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  /frameworks/base/libs/hwui/
ResourceCache.h 80 void incrementRefcountLocked(SkPath* resource);
81 void incrementRefcountLocked(SkBitmap* resource);
82 void incrementRefcountLocked(SkiaShader* resource);
83 void incrementRefcountLocked(SkiaColorFilter* resource);
84 void incrementRefcountLocked(Res_png_9patch* resource);
85 void incrementRefcountLocked(Layer* resource);
120 void incrementRefcountLocked(void* resource, ResourceType resourceType);
ResourceCache.cpp 61 incrementRefcountLocked(resource, resourceType);
92 void ResourceCache::incrementRefcountLocked(void* resource, ResourceType resourceType) {
102 void ResourceCache::incrementRefcountLocked(SkBitmap* bitmapResource) {
105 incrementRefcountLocked((void*) bitmapResource, kBitmap);
108 void ResourceCache::incrementRefcountLocked(SkPath* pathResource) {
109 incrementRefcountLocked((void*) pathResource, kPath);
112 void ResourceCache::incrementRefcountLocked(SkiaShader* shaderResource) {
114 incrementRefcountLocked((void*) shaderResource, kShader);
117 void ResourceCache::incrementRefcountLocked(SkiaColorFilter* filterResource) {
119 incrementRefcountLocked((void*) filterResource, kColorFilter)
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DisplayList.cpp 192 caches.resourceCache.incrementRefcountLocked(resource);
199 caches.resourceCache.incrementRefcountLocked(resource);
206 caches.resourceCache.incrementRefcountLocked(resource);
213 caches.resourceCache.incrementRefcountLocked(resource);
220 caches.resourceCache.incrementRefcountLocked(resource);
226 caches.resourceCache.incrementRefcountLocked(sourcePaths.itemAt(i));
232 caches.resourceCache.incrementRefcountLocked(layers.itemAt(i));

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