Vertex.h | 33 * Program::set()), and used to make geometry damage rect calculation conservative (see 40 static inline void set(Vertex* vertex, float x, float y) { function in struct:android::uirenderer::Vertex 45 static inline void set(Vertex* vertex, vec2 val) { function in struct:android::uirenderer::Vertex 46 set(vertex, val.x, val.y); 50 set(vertex, src.position[0] + x, src.position[1] + y); 62 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) { function in struct:android::uirenderer::TextureVertex 81 static inline void set(ColorTextureVertex* vertex, float x, float y, function in struct:android::uirenderer::ColorTextureVertex 83 TextureVertex::set(vertex, x, y, u, v); 99 static inline void set(AlphaVertex* vertex, float x, float y, float alpha) { function in struct:android::uirenderer::AlphaVertex 100 Vertex::set(vertex, x, y) [all...] |