/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RenderManager.java | 44 import com.jme3.scene.*;
60 * of rendering the scene graphs attached to each viewport and
538 * @see #renderGeometry(com.jme3.scene.Geometry)
586 * using {@link Material#render(com.jme3.scene.Geometry, com.jme3.renderer.RenderManager) }.
587 * Using {@link #renderGeometry(com.jme3.scene.Geometry) } will
629 * @see Material#render(com.jme3.scene.Geometry, com.jme3.renderer.RenderManager)
666 * {@link #renderGeometry(com.jme3.scene.Geometry) } method is called.
671 * @see #renderGeometry(com.jme3.scene.Geometry)
703 * Preloads a scene for rendering.
707 * used by the given scene to the video driver. [all...] |
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
DebugShapeFactory.java | 43 import com.jme3.scene.Geometry; 44 import com.jme3.scene.Mesh; 45 import com.jme3.scene.Node; 46 import com.jme3.scene.Spatial; 47 import com.jme3.scene.VertexBuffer.Type;
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/external/jmonkeyengine/engine/src/test/jme3test/animation/ |
TestCameraMotionPath.java | 49 import com.jme3.scene.CameraNode; 50 import com.jme3.scene.Geometry; 51 import com.jme3.scene.Spatial; 52 import com.jme3.scene.control.CameraControl.ControlDirection; 53 import com.jme3.scene.shape.Box;
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
PhysicsTestHelper.java | 21 import com.jme3.scene.Geometry; 22 import com.jme3.scene.Node; 23 import com.jme3.scene.shape.Box; 24 import com.jme3.scene.shape.Sphere; 25 import com.jme3.scene.shape.Sphere.TextureMode;
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/external/jmonkeyengine/engine/src/test/jme3test/effect/ |
TestEverything.java | 42 import com.jme3.scene.Geometry; 43 import com.jme3.scene.Node; 44 import com.jme3.scene.Spatial; 45 import com.jme3.scene.Spatial.CullHint; 46 import com.jme3.scene.shape.Box;
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloPicking.java | 49 import com.jme3.scene.Geometry;
50 import com.jme3.scene.Node;
51 import com.jme3.scene.Spatial;
52 import com.jme3.scene.shape.Box;
53 import com.jme3.scene.shape.Sphere;
55 /** Sample 8 - how to let the user pick (select) objects in the scene
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HelloMaterial.java | 42 import com.jme3.scene.Geometry; 43 import com.jme3.scene.shape.Box; 44 import com.jme3.scene.shape.Sphere;
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/external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/ |
ModelConverter.java | 35 import com.jme3.scene.Mesh.Mode; 36 import com.jme3.scene.*; 37 import com.jme3.scene.VertexBuffer.Format; 38 import com.jme3.scene.VertexBuffer.Type; 39 import com.jme3.scene.mesh.IndexBuffer;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/ |
MeshHelper.java | 32 package com.jme3.scene.plugins.blender.meshes;
48 import com.jme3.scene.Geometry;
49 import com.jme3.scene.Mesh;
50 import com.jme3.scene.VertexBuffer;
51 import com.jme3.scene.VertexBuffer.Format;
52 import com.jme3.scene.VertexBuffer.Type;
53 import com.jme3.scene.VertexBuffer.Usage;
54 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
55 import com.jme3.scene.plugins.blender.BlenderContext;
56 import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType; [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/ |
BezierCurve.java | 1 package com.jme3.scene.plugins.blender.curves;
4 import com.jme3.scene.plugins.blender.file.DynamicArray;
5 import com.jme3.scene.plugins.blender.file.Structure;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/file/ |
DnaBlockData.java | 32 package com.jme3.scene.plugins.blender.file;
34 import com.jme3.scene.plugins.blender.BlenderContext;
35 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureGeneratorClouds.java | 32 package com.jme3.scene.plugins.blender.textures; 35 import com.jme3.scene.plugins.blender.BlenderContext; 36 import com.jme3.scene.plugins.blender.file.Structure;
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TextureGeneratorMarble.java | 32 package com.jme3.scene.plugins.blender.textures; 34 import com.jme3.scene.plugins.blender.BlenderContext; 35 import com.jme3.scene.plugins.blender.file.Structure;
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TextureGeneratorStucci.java | 32 package com.jme3.scene.plugins.blender.textures; 34 import com.jme3.scene.plugins.blender.BlenderContext; 35 import com.jme3.scene.plugins.blender.file.Structure;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
