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Lines Matching refs:unit

62     memset(m_tex.unit, 0, sizeof(m_tex.unit));
63 m_tex.activeUnit = &m_tex.unit[0];
247 GLuint unit = texture - GL_TEXTURE0;
248 if (unit >= MAX_TEXTURE_UNITS) {
251 m_tex.activeUnit = &m_tex.unit[unit];
257 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]);
407 for (TextureUnit* unit = m_tex.unit;
408 unit != m_tex.unit + MAX_TEXTURE_UNITS;
409 unit++)
411 if (unit->texture[TEXTURE_2D] == *texture) {
412 unit->texture[TEXTURE_2D] = 0;
413 } else if (unit->texture[TEXTURE_EXTERNAL] == *texture) {
414 unit->texture[TEXTURE_EXTERNAL] = 0;