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  /external/qemu/distrib/sdl-1.2.15/src/audio/windx5/
directx.h 79 #include <dinput.h>
  /external/qemu/distrib/sdl-1.2.15/src/video/windx5/
directx.h 79 #include <dinput.h>
SDL_dx5events.c 49 static LPDIRECTINPUT dinput = NULL; variable
167 &dinput, NULL);
177 result = IDirectInput_CreateDevice(dinput, inputs[i].guid,
252 if ( dinput != NULL ) {
270 IDirectInput_Release(dinput);
271 dinput = NULL;
SDL_dx5video.c 465 /* Version check DINPUT.DLL and DDRAW.DLL (Is DirectX okay?) */
467 DInputDLL = LoadLibrary(TEXT("DINPUT.DLL"));
540 DInputDLL = LoadLibrary(TEXT("DINPUT.DLL"));
    [all...]
  /external/chromium_org/content/browser/gamepad/
gamepad_platform_data_fetcher_win.h 14 #include <dinput.h>
gamepad_platform_data_fetcher_win.cc 7 #include <dinput.h>
  /external/qemu/distrib/sdl-1.2.15/src/video/wincommon/
SDL_lowvideo.h 79 #define DINPUT() (strcmp(this->name, "directx") == 0)
SDL_sysmouse.c 220 if ( DINPUT() ) {
SDL_sysevents.c 376 if ( SDL_VideoSurface && ! DINPUT() ) {
475 if ( SDL_VideoSurface && ! DINPUT() ) {
  /external/qemu/distrib/sdl-1.2.15/
configure.in     [all...]

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