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Searched
full:applyimpulse
(Results
1 - 9
of
9
) sorted by null
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsRigidBody.java
496
* To apply an impulse, use
applyImpulse
, use applyContinuousForce to apply continuous force.
510
* To apply an impulse, use
applyImpulse
.
524
* To apply an impulse, use
applyImpulse
.
540
public void
applyImpulse
(Vector3f impulse, Vector3f rel_pos) {
541
applyImpulse
(objectId, impulse, rel_pos);
545
private native void
applyImpulse
(long objectId, Vector3f impulse, Vector3f rel_pos);
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsRigidBody.java
460
* To apply an impulse, use
applyImpulse
, use applyContinuousForce to apply continuous force.
472
* To apply an impulse, use
applyImpulse
.
484
* To apply an impulse, use
applyImpulse
.
498
public void
applyImpulse
(final Vector3f impulse, final Vector3f rel_pos) {
499
rBody.
applyImpulse
(Converter.convert(impulse, tempVec), Converter.convert(rel_pos, tempVec2));
/packages/experimental/DreamTheater/src/com/android/dreamtheater/
BouncyDroid.java
93
public void
applyImpulse
(Vec f) {
221
mBody.
applyImpulse
(new World.Vec(400000, -200000));
/external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_PhysicsRigidBody.h
310
* Method:
applyImpulse
com_jme3_bullet_objects_PhysicsRigidBody.cpp
630
* Method:
applyImpulse
645
body->
applyImpulse
(vec1, vec2);
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all
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/
BombControl.java
127
((PhysicsRigidBody) physicsCollisionObject).
applyImpulse
(vector2, Vector3f.ZERO);
TestPhysicsCar.java
210
vehicle.
applyImpulse
(jumpForce, Vector3f.ZERO);
TestAttachDriver.java
279
vehicle.
applyImpulse
(jumpForce, Vector3f.ZERO);
/cts/suite/cts/deviceTests/browserbench/assets/octane/
box2d.js
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Completed in 161 milliseconds