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Searched
full:norm0
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/skia/src/core/
SkStroke.cpp
19
static inline bool normals_too_curvy(const SkVector&
norm0
, SkVector& norm1) {
29
return SkPoint::DotProduct(
norm0
, norm1) <= kFlatEnoughNormalDotProd;
32
static inline bool normals_too_pinchy(const SkVector&
norm0
, SkVector& norm1) {
43
SkScalar dot = SkPoint::DotProduct(
norm0
, norm1);
/external/skia/src/core/
SkStroke.cpp
19
static inline bool normals_too_curvy(const SkVector&
norm0
, SkVector& norm1) {
29
return SkPoint::DotProduct(
norm0
, norm1) <= kFlatEnoughNormalDotProd;
32
static inline bool normals_too_pinchy(const SkVector&
norm0
, SkVector& norm1) {
43
SkScalar dot = SkPoint::DotProduct(
norm0
, norm1);
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
arc.c
220
double
norm0
= vector_normalize(v0);
local
223
return acos(dot / (
norm0
* norm1));
/external/mesa3d/src/gallium/state_trackers/vega/
arc.c
220
double
norm0
= vector_normalize(v0);
local
223
return acos(dot / (
norm0
* norm1));
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