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Lines Matching refs:GL_APIENTRY

173 /* Function pointer definitions */GL_APICALL void (* GL_APIENTRY glReadBuffer)( GLenum mode );
174 GL_APICALL void (* GL_APIENTRY glDrawRangeElements)( GLenum mode,
180 GL_APICALL void (* GL_APIENTRY glTexImage3D)( GLenum target,
190 GL_APICALL void (* GL_APIENTRY glTexSubImage3D)( GLenum target,
201 GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D)( GLenum target,
210 GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D)( GLenum target,
219 GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D)( GLenum target,
230 GL_APICALL void (* GL_APIENTRY glGenQueries)( GLsizei n, GLuint* ids );
231 GL_APICALL void (* GL_APIENTRY glDeleteQueries)( GLsizei n, const GLuint* ids );
232 GL_APICALL GLboolean (* GL_APIENTRY glIsQuery)( GLuint id );
233 GL_APICALL void (* GL_APIENTRY glBeginQuery)( GLenum target, GLuint id );
234 GL_APICALL void (* GL_APIENTRY glEndQuery)( GLenum target );
235 GL_APICALL void (* GL_APIENTRY glGetQueryiv)( GLenum target, GLenum pname, GLint* params );
236 GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv)( GLuint id,
239 GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer)( GLenum target );
240 GL_APICALL void (* GL_APIENTRY glGetBufferPointerv)( GLenum target,
243 GL_APICALL void (* GL_APIENTRY glDrawBuffers)( GLsizei n, const GLenum* bufs );
244 GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv)( GLint location,
248 GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv)( GLint location,
252 GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv)( GLint location,
256 GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv)( GLint location,
260 GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv)( GLint location,
264 GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv)( GLint location,
268 GL_APICALL void (* GL_APIENTRY glBlitFramebuffer)( GLint srcX0,
278 GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample)( GLenum target,
283 GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer)( GLenum target,
288 GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange)( GLenum target,
292 GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange)( GLenum target,
295 GL_APICALL void (* GL_APIENTRY glBindVertexArray)( GLuint array );
296 GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays)( GLsizei n, const GLuint* arrays );
297 GL_APICALL void (* GL_APIENTRY glGenVertexArrays)( GLsizei n, GLuint* arrays );
298 GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray)( GLuint array );
299 GL_APICALL void (* GL_APIENTRY glGetIntegeri_v)( GLenum target,
302 GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback)( GLenum primitiveMode );
303 GL_APICALL void (* GL_APIENTRY glEndTransformFeedback)( void );
304 GL_APICALL void (* GL_APIENTRY glBindBufferRange)( GLenum target,
309 GL_APICALL void (* GL_APIENTRY glBindBufferBase)( GLenum target,
312 GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings)( GLuint program,
316 GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying)( GLuint program,
323 GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer)( GLuint index,
328 GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv)( GLuint index,
331 GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv)( GLuint index,
334 GL_APICALL void (* GL_APIENTRY glVertexAttribI4i)( GLuint index,
339 GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui)( GLuint index,
344 GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv)( GLuint index, const GLint* v );
345 GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv)( GLuint index, const GLuint* v );
346 GL_APICALL void (* GL_APIENTRY glGetUniformuiv)( GLuint program,
349 GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation)( GLuint program,
351 GL_APICALL void (* GL_APIENTRY glUniform1ui)( GLint location, GLuint v0 );
352 GL_APICALL void (* GL_APIENTRY glUniform2ui)( GLint location, GLuint v0, GLuint v1 );
353 GL_APICALL void (* GL_APIENTRY glUniform3ui)( GLint location,
