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Lines Matching refs:GL_APIENTRY

240 GL_APICALL void           (* GL_APIENTRY glReadBuffer) (GLenum mode);
241 GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
242 GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
243 GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
244 GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
245 GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
246 GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
247 GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
248 GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
249 GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
250 GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
251 GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target);
252 GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
253 GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
254 GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target);
255 GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
256 GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);
257 GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
258 GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
259 GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
260 GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
261 GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
262 GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
263 GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264 GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
265 GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
266 GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
267 GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
268 GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
269 GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
270 GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
271 GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array);
272 GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
273 GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
274 GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void);
275 GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
276 GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
277 GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
278 GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
279 GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
280 GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
281 GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
282 GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
283 GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
284 GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);
285 GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);
286 GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
287 GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);
288 GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
289 GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
290 GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
291 GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
292 GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);
293 GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);
294 GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);
295 GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);
296 GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);
297 GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);
298 GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
299 GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
300 GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
301 GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
302 GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
303 GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
304 GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);
305 GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
306 GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
307 GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
308 GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
309 GL_APICALL void (* GL_APIENTRY
310 GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
311 GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync);
312 GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync);
313 GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
314 GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
315 GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
316 GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
317 GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
318 GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
319 GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
320 GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);
321 GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler);
322 GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
323 GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
324 GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);
325 GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
326 GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);
327 GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
328 GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
329 GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
330 GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
331 GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
332 GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
333 GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
334 GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void);
335 GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void);
336 GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
337 GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
338 GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
339 GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
340 GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
341 GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
342 GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
343 GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);