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  /packages/apps/Camera/jni/feature_mos/src/mosaic/
Delaunay.h 108 int triangulate(SEdgeVector **edge, int nsite, int width, int height);
Delaunay.cpp 40 int CDelaunay::triangulate(SEdgeVector **edges, int n_sites, int width, int height) function in class:CDelaunay
Blend.cpp 265 int n = m_Triangulator.triangulate(&edge, numCenters, width, height);
859 // project point and then triangulate to neighbors
943 // project point and then triangulate to neighbors
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  /packages/apps/Camera2/jni/feature_mos/src/mosaic/
Delaunay.h 108 int triangulate(SEdgeVector **edge, int nsite, int width, int height);
Delaunay.cpp 40 int CDelaunay::triangulate(SEdgeVector **edges, int n_sites, int width, int height) function in class:CDelaunay
Blend.cpp 265 int n = m_Triangulator.triangulate(&edge, numCenters, width, height);
859 // project point and then triangulate to neighbors
943 // project point and then triangulate to neighbors
    [all...]
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Delaunay.h 108 int triangulate(SEdgeVector **edge, int nsite, int width, int height);
Blend.cpp 265 int n = m_Triangulator.triangulate(&edge, numCenters, width, height);
839 // project point and then triangulate to neighbors
923 // project point and then triangulate to neighbors
    [all...]
Delaunay.cpp 40 int CDelaunay::triangulate(SEdgeVector **edges, int n_sites, int width, int height) function in class:CDelaunay
  /external/chromium_org/third_party/skia/include/core/
SkRRect.h 38 // detect and triangulate RRectorii rather than falling back to SW in Ganesh
  /external/skia/include/core/
SkRRect.h 38 // detect and triangulate RRectorii rather than falling back to SW in Ganesh
  /external/chromium_org/chrome_frame/
CFInstance.js 865 // properties. Need to figure out a better way to triangulate this as
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