Home | History | Annotate | Download | only in spritetext

Lines Matching defs:mgl

44     private GL10 mgl;
61 mgl = (GL10) gl;
82 mgl.glActiveTexture(texture);
86 mgl.glAlphaFunc(func, ref);
90 mgl.glAlphaFuncx(func, ref);
94 mgl.glBindTexture(target, texture);
98 mgl.glBlendFunc(sfactor, dfactor);
102 mgl.glClear(mask);
106 mgl.glClearColor(red, green, blue, alpha);
110 mgl.glClearColorx(red, green, blue, alpha);
114 mgl.glClearDepthf(depth);
118 mgl.glClearDepthx(depth);
122 mgl.glClearStencil(s);
126 mgl.glClientActiveTexture(texture);
130 mgl.glColor4f(red, green, blue, alpha);
134 mgl.glColor4x(red, green, blue, alpha);
139 mgl.glColorMask(red, green, blue, alpha);
143 mgl.glColorPointer(size, type, stride, pointer);
149 mgl.glCompressedTexImage2D(target, level, internalformat, width,
156 mgl.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width,
162 mgl.glCopyTexImage2D(target, level, internalformat, x, y, width,
168 mgl.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width,
173 mgl.glCullFace(mode);
177 mgl.glDeleteTextures(n, textures, offset);
181 mgl.glDeleteTextures(n, textures);
185 mgl.glDepthFunc(func);
189 mgl.glDepthMask(flag);
193 mgl.glDepthRangef(near, far);
197 mgl.glDepthRangex(near, far);
201 mgl.glDisable(cap);
205 mgl.glDisableClientState(array);
209 mgl.glDrawArrays(mode, first, count);
213 mgl.glDrawElements(mode, count, type, indices);
217 mgl.glEnable(cap);
221 mgl.glEnableClientState(array);
225 mgl.glFinish();
229 mgl.glFlush();
233 mgl.glFogf(pname, param);
237 mgl.glFogfv(pname, params, offset);
241 mgl.glFogfv(pname, params);
245 mgl.glFogx(pname, param);
249 mgl.glFogxv(pname, params, offset);
253 mgl.glFogxv(pname, params);
257 mgl.glFrontFace(mode);
263 mgl.glFrustumf(left, right, bottom, top, near, far);
270 mgl.glFrustumx(left, right, bottom, top, near, far);
275 mgl.glGenTextures(n, textures, offset);
279 mgl.glGenTextures(n, textures);
283 int result = mgl.glGetError();
288 mgl.glGetIntegerv(pname, params, offset);
292 mgl.glGetIntegerv(pname, params);
296 String result = mgl.glGetString(name);
301 mgl.glHint(target, mode);
305 mgl.glLightModelf(pname, param);
309 mgl.glLightModelfv(pname, params, offset);
313 mgl.glLightModelfv(pname, params);
317 mgl.glLightModelx(pname, param);
321 mgl.glLightModelxv(pname, params, offset);
325 mgl.glLightModelxv(pname, params);
329 mgl.glLightf(light, pname, param);
333 mgl.glLightfv(light, pname, params, offset);
337 mgl.glLightfv(light, pname, params);
341 mgl.glLightx(light, pname, param);
345 mgl.glLightxv(light, pname, params, offset);
349 mgl.glLightxv(light, pname, params);
353 mgl.glLineWidth(width);
357 mgl.glLineWidthx(width);
362 mgl.glLoadIdentity();
368 mgl.glLoadMatrixf(m, offset);
376 mgl.glLoadMatrixf(m);
382 mgl.glLoadMatrixx(m, offset);
390 mgl.glLoadMatrixx(m);
395 mgl.glLogicOp(opcode);
399 mgl.glMaterialf(face, pname, param);
403 mgl.glMaterialfv(face, pname, params, offset);
407 mgl.glMaterialfv(face, pname, params);
411 mgl.glMaterialx(face, pname, param);
415 mgl.glMaterialxv(face, pname, params, offset);
419 mgl.glMaterialxv(face, pname, params);
436 mgl.glMatrixMode(mode);
443 mgl.glMultMatrixf(m, offset);
451 mgl.glMultMatrixf(m);
457 mgl.glMultMatrixx(m, offset);
465 mgl.glMultMatrixx(m);
471 mgl.glMultiTexCoord4f(target, s, t, r, q);
475 mgl.glMultiTexCoord4x(target, s, t, r, q);
479 mgl.glNormal3f(nx, ny, nz);
483 mgl.glNormal3x(nx, ny, nz);
487 mgl.glNormalPointer(type, stride, pointer);
493 mgl.glOrthof(left, right, bottom, top, near, far);
500 mgl.glOrthox(left, right, bottom, top, near, far);
505 mgl.glPixelStorei(pname, param);
509 mgl.glPointSize(size);
513 mgl.glPointSizex(size);
517 mgl.glPolygonOffset(factor, units);
521 mgl.glPolygonOffsetx(factor, units);
526 mgl.glPopMatrix();
532 mgl.glPushMatrix();
538 mgl.glReadPixels(x, y, width, height, format, type, pixels);
543 mgl.glRotatef(angle, x, y, z);
549 mgl.glRotatex(angle, x, y, z);
554 mgl.glSampleCoverage(value, invert);
558 mgl.glSampleCoveragex(value, invert);
563 mgl.glScalef(x, y, z);
569 mgl.glScalex(x, y, z);
574 mgl.glScissor(x, y, width, height);
578 mgl.glShadeModel(mode);
582 mgl.glStencilFunc(func, ref, mask);
586 mgl.glStencilMask(mask);
590 mgl.glStencilOp(fail, zfail, zpass);
595 mgl.glTexCoordPointer(size, type, stride, pointer);
599 mgl.glTexEnvf(target, pname, param);
603 mgl.glTexEnvfv(target, pname, params, offset);
607 mgl.glTexEnvfv(target, pname, params);
611 mgl.glTexEnvx(target, pname, param);
615 mgl.glTexEnvxv(target, pname, params, offset);
619 mgl.glTexEnvxv(target, pname, params);
625 mgl.glTexImage2D(target, level, internalformat, width, height, border,
630 mgl.glTexParameterf(target, pname, param);
634 mgl.glTexParameterx(target, pname, param);
648 mgl.glTexSubImage2D(target, level, xoffset, yoffset, width, height,
654 mgl.glTranslatef(x, y, z);
660 mgl.glTranslatex(x, y, z);
666 mgl.glVertexPointer(size, type, stride, pointer);
670 mgl.glViewport(x, y, width, height);
1067 mgl.glGetIntegerv(oesMode, mByteBuffer.asIntBuffer());