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46      * pressure and historical positions. Objects are allocated through an
57 public float pressure = 0f;
71 public static TouchHistory obtain(float x, float y, float pressure) {
77 data.setTouch(x, y, pressure);
90 public void setTouch(float x, float y, float pressure) {
93 this.pressure = pressure;
253 * data (position and pressure) and updates its stored data. A
367 * its pressure, clamped to a maximum of <code>1.0</code>.
379 * Draw the circle, size scaled to its pressure. Pressure is clamped to
380 * 1.0 max to ensure proper drawing. (Reported pressure values can
383 float pressure = Math.min(data.pressure, 1f);
384 float radius = pressure * mCircleRadius;