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Searched
full:quad_index
(Results
1 - 1
of
1
) sorted by null
/external/chromium_org/cc/output/
shader.cc
293
int
quad_index
= int(a_index * 0.25); // NOLINT
local
294
gl_Position = matrix[
quad_index
] * a_position;
295
TexCoordPrecision vec4 texTrans = texTransform[
quad_index
];
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