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  /external/chromium/base/threading/
platform_thread_mac.mm 15 // application is multithreaded. Since it's possible to enter Cocoa code
17 // be aware that the application is multithreaded. Spawning an NSThread is
18 // enough to get Cocoa to set up for multithreaded operation, so this is done
23 static BOOL multithreaded = [NSThread isMultiThreaded];
24 if (!multithreaded) {
29 multithreaded = YES;
  /external/chromium_org/third_party/icu/source/test/intltest/
tsmthred.h 37 * test that intl functions work in a multithreaded context
  /external/icu4c/test/intltest/
tsmthred.h 43 * test that intl functions work in a multithreaded context
  /external/llvm/include/llvm/Support/
RWMutex.h 86 /// running in multithreaded mode.
97 // Single-threaded debugging code. This would be racy in multithreaded
107 // Single-threaded debugging code. This would be racy in multithreaded
118 // Single-threaded debugging code. This would be racy in multithreaded
129 // Single-threaded debugging code. This would be racy in multithreaded
ManagedStatic.h 107 explicit llvm_shutdown_obj(bool multithreaded) {
108 if (multithreaded) llvm_start_multithreaded();
Mutex.h 87 /// running in multithreaded mode.
101 // multithreaded mode, but provides not sanity checks in single
114 // multithreaded mode, but provides not sanity checks in single
  /external/chromium_org/base/threading/
platform_thread_mac.mm 23 // application is multithreaded. Since it's possible to enter Cocoa code
25 // be aware that the application is multithreaded. Spawning an NSThread is
26 // enough to get Cocoa to set up for multithreaded operation, so this is done
31 static BOOL multithreaded = [NSThread isMultiThreaded];
32 if (!multithreaded) {
37 multithreaded = YES;
  /frameworks/native/libs/binder/
Static.cpp 35 LogTextOutput() : BufferedTextOutput(MULTITHREADED) { }
51 FdTextOutput(int fd) : BufferedTextOutput(MULTITHREADED), mFD(fd) { }
  /development/host/windows/usb/adb_winapi_test/
SOURCES 27 # Use multithreaded libraries
  /external/bison/m4/
unlocked-io.m4 22 but it is not safe for multithreaded apps.])
  /external/chromium_org/native_client_sdk/src/libraries/sdk_util/
thread_safe_queue.h 19 // A simple template to support multithreaded and optionally blocking access
  /external/chromium_org/native_client_sdk/src/libraries/third_party/pthreads-win32/
README.chromium 19 (API) for writing multithreaded applications. This interface is known more
  /external/lzma/C/
LzFindMt.h 1 /* LzFindMt.h -- multithreaded Match finder for LZ algorithms
  /external/skia/dm/
README 1 DM is like GM, but multithreaded. It doesn't do everything GM does yet.
  /external/skia/tests/
MessageBusTest.cpp 57 // Multithreaded tests tbd.
  /ndk/sources/host-tools/sed-4.2.1/m4/
unlocked-io.m4 22 but it is not safe for multithreaded apps.])
  /external/eigen/doc/
TopicMultithreading.dox 30 In the case your own application is multithreaded, and multiple threads make calls to Eigen, then you have to initialize Eigen by calling the following routine \b before creating the threads:
  /external/jmonkeyengine/engine/src/networking/com/jme3/network/kernel/
package.html 20 in a single threaded model or straight multithreaded socket
  /external/skia/tools/
PictureRenderingFlags.cpp 219 error.printf("Multithreaded drawing requires tiled rendering.\n");
259 error.printf("GPU not compatible with multithreaded tiling.\n");
266 error.printf("GPU not compatible with multithreaded tiling.\n");
274 error.printf("GPU not compatible with multithreaded tiling.\n");
283 error.printf("Angle not compatible with multithreaded tiling.\n");
  /external/chromium_org/third_party/mesa/src/docs/
dispatch.html 87 <p>In a multithreaded environment, a naive implementation of
116 become multithreaded, <tt>NULL</tt> is stored in <tt>_glapi_Dispatch</tt>.</p>
119 multithreaded case by comparing <tt>_glapi_Dispatch</tt> to <tt>NULL</tt>.
180 <li>Using <tt>_glapi_Dispatch</tt> directly in builds for non-multithreaded
183 multithreaded environments.</li>
185 multithreaded environments.</li>
187 multithreaded environments.</li>
  /external/mesa3d/docs/
dispatch.html 87 <p>In a multithreaded environment, a naive implementation of
116 become multithreaded, <tt>NULL</tt> is stored in <tt>_glapi_Dispatch</tt>.</p>
119 multithreaded case by comparing <tt>_glapi_Dispatch</tt> to <tt>NULL</tt>.
180 <li>Using <tt>_glapi_Dispatch</tt> directly in builds for non-multithreaded
183 multithreaded environments.</li>
185 multithreaded environments.</li>
187 multithreaded environments.</li>
  /external/chromium/net/tools/flip_server/
create_listener.cc 46 // multithreaded approach in the filter proxy, so we should just retry.
184 // if we knew that we were not multithreaded, we could do the following:
210 // if we knew that we were not multithreaded, we could do the following:
  /external/chromium_org/net/tools/flip_server/
create_listener.cc 40 // multithreaded approach in the filter proxy, so we should just retry.
182 // if we knew that we were not multithreaded, we could do the following:
208 // if we knew that we were not multithreaded, we could do the following:
  /development/host/windows/usb/api/
SOURCES 33 # Use multithreaded libraries
  /development/host/windows/usb/winusb/
SOURCES 33 # Use multithreaded libraries

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