357 GL_APICALL void (* GL_APIENTRY glUniform4ui)( GLint location,
362 GL_APICALL void (* GL_APIENTRY glUniform1uiv)( GLint location,
365 GL_APICALL void (* GL_APIENTRY glUniform2uiv)( GLint location,
368 GL_APICALL void (* GL_APIENTRY glUniform3uiv)( GLint location,
371 GL_APICALL void (* GL_APIENTRY glUniform4uiv)( GLint location,
374 GL_APICALL void (* GL_APIENTRY glClearBufferiv)( GLenum buffer,
377 GL_APICALL void (* GL_APIENTRY glClearBufferuiv)( GLenum buffer,
380 GL_APICALL void (* GL_APIENTRY glClearBufferfv)( GLenum buffer,
383 GL_APICALL void (* GL_APIENTRY glClearBufferfi)( GLenum buffer,
387 GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi)( GLenum name, GLuint index );
388 GL_APICALL void (* GL_APIENTRY glCopyBufferSubData)( GLenum readTarget,
393 GL_APICALL void (* GL_APIENTRY glGetUniformIndices)( GLuint program,
397 GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv)( GLuint program,
402 GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex)( GLuint program,
404 GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv)( GLuint program,
408 GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName)( GLuint program,
413 GL_APICALL void (* GL_APIENTRY glUniformBlockBinding)( GLuint program,
416 GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced)( GLenum mode,
420 GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced)( GLenum mode,
425 GL_APICALL GLsync (* GL_APIENTRY glFenceSync)( GLenum condition, GLbitfield flags );
426 GL_APICALL GLboolean (* GL_APIENTRY glIsSync)( GLsync sync );
427 GL_APICALL void (* GL_APIENTRY glDeleteSync)( GLsync sync );
428 GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync)( GLsync sync,
431 GL_APICALL void (* GL_APIENTRY glWaitSync)( GLsync sync,
434 GL_APICALL void (* GL_APIENTRY glGetInteger64v)( GLenum pname, GLint64* params );
435 GL_APICALL void (* GL_APIENTRY glGetSynciv)( GLsync sync,
440 GL_APICALL void (* GL_APIENTRY glGetInteger64i_v)( GLenum target,
443 GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v)( GLenum target,
446 GL_APICALL void (* GL_APIENTRY glGenSamplers)( GLsizei count, GLuint* samplers );
447 GL_APICALL void (* GL_APIENTRY glDeleteSamplers)( GLsizei count, const GLuint* samplers );
448 GL_APICALL GLboolean (* GL_APIENTRY glIsSampler)( GLuint sampler );
449 GL_APICALL void (* GL_APIENTRY glBindSampler)( GLuint unit, GLuint sampler );
450 GL_APICALL void (* GL_APIENTRY glSamplerParameteri)( GLuint sampler,
453 GL_APICALL void (* GL_APIENTRY glSamplerParameteriv)( GLuint sampler,
456 GL_APICALL void (* GL_APIENTRY glSamplerParameterf)( GLuint sampler,
459 GL_APICALL void (* GL_APIENTRY glSamplerParameterfv)( GLuint sampler,
462 GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv)( GLuint sampler,
465 GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv)( GLuint sampler,
468 GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor)( GLuint index, GLuint divisor );
469 GL_APICALL void (* GL_APIENTRY glBindTransformFeedback)( GLenum target, GLuint id );
470 GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks)( GLsizei n, const GLuint* ids );
471 GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks)( GLsizei n, GLuint* ids );
472 GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback)( GLuint id );
473 GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback)( void );
474 GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback)( void );
475 GL_APICALL void (* GL_APIENTRY glGetProgramBinary)( GLuint program,
480 GL_APICALL void (* GL_APIENTRY glProgramBinary)( GLuint program,
484 GL_APICALL void (* GL_APIENTRY glProgramParameteri)( GLuint program,
487 GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer)( GLenum target,
490 GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer)( GLenum target,
497 GL_APICALL void (* GL_APIENTRY glTexStorage2D)( GLenum target,
502 GL_APICALL void (* GL_APIENTRY glTexStorage3D)( GLenum target,
508 GL_APICALL void (* GL_APIENTRY glGetInternalformativ)( GLenum target,