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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderManager.java 44 import com.jme3.scene.*;
60 * of rendering the scene graphs attached to each viewport and
538 * @see #renderGeometry(com.jme3.scene.Geometry)
586 * using {@link Material#render(com.jme3.scene.Geometry, com.jme3.renderer.RenderManager) }.
587 * Using {@link #renderGeometry(com.jme3.scene.Geometry) } will
629 * @see Material#render(com.jme3.scene.Geometry, com.jme3.renderer.RenderManager)
666 * {@link #renderGeometry(com.jme3.scene.Geometry) } method is called.
671 * @see #renderGeometry(com.jme3.scene.Geometry)
703 * Preloads a scene for rendering.
707 * used by the given scene to the video driver.
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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
DebugShapeFactory.java 43 import com.jme3.scene.Geometry;
44 import com.jme3.scene.Mesh;
45 import com.jme3.scene.Node;
46 import com.jme3.scene.Spatial;
47 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/test/jme3test/animation/
TestCameraMotionPath.java 49 import com.jme3.scene.CameraNode;
50 import com.jme3.scene.Geometry;
51 import com.jme3.scene.Spatial;
52 import com.jme3.scene.control.CameraControl.ControlDirection;
53 import com.jme3.scene.shape.Box;
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
PhysicsTestHelper.java 21 import com.jme3.scene.Geometry;
22 import com.jme3.scene.Node;
23 import com.jme3.scene.shape.Box;
24 import com.jme3.scene.shape.Sphere;
25 import com.jme3.scene.shape.Sphere.TextureMode;
  /external/jmonkeyengine/engine/src/test/jme3test/effect/
TestEverything.java 42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.Node;
44 import com.jme3.scene.Spatial;
45 import com.jme3.scene.Spatial.CullHint;
46 import com.jme3.scene.shape.Box;
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloPicking.java 49 import com.jme3.scene.Geometry;
50 import com.jme3.scene.Node;
51 import com.jme3.scene.Spatial;
52 import com.jme3.scene.shape.Box;
53 import com.jme3.scene.shape.Sphere;
55 /** Sample 8 - how to let the user pick (select) objects in the scene
HelloMaterial.java 42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.shape.Box;
44 import com.jme3.scene.shape.Sphere;
  /external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/
ModelConverter.java 35 import com.jme3.scene.Mesh.Mode;
36 import com.jme3.scene.*;
37 import com.jme3.scene.VertexBuffer.Format;
38 import com.jme3.scene.VertexBuffer.Type;
39 import com.jme3.scene.mesh.IndexBuffer;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshHelper.java 32 package com.jme3.scene.plugins.blender.meshes;
48 import com.jme3.scene.Geometry;
49 import com.jme3.scene.Mesh;
50 import com.jme3.scene.VertexBuffer;
51 import com.jme3.scene.VertexBuffer.Format;
52 import com.jme3.scene.VertexBuffer.Type;
53 import com.jme3.scene.VertexBuffer.Usage;
54 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
55 import com.jme3.scene.plugins.blender.BlenderContext;
56 import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType;
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
BezierCurve.java 1 package com.jme3.scene.plugins.blender.curves;
4 import com.jme3.scene.plugins.blender.file.DynamicArray;
5 import com.jme3.scene.plugins.blender.file.Structure;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/file/
DnaBlockData.java 32 package com.jme3.scene.plugins.blender.file;
34 import com.jme3.scene.plugins.blender.BlenderContext;
35 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorClouds.java 32 package com.jme3.scene.plugins.blender.textures;
35 import com.jme3.scene.plugins.blender.BlenderContext;
36 import com.jme3.scene.plugins.blender.file.Structure;
TextureGeneratorMarble.java 32 package com.jme3.scene.plugins.blender.textures;
34 import com.jme3.scene.plugins.blender.BlenderContext;
35 import com.jme3.scene.plugins.blender.file.Structure;
TextureGeneratorStucci.java 32 package com.jme3.scene.plugins.blender.textures;
34 import com.jme3.scene.plugins.blender.BlenderContext;
35 import com.jme3.scene.plugins.blender.file.Structure;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlenderDDS.java 1 package com.jme3.scene.plugins.blender.textures.blending;
