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Searched
full:primitivetopology
(Results
1 - 1
of
1
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer11.cpp
833
D3D11_PRIMITIVE_TOPOLOGY
primitiveTopology
= D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
839
case GL_POINTS:
primitiveTopology
= D3D11_PRIMITIVE_TOPOLOGY_POINTLIST; minCount = 1; break;
840
case GL_LINES:
primitiveTopology
= D3D_PRIMITIVE_TOPOLOGY_LINELIST; minCount = 2; break;
841
case GL_LINE_LOOP:
primitiveTopology
= D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; minCount = 2; break;
842
case GL_LINE_STRIP:
primitiveTopology
= D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; minCount = 2; break;
843
case GL_TRIANGLES:
primitiveTopology
= D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; minCount = 3; break;
844
case GL_TRIANGLE_STRIP:
primitiveTopology
= D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; minCount = 3; break;
846
case GL_TRIANGLE_FAN:
primitiveTopology
= D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; minCount = 3; break;
851
if (
primitiveTopology
!= mCurrentPrimitiveTopology)
853
mDeviceContext->IASetPrimitiveTopology(
primitiveTopology
);
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