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Searched
refs:scene
(Results
451 - 475
of
512
) sorted by null
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/external/jmonkeyengine/engine/src/test/jme3test/post/
TestDepthOfField.java
16
import com.jme3.
scene
.Node;
17
import com.jme3.
scene
.Spatial;
48
Node mainScene = new Node("Main
Scene
");
TestMultiViewsFilters.java
47
import com.jme3.
scene
.Geometry;
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
Octnode.java
46
import com.jme3.
scene
.Geometry;
47
import com.jme3.
scene
.debug.WireBox;
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MeshLoader.java
32
package com.jme3.
scene
.plugins.ogre;
42
import com.jme3.
scene
.*;
43
import com.jme3.
scene
.VertexBuffer.Format;
44
import com.jme3.
scene
.VertexBuffer.Type;
45
import com.jme3.
scene
.VertexBuffer.Usage;
46
import com.jme3.
scene
.plugins.ogre.matext.OgreMaterialKey;
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
Mesh.java
33
package com.jme3.
scene
;
46
import com.jme3.
scene
.VertexBuffer.Format;
47
import com.jme3.
scene
.VertexBuffer.Type;
48
import com.jme3.
scene
.VertexBuffer.Usage;
49
import com.jme3.
scene
.mesh.*;
61
* All visible elements in a
scene
are represented by meshes.
402
* @see #setLodLevels(com.jme3.
scene
.VertexBuffer[])
449
* @see #setMode(com.jme3.
scene
.Mesh.Mode)
844
* User code should only use collideWith() on
scene
[
all
...]
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java
14
import com.jme3.
scene
.Mesh;
15
import com.jme3.
scene
.Mesh.Mode;
16
import com.jme3.
scene
.VertexBuffer;
17
import com.jme3.
scene
.VertexBuffer.Type;
18
import com.jme3.
scene
.VertexBuffer.Usage;
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...]
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_setup_line.c
280
struct lp_scene *
scene
= setup->
scene
;
local
577
line = lp_setup_alloc_triangle(
scene
,
/external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTestModifyHeight.java
51
import com.jme3.
scene
.Geometry;
52
import com.jme3.
scene
.debug.Arrow;
53
import com.jme3.
scene
.shape.Sphere;
TerrainTest.java
44
import com.jme3.
scene
.Geometry;
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_line.c
280
struct lp_scene *
scene
= setup->
scene
;
local
577
line = lp_setup_alloc_triangle(
scene
,
/external/jmonkeyengine/engine/src/core/com/jme3/material/
RenderState.java
35
import com.jme3.
scene
.Mesh;
36
import com.jme3.
scene
.Mesh.Mode;
[
all
...]
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainGrid.java
43
import com.jme3.
scene
.Spatial;
44
import com.jme3.
scene
.control.UpdateControl;
374
* update what quads are in the
scene
now.
TerrainPatch.java
46
import com.jme3.
scene
.Geometry;
47
import com.jme3.
scene
.Mesh;
48
import com.jme3.
scene
.VertexBuffer;
49
import com.jme3.
scene
.VertexBuffer.Type;
786
throw new IllegalStateException("
Scene
graph must be updated" +
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all
...]
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestHoveringTank.java
55
import com.jme3.
scene
.Geometry;
56
import com.jme3.
scene
.Spatial;
TestRagDoll.java
17
import com.jme3.
scene
.Node;
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsGhostObject.java
43
import com.jme3.
scene
.Spatial;
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/
CollisionShapeFactory.java
40
import com.jme3.
scene
.*;
/external/jmonkeyengine/engine/src/core/com/jme3/animation/
SpatialTrack.java
9
import com.jme3.
scene
.Spatial;
/external/jmonkeyengine/engine/src/core/com/jme3/font/
BitmapText.java
39
import com.jme3.
scene
.Node;
/external/jmonkeyengine/engine/src/core/com/jme3/light/
LightList.java
36
import com.jme3.
scene
.Spatial;
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java
37
import com.jme3.
scene
.VertexBuffer;
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
MTLLoader.java
33
package com.jme3.
scene
.plugins;
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsGhostObject.java
47
import com.jme3.
scene
.Spatial;
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloTerrainCollision.java
48
import com.jme3.
scene
.Node;
148
// We set up collision detection for the
scene
by creating a
167
// We attach the
scene
and the player to the rootnode and the physics space,
/external/jmonkeyengine/engine/src/test/jme3test/input/combomoves/
TestComboMoves.java
41
import com.jme3.
scene
.Spatial.CullHint;
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