/packages/apps/Camera/jni/feature_mos/src/mosaic/ |
Delaunay.h | 108 int triangulate(SEdgeVector **edge, int nsite, int width, int height);
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Delaunay.cpp | 40 int CDelaunay::triangulate(SEdgeVector **edges, int n_sites, int width, int height) function in class:CDelaunay
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Blend.cpp | 265 int n = m_Triangulator.triangulate(&edge, numCenters, width, height); 859 // project point and then triangulate to neighbors 943 // project point and then triangulate to neighbors [all...] |
/packages/apps/Camera2/jni/feature_mos/src/mosaic/ |
Delaunay.h | 108 int triangulate(SEdgeVector **edge, int nsite, int width, int height);
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Delaunay.cpp | 40 int CDelaunay::triangulate(SEdgeVector **edges, int n_sites, int width, int height) function in class:CDelaunay
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Blend.cpp | 265 int n = m_Triangulator.triangulate(&edge, numCenters, width, height); 859 // project point and then triangulate to neighbors 943 // project point and then triangulate to neighbors [all...] |
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/ |
Delaunay.h | 108 int triangulate(SEdgeVector **edge, int nsite, int width, int height);
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Blend.cpp | 265 int n = m_Triangulator.triangulate(&edge, numCenters, width, height); 839 // project point and then triangulate to neighbors 923 // project point and then triangulate to neighbors [all...] |
Delaunay.cpp | 40 int CDelaunay::triangulate(SEdgeVector **edges, int n_sites, int width, int height) function in class:CDelaunay
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/external/chromium_org/third_party/skia/include/core/ |
SkRRect.h | 38 // detect and triangulate RRectorii rather than falling back to SW in Ganesh
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/external/skia/include/core/ |
SkRRect.h | 38 // detect and triangulate RRectorii rather than falling back to SW in Ganesh
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/external/chromium_org/chrome_frame/ |
CFInstance.js | 865 // properties. Need to figure out a better way to triangulate this as [all...] |