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  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
shark.c 116 static float P015[3] = {55.62, 570.63, 2000.00};
232 glVertex3fv(P015);
370 glVertex3fv(P015);
374 glVertex3fv(P015);
382 glVertex3fv(P015);
455 glVertex3fv(P015);
913 glVertex3fv(P015);
937 glVertex3fv(P015);
947 glVertex3fv(P015);
    [all...]
dolphin.c 154 static float P015[3] = {-65.21, -96.13, 2064.02};
499 glVertex3fv(P015);
513 glVertex3fv(P015);
526 glVertex3fv(P015);
534 glVertex3fv(P015);
    [all...]
whale.c 195 static float P015[3] = {-65.21, 231.16, 924.54};
537 glVertex3fv(P015);
551 glVertex3fv(P015);
564 glVertex3fv(P015);
572 glVertex3fv(P015);
    [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
shark.c 116 static float P015[3] = {55.62, 570.63, 2000.00};
232 glVertex3fv(P015);
370 glVertex3fv(P015);
374 glVertex3fv(P015);
382 glVertex3fv(P015);
455 glVertex3fv(P015);
913 glVertex3fv(P015);
937 glVertex3fv(P015);
947 glVertex3fv(P015);
    [all...]
dolphin.c 154 static float P015[3] = {-65.21, -96.13, 2064.02};
499 glVertex3fv(P015);
513 glVertex3fv(P015);
526 glVertex3fv(P015);
534 glVertex3fv(P015);
    [all...]
whale.c 195 static float P015[3] = {-65.21, 231.16, 924.54};
537 glVertex3fv(P015);
551 glVertex3fv(P015);
564 glVertex3fv(P015);
572 glVertex3fv(P015);
    [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
shark.c 116 static float P015[3] = {55.62, 570.63, 2000.00};
232 glVertex3fv(P015);
370 glVertex3fv(P015);
374 glVertex3fv(P015);
382 glVertex3fv(P015);
455 glVertex3fv(P015);
913 glVertex3fv(P015);
937 glVertex3fv(P015);
947 glVertex3fv(P015);
    [all...]
dolphin.c 154 static float P015[3] = {-65.21, -96.13, 2064.02};
499 glVertex3fv(P015);
513 glVertex3fv(P015);
526 glVertex3fv(P015);
534 glVertex3fv(P015);
    [all...]
whale.c 195 static float P015[3] = {-65.21, 231.16, 924.54};
537 glVertex3fv(P015);
551 glVertex3fv(P015);
564 glVertex3fv(P015);
572 glVertex3fv(P015);
    [all...]

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