/frameworks/base/packages/SystemUI/res/anim/ |
heads_up_enter.xml | 5 android:interpolator="@android:interpolator/overshoot"
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/frameworks/av/media/libeffects/loudness/dsp/core/ |
dynamic_range_compression.cpp | 81 // Subtract Threshold from log-encoded input to get the amount of overshoot 82 const float overshoot = max_abs_x_dB - knee_threshold_; local 84 const float rect = std::max(overshoot, 0.0f); 85 // Multiply rectified overshoot with slope 110 // Subtract Threshold from log-encoded input to get the amount of overshoot 111 const float overshoot = max_abs_x_dB - knee_threshold_; local 113 const float rect = std::max(overshoot, 0.0f); 114 // Multiply rectified overshoot with slope
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/frameworks/base/core/java/android/view/animation/ |
AnticipateOvershootInterpolator.java | 38 * @param tension Amount of anticipation/overshoot. When tension equals 0.0f, 39 * there is no anticipation/overshoot and the interpolator becomes 47 * @param tension Amount of anticipation/overshoot. When tension equals 0.0f, 48 * there is no anticipation/overshoot and the interpolator becomes 51 * to get the same overshoot as an OvershootInterpolator with
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OvershootInterpolator.java | 35 * @param tension Amount of overshoot. When tension equals 0.0f, there is 36 * no overshoot and the interpolator becomes a simple
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/frameworks/base/core/java/android/animation/ |
TimeInterpolator.java | 34 * interpolators which overshoot their targets, or less than 0 for
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/external/chromium_org/third_party/freetype/src/cff/ |
cf2blues.c | 207 /* so overshoot suppression point doesn't change */ 256 /* so overshoot suppression point doesn't change */ 394 * Suppress overshoot and boost blue zones at small sizes. Boost 454 * 1) If `BlueScale' suppresses overshoot, position the captured edge 456 * 2) If overshoot is not suppressed and `BlueShift' requires 457 * overshoot, position the captured edge a minimum of 1 device pixel 459 * 3) If overshoot is not suppressed or required, position the captured 504 /* guarantee minimum of 1 pixel overshoot */ 538 /* guarantee minimum of 1 pixel overshoot */
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cf2blues.h | 57 * method are overshoot suppression, overshoot enforcement, and Blue
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/external/freetype/src/cff/ |
cf2blues.c | 207 /* so overshoot suppression point doesn't change */ 256 /* so overshoot suppression point doesn't change */ 394 * Suppress overshoot and boost blue zones at small sizes. Boost 454 * 1) If `BlueScale' suppresses overshoot, position the captured edge 456 * 2) If overshoot is not suppressed and `BlueShift' requires 457 * overshoot, position the captured edge a minimum of 1 device pixel 459 * 3) If overshoot is not suppressed or required, position the captured 504 /* guarantee minimum of 1 pixel overshoot */ 538 /* guarantee minimum of 1 pixel overshoot */
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cf2blues.h | 57 * method are overshoot suppression, overshoot enforcement, and Blue
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/development/samples/ApiDemos/src/com/example/android/apis/view/ |
Animation3.java | 36 "Anticipate", "Overshoot", "Anticipate/Overshoot",
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/development/samples/devbytes/animation/Anticipation/src/com/example/android/anticipation/ |
AnticiButton.java | 105 * with an Overshoot effect. 121 // during the anticipation and overshoot phases). 127 // Then overshoot by stopping the movement but skewing the button as if it couldn't
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/external/chromium_org/third_party/WebKit/Source/platform/animation/ |
UnitBezierTest.cpp | 41 TEST(UnitBezierTest, Overshoot)
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/external/chromium_org/ui/gfx/animation/ |
slide_animation.cc | 106 // Correct for any overshoot (while state may be capped at 1.0, let's not
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/external/skia/bench/ |
DashBench.cpp | 348 const SkScalar overshoot = 100*1000; local 350 { -overshoot, cy }, { 640 + overshoot, cy }
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/packages/apps/Gallery2/src/com/android/gallery3d/anim/ |
Animation.java | 40 // to onCalculate may be (for example, the overshoot effect).
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/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
RenderBoxModelObject.cpp | 2271 float overshoot; local [all...] |
/external/chromium_org/ash/wm/caption_buttons/ |
alternate_frame_size_button.cc | 22 // The amount that a user can overshoot the snap left / snap right button and
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alternate_frame_size_button_unittest.cc | 272 // Overshoot the minimize button.
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/external/chromium_org/ui/native_theme/ |
native_theme_base.cc | 879 int overshoot = num_tiles * new_tile_width - rect.width(); local 880 // Since |overshoot| represents the number of tiles that were too big, draw 881 // |overshoot| tiles with their width reduced by 1. 882 int num_big_tiles = num_tiles - overshoot; 883 int num_small_tiles = overshoot; [all...] |
/external/chromium_org/third_party/freetype/src/autofit/ |
aflatin.c | 213 /* round segments the overshoot positions. */ 428 /* now determine the reference and overshoot position of the blue -- */ 455 /* there are sometimes problems: if the overshoot position of top */ 470 FT_TRACE5(( " [overshoot smaller than reference," 488 " overshoot = %ld\n", [all...] |
aflatin2.c | 360 /* now determine the reference and overshoot position of the blue -- */ 387 /* there are sometimes problems: if the overshoot position of top */ 402 FT_TRACE5(( " [overshoot smaller than reference," 420 " overshoot = %ld\n", [all...] |
/external/freetype/src/autofit/ |
aflatin.c | 213 /* round segments the overshoot positions. */ 428 /* now determine the reference and overshoot position of the blue -- */ 455 /* there are sometimes problems: if the overshoot position of top */ 470 FT_TRACE5(( " [overshoot smaller than reference," 488 " overshoot = %ld\n", [all...] |
aflatin2.c | 360 /* now determine the reference and overshoot position of the blue -- */ 387 /* there are sometimes problems: if the overshoot position of top */ 402 FT_TRACE5(( " [overshoot smaller than reference," 420 " overshoot = %ld\n", [all...] |
/development/samples/devbytes/animation/ToonGame/src/com/example/android/toongame/ |
PlayerSetupActivity.java | 330 // slide on in parallel, overshoot/wobble, unskew
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/external/chromium_org/third_party/cld/encodings/compact_lang_det/ |
subsetsequence.cc | 206 int err = to_n - 1; // bias toward no overshoot
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