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Searched
refs:loadTexture
(Results
76 - 100
of
110
) sorted by null
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/external/jmonkeyengine/engine/src/test/jme3test/post/
TestPostFilters.java
84
envMap = assetManager.
loadTexture
("Textures/Sky/St Peters/StPeters.hdr");
86
envMap = assetManager.
loadTexture
("Textures/Sky/St Peters/StPeters.jpg");
TestTransparentCartoonEdge.java
86
Texture t = assetManager.
loadTexture
("Textures/ColorRamp/toon.png");
/packages/wallpapers/Basic/src/com/android/wallpaper/nexus/
NexusRS.java
98
mScript.set_gTBackground(
loadTexture
(R.drawable.pyramid_background));
121
private Allocation
loadTexture
(int id) {
/cts/suite/cts/deviceTests/opengl/src/com/android/cts/opengl/reference/
GLGameActivity.java
144
public static int
loadTexture
(AssetManager manager, String path) {
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
WaterFilter.java
249
normalTexture = (Texture2D) manager.
loadTexture
("Common/MatDefs/Water/Textures/water_normalmap.dds");
251
foamTexture = (Texture2D) manager.
loadTexture
("Common/MatDefs/Water/Textures/foam.jpg");
254
causticsTexture = (Texture2D) manager.
loadTexture
("Common/MatDefs/Water/Textures/caustics.jpg");
256
heightTexture = (Texture2D) manager.
loadTexture
("Common/MatDefs/Water/Textures/heightmap.jpg");
[
all
...]
SimpleWaterProcessor.java
264
normalTexture = (Texture2D) manager.
loadTexture
("Common/MatDefs/Water/Textures/water_normalmap.dds");
265
dudvTexture = (Texture2D) manager.
loadTexture
("Common/MatDefs/Water/Textures/dudv_map.jpg");
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/
MaterialExtensionLoader.java
82
tex = assetManager.
loadTexture
(texKey);
/external/jmonkeyengine/engine/src/test/jme3test/input/
TestCameraNode.java
77
mat.setTexture("ColorMap", assetManager.
loadTexture
("Interface/Logo/Monkey.jpg"));
/external/jmonkeyengine/engine/src/test/jme3test/light/
TestTransparentShadow.java
111
mat_red.setTexture("Texture", assetManager.
loadTexture
("Effects/Explosion/flame.png"));
/external/jmonkeyengine/engine/src/test/jme3test/water/
TestSceneWater.java
92
mat.setTexture("ColorMap", assetManager.
loadTexture
("Interface/Logo/Monkey.jpg"));
TestSimpleWater.java
99
mat.setTexture("ColorMap", assetManager.
loadTexture
("Interface/Logo/Monkey.jpg"));
/packages/wallpapers/NoiseField/src/com/android/noisefield/
NoiseFieldRS.java
163
private Allocation
loadTexture
(int id) {
171
mDotAllocation =
loadTexture
(R.drawable.dot);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java
188
int texture =
loadTexture
(R.drawable.large_photo);
253
private int
loadTexture
(int resource) {
/packages/wallpapers/Basic/src/com/android/wallpaper/fall/
FallRS.java
239
mScript.set_g_TRiverbed(
loadTexture
(R.drawable.pond));
242
private Allocation
loadTexture
(int id) {
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp
119
mTextureIds.add(GLUtils::
loadTexture
("texture/arc.png"));
/external/chromium_org/native_client_sdk/src/gonacl_appengine/static/earth/
example.js
212
function
loadTexture
(name) {
253
loadTexture
(names[i]);
/external/jmonkeyengine/engine/src/core/com/jme3/texture/
Texture.java
590
Texture loadedTex = e.getAssetManager().
loadTexture
(key);
/external/jmonkeyengine/engine/src/core/com/jme3/util/
SkyFactory.java
211
Texture tex = assetManager.
loadTexture
(key);
/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/
SSAOFilter.java
147
Texture random = manager.
loadTexture
("Common/MatDefs/SSAO/Textures/random.png");
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/font/plugins/
BitmapFontLoader.java
105
tex = assetManager.
loadTexture
(key);
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
BombControl.java
83
mat.setTexture("Texture", assetManager.
loadTexture
("Effects/Explosion/flame.png"));
TestRagdollCharacter.java
147
Texture tex = assetManager.
loadTexture
(key);
TestAttachDriver.java
111
Texture tex = assetManager.
loadTexture
(key);
/external/replicaisland/src/com/replica/replicaisland/
TextureLibrary.java
36
* a call to
loadTexture
() or loadAllTextures(). This allows Texture objects to be dispersed to
82
public Texture
loadTexture
(Context context, GL10 gl, int resourceID) {
/frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java
518
final int texture =
loadTexture
(mBackground);
579
private int
loadTexture
(Bitmap bitmap) {
Completed in 302 milliseconds
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