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  /external/chromium_org/ui/surface/
d3d9_utils_win.cc 18 IDirect3D9Ex **d3d);
39 base::win::ScopedComPtr<IDirect3D9Ex> d3d;
40 HRESULT hr = create_func(D3D_SDK_VERSION, d3d.Receive());
47 UINT adapter_count = d3d->GetAdapterCount();
50 HRESULT hr = d3d->GetAdapterLUID(adapter, &luid);
77 hr = d3d->CreateDeviceEx(
  /external/chromium_org/third_party/skia/gyp/
angle.gyp 1 # ANGLE is the Windows-specific translator from OGL ES 2.0 to D3D 9
  /external/skia/gyp/
angle.gyp 1 # ANGLE is the Windows-specific translator from OGL ES 2.0 to D3D 9
  /external/chromium_org/third_party/angle/extensions/
EGL_ANGLE_surface_d3d_texture_2d_share_handle.txt 41 backed by Direct3D 2D textures. For such surfaces, a D3D share
93 - added language about supported usage of the shared handle from D3D
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Blit.h 32 // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
37 // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
VertexBuffer9.cpp 251 // Mapping from OpenGL-ES vertex attrib type to D3D decl type:
285 // D3DToCType maps from D3D vertex type (as enum D3DVertexType) to the corresponding C type.
295 // Encode the type/size combinations that D3D permits. For each type/size it expands to a widener that will provide the appropriate final size.
305 // VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each D3D vertex type & size combination.
329 // VertexTypeMapping maps GL type & normalized flag to preferred and fallback D3D vertex types (as D3DVertexType enums).
351 // Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat).
372 // Work out the default value rule for a D3D type (expressed as the C type) and
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/
dxgi_enums.cpp 29 /* D3D has to keep binary compatibility, so these tables will always work
30 * However, Gallium -> D3D conversion must use .[PIPE_xxx] = D3D11_xxx syntax */
  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/
dxgi_enums.cpp 29 /* D3D has to keep binary compatibility, so these tables will always work
30 * However, Gallium -> D3D conversion must use .[PIPE_xxx] = D3D11_xxx syntax */
  /external/chromium_org/third_party/mesa/src/docs/
RELNOTES-6.3.2 33 D3D needs updating
RELNOTES-5.0.1 39 D3D needs updating
RELNOTES-5.0.2 39 D3D needs updating
RELNOTES-6.2 48 D3D needs updating
RELNOTES-6.2.1 46 D3D needs updating
RELNOTES-6.3.1 45 D3D needs updating
RELNOTES-6.4 42 D3D requires updates
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/docs/
source_layout.txt 1 Source layout and architecture of the Gallium D3D state tracker
  /external/mesa3d/docs/
RELNOTES-6.3.2 33 D3D needs updating
RELNOTES-5.0.1 39 D3D needs updating
RELNOTES-5.0.2 39 D3D needs updating
RELNOTES-6.2 48 D3D needs updating
RELNOTES-6.2.1 46 D3D needs updating
RELNOTES-6.3.1 45 D3D needs updating
RELNOTES-6.4 42 D3D requires updates
  /external/mesa3d/src/gallium/state_trackers/d3d1x/docs/
source_layout.txt 1 Source layout and architecture of the Gallium D3D state tracker
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_state_framebuffer.c 278 /* D3D viewport is integer space. Convert fx,fy,etc. to
305 * screen-space coordinates slightly relative to D3D which is
329 prescale.translate[2] = 0.5; /* D3D clip space */
330 prescale.scale[2] = 0.5; /* D3D clip space */
337 /* D3D (and by implication SVGA) doesn't like dealing with zmax
498 /* need to express the plane in D3D-style coordinate space.
499 * GL coords get converted to D3D coords with the matrix:

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