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    Searched refs:shadeSpan (Results 26 - 50 of 67) sorted by null

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  /external/skia/src/effects/gradients/
SkTwoPointRadialGradient.h 26 virtual void shadeSpan(int x, int y, SkPMColor* dstCParam,
SkTwoPointConicalGradient.h 52 virtual void shadeSpan(int x, int y, SkPMColor* dstCParam,
  /external/chromium_org/third_party/skia/src/core/
SkShader.cpp 101 this->shadeSpan(x, y, colors, kTempColorCount);
121 this->shadeSpan(x, y, colors, count);
136 this->shadeSpan(x, y, colors, n);
283 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
339 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
ARGB32_Clamp_Bilinear_BitmapShader.h 16 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkBlitter_A8.cpp 259 fShader->shadeSpan(x, y, span, width);
302 shader->shadeSpan(x, y, span, count);
336 fShader->shadeSpan(x, y, span, width);
SkBlitter_RGB16.cpp 838 fShader->shadeSpan(x, y, fBuffer, width);
851 shader->shadeSpan(x, y, buffer, width);
859 shader->shadeSpan(x, y, buffer, width);
905 shader->shadeSpan(x, y, span, nonZeroCount);
954 fShader->shadeSpan(x, y, span, width);
    [all...]
SkBitmapShader16BilerpTemplate.h 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkBitmapShaderTemplate.h 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkBitmapProcShader.cpp 178 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
  /external/skia/src/core/
SkShader.cpp 101 this->shadeSpan(x, y, colors, kTempColorCount);
121 this->shadeSpan(x, y, colors, count);
136 this->shadeSpan(x, y, colors, n);
283 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
339 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
ARGB32_Clamp_Bilinear_BitmapShader.h 16 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkBlitter_A8.cpp 259 fShader->shadeSpan(x, y, span, width);
302 shader->shadeSpan(x, y, span, count);
336 fShader->shadeSpan(x, y, span, width);
SkBlitter_RGB16.cpp 838 fShader->shadeSpan(x, y, fBuffer, width);
851 shader->shadeSpan(x, y, buffer, width);
859 shader->shadeSpan(x, y, buffer, width);
905 shader->shadeSpan(x, y, span, nonZeroCount);
954 fShader->shadeSpan(x, y, span, width);
    [all...]
SkBitmapShader16BilerpTemplate.h 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkBitmapShaderTemplate.h 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkBitmapProcShader.cpp 178 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
  /external/chromium_org/third_party/skia/include/effects/
SkPerlinNoiseShader.h 67 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
  /external/chromium_org/third_party/skia/src/effects/gradients/
SkTwoPointConicalGradient.h 52 virtual void shadeSpan(int x, int y, SkPMColor* dstCParam,
  /external/skia/include/effects/
SkPerlinNoiseShader.h 67 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
  /external/chromium_org/third_party/skia/include/core/
SkShader.h 92 bit, meaning that calling the 32bit shadeSpan() entry point will
101 shadeSpan().
108 the 32bit shadeSpan() would be const.
167 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
179 * Similar to shadeSpan, but only returns the alpha-channel for a span.
180 * The default implementation calls shadeSpan() and then extracts the alpha
  /external/chromium_org/third_party/skia/src/effects/
SkTransparentShader.cpp 42 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
SkBitmapAlphaThresholdShader.cpp 20 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE {};
  /external/skia/include/core/
SkShader.h 92 bit, meaning that calling the 32bit shadeSpan() entry point will
101 shadeSpan().
108 the 32bit shadeSpan() would be const.
167 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
179 * Similar to shadeSpan, but only returns the alpha-channel for a span.
180 * The default implementation calls shadeSpan() and then extracts the alpha
  /external/skia/src/effects/
SkTransparentShader.cpp 42 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
SkBitmapAlphaThresholdShader.cpp 20 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE {};

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