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  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestDepthOfField.java 16 import com.jme3.scene.Node;
17 import com.jme3.scene.Spatial;
48 Node mainScene = new Node("Main Scene");
TestMultiViewsFilters.java 47 import com.jme3.scene.Geometry;
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
Octnode.java 46 import com.jme3.scene.Geometry;
47 import com.jme3.scene.debug.WireBox;
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MeshLoader.java 32 package com.jme3.scene.plugins.ogre;
42 import com.jme3.scene.*;
43 import com.jme3.scene.VertexBuffer.Format;
44 import com.jme3.scene.VertexBuffer.Type;
45 import com.jme3.scene.VertexBuffer.Usage;
46 import com.jme3.scene.plugins.ogre.matext.OgreMaterialKey;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Mesh.java 33 package com.jme3.scene;
46 import com.jme3.scene.VertexBuffer.Format;
47 import com.jme3.scene.VertexBuffer.Type;
48 import com.jme3.scene.VertexBuffer.Usage;
49 import com.jme3.scene.mesh.*;
61 * All visible elements in a scene are represented by meshes.
402 * @see #setLodLevels(com.jme3.scene.VertexBuffer[])
449 * @see #setMode(com.jme3.scene.Mesh.Mode)
844 * User code should only use collideWith() on scene
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  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 14 import com.jme3.scene.Mesh;
15 import com.jme3.scene.Mesh.Mode;
16 import com.jme3.scene.VertexBuffer;
17 import com.jme3.scene.VertexBuffer.Type;
18 import com.jme3.scene.VertexBuffer.Usage;
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_setup_line.c 280 struct lp_scene *scene = setup->scene; local
577 line = lp_setup_alloc_triangle(scene,
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTestModifyHeight.java 51 import com.jme3.scene.Geometry;
52 import com.jme3.scene.debug.Arrow;
53 import com.jme3.scene.shape.Sphere;
TerrainTest.java 44 import com.jme3.scene.Geometry;
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_line.c 280 struct lp_scene *scene = setup->scene; local
577 line = lp_setup_alloc_triangle(scene,
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
RenderState.java 35 import com.jme3.scene.Mesh;
36 import com.jme3.scene.Mesh.Mode;
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainGrid.java 43 import com.jme3.scene.Spatial;
44 import com.jme3.scene.control.UpdateControl;
374 * update what quads are in the scene now.
TerrainPatch.java 46 import com.jme3.scene.Geometry;
47 import com.jme3.scene.Mesh;
48 import com.jme3.scene.VertexBuffer;
49 import com.jme3.scene.VertexBuffer.Type;
786 throw new IllegalStateException("Scene graph must be updated" +
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  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestHoveringTank.java 55 import com.jme3.scene.Geometry;
56 import com.jme3.scene.Spatial;
TestRagDoll.java 17 import com.jme3.scene.Node;
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsGhostObject.java 43 import com.jme3.scene.Spatial;
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/
CollisionShapeFactory.java 40 import com.jme3.scene.*;
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
SpatialTrack.java 9 import com.jme3.scene.Spatial;
  /external/jmonkeyengine/engine/src/core/com/jme3/font/
BitmapText.java 39 import com.jme3.scene.Node;
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
LightList.java 36 import com.jme3.scene.Spatial;
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 37 import com.jme3.scene.VertexBuffer;
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
MTLLoader.java 33 package com.jme3.scene.plugins;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsGhostObject.java 47 import com.jme3.scene.Spatial;
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloTerrainCollision.java 48 import com.jme3.scene.Node;
148 // We set up collision detection for the scene by creating a
167 // We attach the scene and the player to the rootnode and the physics space,
  /external/jmonkeyengine/engine/src/test/jme3test/input/combomoves/
TestComboMoves.java 41 import com.jme3.scene.Spatial.CullHint;

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