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Searched
full:allocatetexturememory
(Results
1 - 10
of
10
) sorted by null
/packages/apps/Camera/jni/
mosaic_renderer_jni.h
26
extern "C" void
AllocateTextureMemory
(int widthHR, int heightHR,
feature_mos_jni.cpp
293
AllocateTextureMemory
(tWidth[HR], tHeight[HR], tWidth[LR], tHeight[LR]);
mosaic_renderer_jni.cpp
385
void
AllocateTextureMemory
(int widthHR, int heightHR, int widthLR, int heightLR)
/packages/apps/Camera2/jni/
mosaic_renderer_jni.h
26
extern "C" void
AllocateTextureMemory
(int widthHR, int heightHR,
feature_mos_jni.cpp
293
AllocateTextureMemory
(tWidth[HR], tHeight[HR], tWidth[LR], tHeight[LR]);
mosaic_renderer_jni.cpp
385
void
AllocateTextureMemory
(int widthHR, int heightHR, int widthLR, int heightLR)
/packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.h
26
extern "C" void
AllocateTextureMemory
(int widthHR, int heightHR,
feature_mos_jni.cpp
293
AllocateTextureMemory
(tWidth[HR], tHeight[HR], tWidth[LR], tHeight[LR]);
mosaic_renderer_jni.cpp
362
void
AllocateTextureMemory
(int widthHR, int heightHR, int widthLR, int heightLR)
/frameworks/base/libs/hwui/
FontRenderer.h
147
void
allocateTextureMemory
(CacheTexture* cacheTexture);
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