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full:multithreaded
(Results
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320
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/external/chromium/base/threading/
platform_thread_mac.mm
15
// application is
multithreaded
. Since it's possible to enter Cocoa code
17
// be aware that the application is
multithreaded
. Spawning an NSThread is
18
// enough to get Cocoa to set up for
multithreaded
operation, so this is done
23
static BOOL
multithreaded
= [NSThread isMultiThreaded];
24
if (!
multithreaded
) {
29
multithreaded
= YES;
/external/chromium_org/third_party/icu/source/test/intltest/
tsmthred.h
37
* test that intl functions work in a
multithreaded
context
/external/icu4c/test/intltest/
tsmthred.h
43
* test that intl functions work in a
multithreaded
context
/external/llvm/include/llvm/Support/
RWMutex.h
86
/// running in
multithreaded
mode.
97
// Single-threaded debugging code. This would be racy in
multithreaded
107
// Single-threaded debugging code. This would be racy in
multithreaded
118
// Single-threaded debugging code. This would be racy in
multithreaded
129
// Single-threaded debugging code. This would be racy in
multithreaded
ManagedStatic.h
107
explicit llvm_shutdown_obj(bool
multithreaded
) {
108
if (
multithreaded
) llvm_start_multithreaded();
Mutex.h
87
/// running in
multithreaded
mode.
101
//
multithreaded
mode, but provides not sanity checks in single
114
//
multithreaded
mode, but provides not sanity checks in single
/external/chromium_org/base/threading/
platform_thread_mac.mm
23
// application is
multithreaded
. Since it's possible to enter Cocoa code
25
// be aware that the application is
multithreaded
. Spawning an NSThread is
26
// enough to get Cocoa to set up for
multithreaded
operation, so this is done
31
static BOOL
multithreaded
= [NSThread isMultiThreaded];
32
if (!
multithreaded
) {
37
multithreaded
= YES;
/frameworks/native/libs/binder/
Static.cpp
35
LogTextOutput() : BufferedTextOutput(
MULTITHREADED
) { }
51
FdTextOutput(int fd) : BufferedTextOutput(
MULTITHREADED
), mFD(fd) { }
/development/host/windows/usb/adb_winapi_test/
SOURCES
27
# Use
multithreaded
libraries
/external/bison/m4/
unlocked-io.m4
22
but it is not safe for
multithreaded
apps.])
/external/chromium_org/native_client_sdk/src/libraries/sdk_util/
thread_safe_queue.h
19
// A simple template to support
multithreaded
and optionally blocking access
/external/chromium_org/native_client_sdk/src/libraries/third_party/pthreads-win32/
README.chromium
19
(API) for writing
multithreaded
applications. This interface is known more
/external/lzma/C/
LzFindMt.h
1
/* LzFindMt.h --
multithreaded
Match finder for LZ algorithms
/external/skia/dm/
README
1
DM is like GM, but
multithreaded
. It doesn't do everything GM does yet.
/external/skia/tests/
MessageBusTest.cpp
57
//
Multithreaded
tests tbd.
/ndk/sources/host-tools/sed-4.2.1/m4/
unlocked-io.m4
22
but it is not safe for
multithreaded
apps.])
/external/eigen/doc/
TopicMultithreading.dox
30
In the case your own application is
multithreaded
, and multiple threads make calls to Eigen, then you have to initialize Eigen by calling the following routine \b before creating the threads:
/external/jmonkeyengine/engine/src/networking/com/jme3/network/kernel/
package.html
20
in a single threaded model or straight
multithreaded
socket
/external/skia/tools/
PictureRenderingFlags.cpp
219
error.printf("
Multithreaded
drawing requires tiled rendering.\n");
259
error.printf("GPU not compatible with
multithreaded
tiling.\n");
266
error.printf("GPU not compatible with
multithreaded
tiling.\n");
274
error.printf("GPU not compatible with
multithreaded
tiling.\n");
283
error.printf("Angle not compatible with
multithreaded
tiling.\n");
/external/chromium_org/third_party/mesa/src/docs/
dispatch.html
87
<p>In a
multithreaded
environment, a naive implementation of
116
become
multithreaded
, <tt>NULL</tt> is stored in <tt>_glapi_Dispatch</tt>.</p>
119
multithreaded
case by comparing <tt>_glapi_Dispatch</tt> to <tt>NULL</tt>.
180
<li>Using <tt>_glapi_Dispatch</tt> directly in builds for non-
multithreaded
183
multithreaded
environments.</li>
185
multithreaded
environments.</li>
187
multithreaded
environments.</li>
/external/mesa3d/docs/
dispatch.html
87
<p>In a
multithreaded
environment, a naive implementation of
116
become
multithreaded
, <tt>NULL</tt> is stored in <tt>_glapi_Dispatch</tt>.</p>
119
multithreaded
case by comparing <tt>_glapi_Dispatch</tt> to <tt>NULL</tt>.
180
<li>Using <tt>_glapi_Dispatch</tt> directly in builds for non-
multithreaded
183
multithreaded
environments.</li>
185
multithreaded
environments.</li>
187
multithreaded
environments.</li>
/external/chromium/net/tools/flip_server/
create_listener.cc
46
//
multithreaded
approach in the filter proxy, so we should just retry.
184
// if we knew that we were not
multithreaded
, we could do the following:
210
// if we knew that we were not
multithreaded
, we could do the following:
/external/chromium_org/net/tools/flip_server/
create_listener.cc
40
//
multithreaded
approach in the filter proxy, so we should just retry.
182
// if we knew that we were not
multithreaded
, we could do the following:
208
// if we knew that we were not
multithreaded
, we could do the following:
/development/host/windows/usb/api/
SOURCES
33
# Use
multithreaded
libraries
/development/host/windows/usb/winusb/
SOURCES
33
# Use
multithreaded
libraries
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