10 import com.jme3.scene.plugins.blender.BlenderContext;
11 import com.jme3.scene.plugins.blender.textures.TexturePixel;
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
GImpactCollisionShape.java 39 import com.jme3.scene.Mesh;
40 import com.jme3.scene.VertexBuffer.Type;
41 import com.jme3.scene.mesh.IndexBuffer;
MeshCollisionShape.java 39 import com.jme3.scene.Mesh;
40 import com.jme3.scene.VertexBuffer.Type;
41 import com.jme3.scene.mesh.IndexBuffer;
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
PoseTrack.java 36 import com.jme3.scene.Mesh;
37 import com.jme3.scene.VertexBuffer;
38 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestTangentGenBadModels.java 15 import com.jme3.scene.*;
16 import com.jme3.scene.Spatial.CullHint;
17 import com.jme3.scene.shape.Sphere;
  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
LoginActivity.java 22 import android.transition.Scene;
34 Scene mCurrentScene;
36 Scene mLoginScene, mPasswordScene, mIncorrectPasswordScene, mSuccessScene, mUsernameTakenScene,
46 mLoginScene = Scene.getSceneForLayout(mSceneRoot, R.layout.activity_login, this);
47 mPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.login_password, this);
48 mIncorrectPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.incorrect_password, this);
49 mUsernameTakenScene = Scene.getSceneForLayout(mSceneRoot, R.layout.username_taken, this);
50 mSuccessScene = Scene.getSceneForLayout(mSceneRoot, R.layout.success, this);
51 mNewUserScene = Scene.getSceneForLayout(mSceneRoot, R.layout.new_user, this);
75 public void applyScene(Scene scene)
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  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
BridgeRenderSession.java 189 /*package*/ BridgeRenderSession(RenderSessionImpl scene, Result lastResult) {
190 mSession = scene;
191 if (scene != null) {
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/
Workspace.java 24 import com.android.hierarchyviewer.scene.CaptureLoader;
25 import com.android.hierarchyviewer.scene.ProfilesLoader;
26 import com.android.hierarchyviewer.scene.VersionLoader;
27 import com.android.hierarchyviewer.scene.ViewHierarchyLoader;
28 import com.android.hierarchyviewer.scene.ViewHierarchyScene;
29 import com.android.hierarchyviewer.scene.ViewManager;
30 import com.android.hierarchyviewer.scene.ViewNode;
31 import com.android.hierarchyviewer.scene.WindowsLoader;
145 private ViewHierarchyScene scene; field in class:Workspace
658 scene.setZoomFactor(slider.getValue() / 100.0d)
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  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java 47 import com.jme3.scene.Node;
48 import com.jme3.scene.SceneGraphVisitor;
49 import com.jme3.scene.Spatial;
50 import com.jme3.scene.plugins.ogre.AnimData;
469 * This interface describes the features of the scene that are to be loaded.
548 * This method adds a scene to the result set.
549 * @param scene
550 * scene to be added to the result set
552 public void addScene(Node scene) {
554 scenes.add(scene);
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  /external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/
scene.js 6 var camera, controls, scene, projector, renderer;
24 scene.remove(objects[i]);
107 scene.add(object);
132 alert('Invalid scene description. See console.');
160 scene = new THREE.Scene();
162 scene.add( new THREE.AmbientLight( 0x505050 ) );
178 scene.add( light );
183 scene.add( plane );
298 renderer.render( scene, camera )
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_setup_tri.c 76 * The memory is allocated from the per-scene pool, not per-tile.
82 lp_setup_alloc_triangle(struct lp_scene *scene,
95 tri = lp_scene_alloc_aligned( scene, *tri_size, 16 );
201 struct lp_scene *scene = setup->scene; local
207 if (!scene->fb.zsbuf) {
211 lp_scene_bin_reset( scene, tx, ty );
215 return lp_scene_bin_cmd_with_state( scene, tx, ty,
221 return lp_scene_bin_cmd_with_state( scene, tx, ty,
231 * framebuffer tiles are touched. Put the triangle in the scene'
242 struct lp_scene *scene = setup->scene; local
564 struct lp_scene *scene = setup->scene; local
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