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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
TextureStorage11.cpp 24 TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags)
25 : mBindFlags(bindFlags),
52 UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
56 bindFlags |= D3D11_BIND_DEPTH_STENCIL;
60 bindFlags |= D3D11_BIND_RENDER_TARGET;
62 return bindFlags;
266 desc.BindFlags = getBindFlags();
488 desc.BindFlags = getBindFlags();
ShaderExecutable11.cpp 97 constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
BufferStorage11.cpp 84 bufferDesc.BindFlags = 0;
158 bufferDesc.BindFlags = 0;
204 bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_INDEX_BUFFER;
TextureStorage11.h 27 TextureStorage11(Renderer *renderer, UINT bindFlags);
IndexBuffer11.cpp 49 bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
SwapChain11.cpp 241 offscreenTextureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
309 depthStencilDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
549 vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
Image11.cpp 309 resolveDesc.BindFlags = 0;
404 desc.BindFlags = 0;
RenderTarget11.cpp 223 desc.BindFlags = (depth ? D3D11_BIND_DEPTH_STENCIL : (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE));
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
d3d11spikysphere.cpp 123 bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
136 cbd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
166 zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
d3d11spikysphere.cpp 123 bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
136 cbd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
166 zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h 883 DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
884 HRESULT hr = create_resource(PIPE_TEXTURE_1D, desc->Width, 1, 1, desc->MipLevels, desc->ArraySize, desc->Format, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture1d ? &resource : 0);
901 DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
902 HRESULT hr = create_resource(PIPE_TEXTURE_2D, desc->Width, desc->Height, 1, desc->MipLevels, desc->ArraySize, desc->Format, &desc->SampleDesc, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture2d ? &resource : 0);
922 DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
923 HRESULT hr = create_resource(PIPE_TEXTURE_3D, desc->Width, desc->Height, desc->Depth, desc->MipLevels, 1, desc->Format, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture3d ? &resource : 0);
    [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h 883 DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
884 HRESULT hr = create_resource(PIPE_TEXTURE_1D, desc->Width, 1, 1, desc->MipLevels, desc->ArraySize, desc->Format, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture1d ? &resource : 0);
901 DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
902 HRESULT hr = create_resource(PIPE_TEXTURE_2D, desc->Width, desc->Height, 1, desc->MipLevels, desc->ArraySize, desc->Format, &desc->SampleDesc, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture2d ? &resource : 0);
922 DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
923 HRESULT hr = create_resource(PIPE_TEXTURE_3D, desc->Width, desc->Height, desc->Depth, desc->MipLevels, 1, desc->Format, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture3d ? &resource : 0);
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d10tri/
d3d10tri.cpp 74 bufferd.BindFlags = D3D10_BIND_VERTEX_BUFFER;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.cpp 51 texd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tri/
d3d11tri.cpp 75 bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d10tri/
d3d10tri.cpp 74 bufferd.BindFlags = D3D10_BIND_VERTEX_BUFFER;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.cpp 51 texd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tri/
d3d11tri.cpp 75 bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
  /external/chromium_org/content/public/android/java/src/org/chromium/content/browser/
ChildProcessConnectionImpl.java 107 public ChildServiceConnection(int bindFlags) {
108 mBindFlags = bindFlags;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11u.h 110 bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
112 bufferd.BindFlags |= D3D11_BIND_INDEX_BUFFER;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11u.h 110 bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
112 bufferd.BindFlags |= D3D11_BIND_INDEX_BUFFER;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/
d3d10.idl 499 UINT BindFlags;
518 UINT BindFlags;
531 UINT BindFlags;
543 UINT BindFlags;
    [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d10.idl 499 UINT BindFlags;
518 UINT BindFlags;
531 UINT BindFlags;
543 UINT BindFlags;
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 324 zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
369 offscreend.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
539 bufferd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 324 zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
369 offscreend.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
539 bufferd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;

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