TextureBlenderDDS.java | 1 package com.jme3.scene.plugins.blender.textures.blending;
10 import com.jme3.scene.plugins.blender.BlenderContext;
11 import com.jme3.scene.plugins.blender.textures.TexturePixel;
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
GImpactCollisionShape.java | 39 import com.jme3.scene.Mesh;
40 import com.jme3.scene.VertexBuffer.Type;
41 import com.jme3.scene.mesh.IndexBuffer;
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MeshCollisionShape.java | 39 import com.jme3.scene.Mesh;
40 import com.jme3.scene.VertexBuffer.Type;
41 import com.jme3.scene.mesh.IndexBuffer;
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/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
PoseTrack.java | 36 import com.jme3.scene.Mesh; 37 import com.jme3.scene.VertexBuffer; 38 import com.jme3.scene.VertexBuffer.Type;
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestTangentGenBadModels.java | 15 import com.jme3.scene.*; 16 import com.jme3.scene.Spatial.CullHint; 17 import com.jme3.scene.shape.Sphere;
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/frameworks/base/tests/TransitionTests/src/com/android/transitiontests/ |
LoginActivity.java | 22 import android.transition.Scene; 34 Scene mCurrentScene; 36 Scene mLoginScene, mPasswordScene, mIncorrectPasswordScene, mSuccessScene, mUsernameTakenScene, 46 mLoginScene = Scene.getSceneForLayout(mSceneRoot, R.layout.activity_login, this); 47 mPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.login_password, this); 48 mIncorrectPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.incorrect_password, this); 49 mUsernameTakenScene = Scene.getSceneForLayout(mSceneRoot, R.layout.username_taken, this); 50 mSuccessScene = Scene.getSceneForLayout(mSceneRoot, R.layout.success, this); 51 mNewUserScene = Scene.getSceneForLayout(mSceneRoot, R.layout.new_user, this); 75 public void applyScene(Scene scene) [all...] |
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/ |
BridgeRenderSession.java | 189 /*package*/ BridgeRenderSession(RenderSessionImpl scene, Result lastResult) { 190 mSession = scene; 191 if (scene != null) {
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/sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/ |
Workspace.java | 24 import com.android.hierarchyviewer.scene.CaptureLoader; 25 import com.android.hierarchyviewer.scene.ProfilesLoader; 26 import com.android.hierarchyviewer.scene.VersionLoader; 27 import com.android.hierarchyviewer.scene.ViewHierarchyLoader; 28 import com.android.hierarchyviewer.scene.ViewHierarchyScene; 29 import com.android.hierarchyviewer.scene.ViewManager; 30 import com.android.hierarchyviewer.scene.ViewNode; 31 import com.android.hierarchyviewer.scene.WindowsLoader; 145 private ViewHierarchyScene scene; field in class:Workspace 658 scene.setZoomFactor(slider.getValue() / 100.0d) [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
BlenderKey.java | 47 import com.jme3.scene.Node;
48 import com.jme3.scene.SceneGraphVisitor;
49 import com.jme3.scene.Spatial;
50 import com.jme3.scene.plugins.ogre.AnimData;
469 * This interface describes the features of the scene that are to be loaded.
548 * This method adds a scene to the result set.
549 * @param scene
550 * scene to be added to the result set
552 public void addScene(Node scene) {
554 scenes.add(scene);
[all...] |
/external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/ |
scene.js | 6 var camera, controls, scene, projector, renderer; 24 scene.remove(objects[i]); 107 scene.add(object); 132 alert('Invalid scene description. See console.'); 160 scene = new THREE.Scene(); 162 scene.add( new THREE.AmbientLight( 0x505050 ) ); 178 scene.add( light ); 183 scene.add( plane ); 298 renderer.render( scene, camera ) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_setup_tri.c | 76 * The memory is allocated from the per-scene pool, not per-tile. 82 lp_setup_alloc_triangle(struct lp_scene *scene, 95 tri = lp_scene_alloc_aligned( scene, *tri_size, 16 ); 201 struct lp_scene *scene = setup->scene; local 207 if (!scene->fb.zsbuf) { 211 lp_scene_bin_reset( scene, tx, ty ); 215 return lp_scene_bin_cmd_with_state( scene, tx, ty, 221 return lp_scene_bin_cmd_with_state( scene, tx, ty, 231 * framebuffer tiles are touched. Put the triangle in the scene' 242 struct lp_scene *scene = setup->scene; local 564 struct lp_scene *scene = setup->scene; local [all...] |