/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vp_build.c | 44 const struct gl_vertex_program *prev = ctx->VertexProgram._Current; 46 if (!ctx->VertexProgram._Current || 47 ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) { 48 ctx->VertexProgram._Current 56 if (ctx->VertexProgram._Current != prev && ctx->Driver.BindProgram) { 58 (struct gl_program *) ctx->VertexProgram._Current);
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t_context.c | 128 const struct gl_vertex_program *vp = ctx->VertexProgram._Current; 129 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; 224 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current; 234 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
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/external/mesa3d/src/mesa/tnl/ |
t_vp_build.c | 44 const struct gl_vertex_program *prev = ctx->VertexProgram._Current; 46 if (!ctx->VertexProgram._Current || 47 ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) { 48 ctx->VertexProgram._Current 56 if (ctx->VertexProgram._Current != prev && ctx->Driver.BindProgram) { 58 (struct gl_program *) ctx->VertexProgram._Current);
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t_context.c | 128 const struct gl_vertex_program *vp = ctx->VertexProgram._Current; 129 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; 224 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current; 234 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
state.h | 62 if (ctx->VertexProgram._Current && 63 (ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) && 64 (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) 67 if (ctx->FragmentProgram._Current && 68 (ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) && 69 (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1))
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state.c | 90 * Update the ctx->Vertex/Geometry/FragmentProgram._Current pointers to point 109 const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; 110 const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; 111 const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current; 115 * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current 136 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, 146 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, 158 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, 165 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL) [all...] |
samplerobj.h | 36 else if (ctx->Texture.Unit[unit]._Current) 37 return &ctx->Texture.Unit[unit]._Current->Sampler;
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/external/mesa3d/src/mesa/main/ |
state.h | 62 if (ctx->VertexProgram._Current && 63 (ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) && 64 (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) 67 if (ctx->FragmentProgram._Current && 68 (ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) && 69 (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1))
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state.c | 90 * Update the ctx->Vertex/Geometry/FragmentProgram._Current pointers to point 109 const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; 110 const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; 111 const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current; 115 * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current 136 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, 146 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, 158 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, 165 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL) [all...] |
samplerobj.h | 36 else if (ctx->Texture.Unit[unit]._Current) 37 return &ctx->Texture.Unit[unit]._Current->Sampler;
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/ |
intel_span.c | 119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current); 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 184 if (ctx->VertexProgram._Current == NULL) 189 ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) { 190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 204 if (ctx->VertexProgram._Current == NULL) 209 ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) { 210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_span.c | 119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current); 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 184 if (ctx->VertexProgram._Current == NULL) 189 ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) { 190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 204 if (ctx->VertexProgram._Current == NULL) 209 ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) { 210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
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/external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime.JavaExtensions/ |
StringTokenizer.cs | 40 int _current; field in class:Antlr.Runtime.JavaExtensions.StringTokenizer 79 return _current < _tokens.Length; 84 return _tokens[_current++];
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/external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime.JavaExtensions/ |
StringTokenizer.cs | 41 int _current; field in class:Antlr.Runtime.JavaExtensions.StringTokenizer 79 return _current < _tokens.Length; 84 return _tokens[_current++];
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_atom_shader.c | 79 assert(st->ctx->FragmentProgram._Current); 80 stfp = st_fragment_program(st->ctx->FragmentProgram._Current); 131 assert(st->ctx->VertexProgram._Current); 132 stvp = st_vertex_program(st->ctx->VertexProgram._Current); 180 if (!st->ctx->GeometryProgram._Current) { 185 stgp = st_geometry_program(st->ctx->GeometryProgram._Current);
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st_atom_sampler.c | 135 texobj = ctx->Texture.Unit[texUnit]._Current; 260 &ctx->FragmentProgram._Current->Base, 267 &ctx->VertexProgram._Current->Base, 272 if (ctx->GeometryProgram._Current) { 275 &ctx->GeometryProgram._Current->Base,
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st_atom_texture.c | 202 texObj = ctx->Texture.Unit[texUnit]._Current; 320 &ctx->VertexProgram._Current->Base, 335 &ctx->FragmentProgram._Current->Base, 347 if (ctx->GeometryProgram._Current) { 350 &ctx->GeometryProgram._Current->Base, 393 struct gl_fragment_program *fprog = ctx->FragmentProgram._Current; 403 = ctx->Texture.Unit[texUnit]._Current;
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_shader.c | 79 assert(st->ctx->FragmentProgram._Current); 80 stfp = st_fragment_program(st->ctx->FragmentProgram._Current); 131 assert(st->ctx->VertexProgram._Current); 132 stvp = st_vertex_program(st->ctx->VertexProgram._Current); 180 if (!st->ctx->GeometryProgram._Current) { 185 stgp = st_geometry_program(st->ctx->GeometryProgram._Current);
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st_atom_sampler.c | 135 texobj = ctx->Texture.Unit[texUnit]._Current; 260 &ctx->FragmentProgram._Current->Base, 267 &ctx->VertexProgram._Current->Base, 272 if (ctx->GeometryProgram._Current) { 275 &ctx->GeometryProgram._Current->Base,
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/external/chromium_org/tools/valgrind/ |
scan-build.py | 170 self._current = 0 178 if self._tracked_lines[self._current] in line: 179 self._current = self._current + 1 180 if self._current == len(self._tracked_lines): 181 self._current = 0 184 self._current = 0
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/external/chromium_org/third_party/icu/source/common/ |
ruleiter.cpp | 42 c = _current(); 104 UChar32 a = _current(); 135 UChar32 RuleCharacterIterator::_current() const { function in class:RuleCharacterIterator
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/external/icu4c/common/ |
ruleiter.cpp | 43 c = _current(); 104 UChar32 a = _current(); 135 UChar32 RuleCharacterIterator::_current() const { function in class:RuleCharacterIterator
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nouveau_span.c | 72 _swrast_map_texture(ctx, ctx->Texture.Unit[i]._Current); 74 _swrast_unmap_texture(ctx, ctx->Texture.Unit[i]._Current);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_span.c | 72 _swrast_map_texture(ctx, ctx->Texture.Unit[i]._Current); 74 _swrast_unmap_texture(ctx, ctx->Texture.Unit[i]._Current);
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_fragprog.c | 43 struct gl_fragment_program *fp = ctx->FragmentProgram._Current; 82 const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; 91 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current, 116 const struct gl_texture_object *texObj = texUnit->_Current; 140 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current, 218 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; 277 const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
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