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  /frameworks/base/packages/SystemUI/res/anim/
heads_up_enter.xml 5 android:interpolator="@android:interpolator/overshoot"
  /frameworks/av/media/libeffects/loudness/dsp/core/
dynamic_range_compression.cpp 81 // Subtract Threshold from log-encoded input to get the amount of overshoot
82 const float overshoot = max_abs_x_dB - knee_threshold_; local
84 const float rect = std::max(overshoot, 0.0f);
85 // Multiply rectified overshoot with slope
110 // Subtract Threshold from log-encoded input to get the amount of overshoot
111 const float overshoot = max_abs_x_dB - knee_threshold_; local
113 const float rect = std::max(overshoot, 0.0f);
114 // Multiply rectified overshoot with slope
  /frameworks/base/core/java/android/view/animation/
AnticipateOvershootInterpolator.java 38 * @param tension Amount of anticipation/overshoot. When tension equals 0.0f,
39 * there is no anticipation/overshoot and the interpolator becomes
47 * @param tension Amount of anticipation/overshoot. When tension equals 0.0f,
48 * there is no anticipation/overshoot and the interpolator becomes
51 * to get the same overshoot as an OvershootInterpolator with
OvershootInterpolator.java 35 * @param tension Amount of overshoot. When tension equals 0.0f, there is
36 * no overshoot and the interpolator becomes a simple
  /frameworks/base/core/java/android/animation/
TimeInterpolator.java 34 * interpolators which overshoot their targets, or less than 0 for
  /external/chromium_org/third_party/freetype/src/cff/
cf2blues.c 207 /* so overshoot suppression point doesn't change */
256 /* so overshoot suppression point doesn't change */
394 * Suppress overshoot and boost blue zones at small sizes. Boost
454 * 1) If `BlueScale' suppresses overshoot, position the captured edge
456 * 2) If overshoot is not suppressed and `BlueShift' requires
457 * overshoot, position the captured edge a minimum of 1 device pixel
459 * 3) If overshoot is not suppressed or required, position the captured
504 /* guarantee minimum of 1 pixel overshoot */
538 /* guarantee minimum of 1 pixel overshoot */
cf2blues.h 57 * method are overshoot suppression, overshoot enforcement, and Blue
  /external/freetype/src/cff/
cf2blues.c 207 /* so overshoot suppression point doesn't change */
256 /* so overshoot suppression point doesn't change */
394 * Suppress overshoot and boost blue zones at small sizes. Boost
454 * 1) If `BlueScale' suppresses overshoot, position the captured edge
456 * 2) If overshoot is not suppressed and `BlueShift' requires
457 * overshoot, position the captured edge a minimum of 1 device pixel
459 * 3) If overshoot is not suppressed or required, position the captured
504 /* guarantee minimum of 1 pixel overshoot */
538 /* guarantee minimum of 1 pixel overshoot */
cf2blues.h 57 * method are overshoot suppression, overshoot enforcement, and Blue
  /development/samples/ApiDemos/src/com/example/android/apis/view/
Animation3.java 36 "Anticipate", "Overshoot", "Anticipate/Overshoot",
  /development/samples/devbytes/animation/Anticipation/src/com/example/android/anticipation/
AnticiButton.java 105 * with an Overshoot effect.
121 // during the anticipation and overshoot phases).
127 // Then overshoot by stopping the movement but skewing the button as if it couldn't
  /external/chromium_org/third_party/WebKit/Source/platform/animation/
UnitBezierTest.cpp 41 TEST(UnitBezierTest, Overshoot)
  /external/chromium_org/ui/gfx/animation/
slide_animation.cc 106 // Correct for any overshoot (while state may be capped at 1.0, let's not
  /external/skia/bench/
DashBench.cpp 348 const SkScalar overshoot = 100*1000; local
350 { -overshoot, cy }, { 640 + overshoot, cy }
  /packages/apps/Gallery2/src/com/android/gallery3d/anim/
Animation.java 40 // to onCalculate may be (for example, the overshoot effect).
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderBoxModelObject.cpp 2271 float overshoot; local
    [all...]
  /external/chromium_org/ash/wm/caption_buttons/
alternate_frame_size_button.cc 22 // The amount that a user can overshoot the snap left / snap right button and
alternate_frame_size_button_unittest.cc 272 // Overshoot the minimize button.
  /external/chromium_org/ui/native_theme/
native_theme_base.cc 879 int overshoot = num_tiles * new_tile_width - rect.width(); local
880 // Since |overshoot| represents the number of tiles that were too big, draw
881 // |overshoot| tiles with their width reduced by 1.
882 int num_big_tiles = num_tiles - overshoot;
883 int num_small_tiles = overshoot;
    [all...]
  /external/chromium_org/third_party/freetype/src/autofit/
aflatin.c 213 /* round segments the overshoot positions. */
428 /* now determine the reference and overshoot position of the blue -- */
455 /* there are sometimes problems: if the overshoot position of top */
470 FT_TRACE5(( " [overshoot smaller than reference,"
488 " overshoot = %ld\n",
    [all...]
aflatin2.c 360 /* now determine the reference and overshoot position of the blue -- */
387 /* there are sometimes problems: if the overshoot position of top */
402 FT_TRACE5(( " [overshoot smaller than reference,"
420 " overshoot = %ld\n",
    [all...]
  /external/freetype/src/autofit/
aflatin.c 213 /* round segments the overshoot positions. */
428 /* now determine the reference and overshoot position of the blue -- */
455 /* there are sometimes problems: if the overshoot position of top */
470 FT_TRACE5(( " [overshoot smaller than reference,"
488 " overshoot = %ld\n",
    [all...]
aflatin2.c 360 /* now determine the reference and overshoot position of the blue -- */
387 /* there are sometimes problems: if the overshoot position of top */
402 FT_TRACE5(( " [overshoot smaller than reference,"
420 " overshoot = %ld\n",
    [all...]
  /development/samples/devbytes/animation/ToonGame/src/com/example/android/toongame/
PlayerSetupActivity.java 330 // slide on in parallel, overshoot/wobble, unskew
  /external/chromium_org/third_party/cld/encodings/compact_lang_det/
subsetsequence.cc 206 int err = to_n - 1; // bias toward no overshoot

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