexture(R.drawable.dot);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 188 int texture = loadTexture(R.drawable.large_photo);
253 private int loadTexture(int resource) {
  /packages/wallpapers/Basic/src/com/android/wallpaper/fall/
FallRS.java 239 mScript.set_g_TRiverbed(loadTexture(R.drawable.pond));
242 private Allocation loadTexture(int id) {
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 119 mTextureIds.add(GLUtils::loadTexture("texture/arc.png"));
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/static/earth/
example.js 212 function loadTexture(name) {
253 loadTexture(names[i]);
  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
Texture.java 590 Texture loadedTex = e.getAssetManager().loadTexture(key);
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
SkyFactory.java 211 Texture tex = assetManager.loadTexture(key);
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/
SSAOFilter.java 147 Texture random = manager.loadTexture("Common/MatDefs/SSAO/Textures/random.png");
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/font/plugins/
BitmapFontLoader.java 105 tex = assetManager.loadTexture(key);
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
BombControl.java 83 mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
TestRagdollCharacter.java 147 Texture tex = assetManager.loadTexture(key);
TestAttachDriver.java 111 Texture tex = assetManager.loadTexture(key);
  /external/replicaisland/src/com/replica/replicaisland/
TextureLibrary.java 36 * a call to loadTexture() or loadAllTextures(). This allows Texture objects to be dispersed to
82 public Texture loadTexture(Context context, GL10 gl, int resourceID) {
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 518 final int texture = loadTexture(mBackground);
579 private int loadTexture(Bitmap bitmap) {

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