/external/chromium_org/third_party/mesa/src/src/gallium/drivers/galahad/ |
glhd_screen.c | 150 glhd_check("%u", templat->depth0, >= 1); 156 glhd_check("%u", templat->depth0, == 1); 163 glhd_check("%u", templat->depth0, == 1); 170 glhd_check("%u", templat->depth0, == 1); 177 glhd_check("%u", templat->depth0, == 1); 184 glhd_check("%u", templat->depth0, == 1); 191 glhd_check("%u", templat->depth0, <= (1 << (max_texture_3d_levels - 1))); 198 glhd_check("%u", templat->depth0, == 1); 205 glhd_check("%u", templat->depth0, == 1);
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_texture.c | 50 * width0, height0, depth0 are the dimensions of the level 0 image 61 GLuint depth0, 71 assert(depth0 > 0); 88 pt.depth0 = depth0; 197 ptDepth != u_minify(pt->depth0, image->Level) || 310 layers = u_minify(dst->depth0, level); 376 GLuint depth = u_minify(dst->depth0, dstLevel); 382 u_minify(src->depth0, srcLevel) != depth) {
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st_texture.h | 76 * number of 2D array layers will be in depth0, as in GL. 78 GLuint width0, height0, depth0; member in struct:st_texture_object 154 GLuint depth0,
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/external/mesa3d/src/gallium/drivers/galahad/ |
glhd_screen.c | 150 glhd_check("%u", templat->depth0, >= 1); 156 glhd_check("%u", templat->depth0, == 1); 163 glhd_check("%u", templat->depth0, == 1); 170 glhd_check("%u", templat->depth0, == 1); 177 glhd_check("%u", templat->depth0, == 1); 184 glhd_check("%u", templat->depth0, == 1); 191 glhd_check("%u", templat->depth0, <= (1 << (max_texture_3d_levels - 1))); 198 glhd_check("%u", templat->depth0, == 1); 205 glhd_check("%u", templat->depth0, == 1);
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/external/mesa3d/src/mesa/state_tracker/ |
st_texture.c | 50 * width0, height0, depth0 are the dimensions of the level 0 image 61 GLuint depth0, 71 assert(depth0 > 0); 88 pt.depth0 = depth0; 197 ptDepth != u_minify(pt->depth0, image->Level) || 310 layers = u_minify(dst->depth0, level); 376 GLuint depth = u_minify(dst->depth0, dstLevel); 382 u_minify(src->depth0, srcLevel) != depth) {
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st_texture.h | 76 * number of 2D array layers will be in depth0, as in GL. 78 GLuint width0, height0, depth0; member in struct:st_texture_object 154 GLuint depth0,
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_tex_layout.c | 62 for (q = 0; q < mt->depth0; q++) { 66 mt->total_height = qpitch * mt->depth0; 83 assert(mt->depth0 == 6); 89 GLuint depth = mt->depth0;
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_tex_layout.c | 62 for (q = 0; q < mt->depth0; q++) { 66 mt->total_height = qpitch * mt->depth0; 83 assert(mt->depth0 == 6); 89 GLuint depth = mt->depth0;
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
radeon_mipmap_tree.h | 76 GLuint depth0; /** Depth of baseLevel image */ member in struct:_radeon_mipmap_tree 105 GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits);
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_mipmap_tree.h | 76 GLuint depth0; /** Depth of baseLevel image */ member in struct:_radeon_mipmap_tree 105 GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits);
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/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/ |
resources.rst | 54 - depth0 must be 1 79 - depth0 must be 1 93 - depth0 must be 1 112 - depth0 must be 1
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/egl/common/ |
native_wayland_drm_bufmgr_helper.c | 45 templ.depth0 = 1;
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vdpau/ |
surface.c | 231 for (j = 0; j < sv->texture->depth0; ++j) { 253 destination_pitches[i] * sv->texture->depth0, 0, 0, 325 for (j = 0; j < sv->texture->depth0; ++j) { 334 source_pitches[i] * sv->texture->depth0,
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/external/mesa3d/src/gallium/docs/source/ |
resources.rst | 54 - depth0 must be 1 79 - depth0 must be 1 93 - depth0 must be 1 112 - depth0 must be 1
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/external/mesa3d/src/gallium/state_trackers/egl/common/ |
native_wayland_drm_bufmgr_helper.c | 45 templ.depth0 = 1;
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/external/mesa3d/src/gallium/state_trackers/vdpau/ |
surface.c | 231 for (j = 0; j < sv->texture->depth0; ++j) { 253 destination_pitches[i] * sv->texture->depth0, 0, 0, 325 for (j = 0; j < sv->texture->depth0; ++j) { 334 source_pitches[i] * sv->texture->depth0,
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
svga_sampler_view.c | 125 pt->depth0, 140 pt->depth0, 197 u_minify(tex->b.b.depth0, i));
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/clover/core/ |
resource.cpp | 127 info.depth0 = img->depth(); 131 info.depth0 = 1; 146 box rect { { 0, 0, 0 }, { info.width0, info.height0, info.depth0 } };
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_sampler_view.c | 125 pt->depth0, 140 pt->depth0, 197 u_minify(tex->b.b.depth0, i));
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/external/mesa3d/src/gallium/state_trackers/clover/core/ |
resource.cpp | 127 info.depth0 = img->depth(); 131 info.depth0 = 1; 146 box rect { { 0, 0, 0 }, { info.width0, info.height0, info.depth0 } };
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/ |
r300_texture_desc.c | 258 size = layer_size * u_minify(tex->tex.depth0, i); 269 u_minify(tex->tex.depth0, i), stride, tex->tex.size_in_bytes, 285 !util_is_power_of_two(tex->b.b.depth0); 472 tex->b.b.width0, tex->b.b.height0, tex->b.b.depth0, 485 tex->b.b.depth0 = base->depth0; 491 tex->tex.depth0 = base->depth0; 499 tex->tex.depth0 = util_next_power_of_two(tex->tex.depth0); [all...] |
/external/mesa3d/src/gallium/drivers/r300/ |
r300_texture_desc.c | 258 size = layer_size * u_minify(tex->tex.depth0, i); 269 u_minify(tex->tex.depth0, i), stride, tex->tex.size_in_bytes, 285 !util_is_power_of_two(tex->b.b.depth0); 472 tex->b.b.width0, tex->b.b.height0, tex->b.b.depth0, 485 tex->b.b.depth0 = base->depth0; 491 tex->tex.depth0 = base->depth0; 499 tex->tex.depth0 = util_next_power_of_two(tex->tex.depth0); [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/ |
graw_util.h | 75 resource_temp.depth0 = 1; 108 resource_temp.depth0 = 1; 233 temp.depth0 = 1;
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clear.c | 72 templat.depth0 = 1;
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/external/mesa3d/src/gallium/tests/graw/ |
graw_util.h | 75 resource_temp.depth0 = 1; 108 resource_temp.depth0 = 1; 233 temp.depth0 = 1;
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