HomeSort by relevance Sort by last modified time
    Searched full:cursor_drawn (Results 1 - 3 of 3) sorted by null

  /external/qemu/distrib/sdl-1.2.15/src/video/ps2gs/
SDL_gsvideo.h 56 int cursor_drawn; member in struct:SDL_PrivateVideoData
80 #define cursor_drawn (this->hidden->cursor_drawn) macro
SDL_gsmouse.c 74 if ( cursor_drawn ) {
76 cursor_drawn = 0;
94 cursor_drawn = 1;
SDL_gsvideo.c 601 if ( cursor_drawn ) {
604 cursor_drawn = 0;
637 if ( (SDL_cursorstate & CURSOR_VISIBLE) && !cursor_drawn ) {
641 cursor_drawn = 1;

Completed in 798 milliseconds