/external/skia/src/effects/gradients/ |
SkTwoPointRadialGradient.h | 26 virtual void shadeSpan(int x, int y, SkPMColor* dstCParam,
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SkTwoPointConicalGradient.h | 52 virtual void shadeSpan(int x, int y, SkPMColor* dstCParam,
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/external/chromium_org/third_party/skia/src/core/ |
SkShader.cpp | 101 this->shadeSpan(x, y, colors, kTempColorCount); 121 this->shadeSpan(x, y, colors, count); 136 this->shadeSpan(x, y, colors, n); 283 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { 339 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
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ARGB32_Clamp_Bilinear_BitmapShader.h | 16 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkBlitter_A8.cpp | 259 fShader->shadeSpan(x, y, span, width); 302 shader->shadeSpan(x, y, span, count); 336 fShader->shadeSpan(x, y, span, width);
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SkBlitter_RGB16.cpp | 838 fShader->shadeSpan(x, y, fBuffer, width); 851 shader->shadeSpan(x, y, buffer, width); 859 shader->shadeSpan(x, y, buffer, width); 905 shader->shadeSpan(x, y, span, nonZeroCount); 954 fShader->shadeSpan(x, y, span, width); [all...] |
SkBitmapShader16BilerpTemplate.h | 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkBitmapShaderTemplate.h | 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkBitmapProcShader.cpp | 178 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
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/external/skia/src/core/ |
SkShader.cpp | 101 this->shadeSpan(x, y, colors, kTempColorCount); 121 this->shadeSpan(x, y, colors, count); 136 this->shadeSpan(x, y, colors, n); 283 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { 339 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
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ARGB32_Clamp_Bilinear_BitmapShader.h | 16 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkBlitter_A8.cpp | 259 fShader->shadeSpan(x, y, span, width); 302 shader->shadeSpan(x, y, span, count); 336 fShader->shadeSpan(x, y, span, width);
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SkBlitter_RGB16.cpp | 838 fShader->shadeSpan(x, y, fBuffer, width); 851 shader->shadeSpan(x, y, buffer, width); 859 shader->shadeSpan(x, y, buffer, width); 905 shader->shadeSpan(x, y, span, nonZeroCount); 954 fShader->shadeSpan(x, y, span, width); [all...] |
SkBitmapShader16BilerpTemplate.h | 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkBitmapShaderTemplate.h | 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkBitmapProcShader.cpp | 178 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
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/external/chromium_org/third_party/skia/include/effects/ |
SkPerlinNoiseShader.h | 67 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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/external/chromium_org/third_party/skia/src/effects/gradients/ |
SkTwoPointConicalGradient.h | 52 virtual void shadeSpan(int x, int y, SkPMColor* dstCParam,
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/external/skia/include/effects/ |
SkPerlinNoiseShader.h | 67 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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/external/chromium_org/third_party/skia/include/core/ |
SkShader.h | 92 bit, meaning that calling the 32bit shadeSpan() entry point will 101 shadeSpan(). 108 the 32bit shadeSpan() would be const. 167 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; 179 * Similar to shadeSpan, but only returns the alpha-channel for a span. 180 * The default implementation calls shadeSpan() and then extracts the alpha
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/external/chromium_org/third_party/skia/src/effects/ |
SkTransparentShader.cpp | 42 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
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SkBitmapAlphaThresholdShader.cpp | 20 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE {};
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/external/skia/include/core/ |
SkShader.h | 92 bit, meaning that calling the 32bit shadeSpan() entry point will 101 shadeSpan(). 108 the 32bit shadeSpan() would be const. 167 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; 179 * Similar to shadeSpan, but only returns the alpha-channel for a span. 180 * The default implementation calls shadeSpan() and then extracts the alpha
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/external/skia/src/effects/ |
SkTransparentShader.cpp | 42 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
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SkBitmapAlphaThresholdShader.cpp | 20 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE {};
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