Lines Matching refs:precisiontype
78 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
648 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
651 ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision);